Oculus Rift Development Kit 2 announced, up for preorder (based on Crystal Cove)

Some folks here are panicking because they ordered 90 minutes after availability, instead of within the first hour. Welp, I guess I should ignore this thread and anything DK2 related for awhile since I put my order in 24 hours after it went up.
 
edit nvm, 5h after announcement. looks like I'll have mine shipped late august/early sept looking at this

drji7pef.jpg
 
Only 5k are gonna be shipped by the end of July, not 10k. 10k is how much they plan on manufacturing in July.

Yikes.

To be fair, they're claiming new orders will get it in September, not that we can trust that at all at this point. I'm assuming they are at least planning to ship and manufacture a ton in August.
 
Yeah, otherwise that's complete bull. It's already up on Reddit, but Oculus has started canceling orders that have more than 5 Rifts in order.
 
So, guess who's going to play Elite Dangerous this July with a DK2?

If you guessed
"Not me!"
you were correct, it seems!

because Oculus said...

cybereality said:
The very first units are expected to reach developers the week of July 14th

and Frontier says...

Elite Dangerous Newsletter #30 said:
For those of you who are still unsure if you should join in at this stage you have until the 15th July to join the Premium Beta before we close it and start preparing for Beta.
[...]
Beta Pre-Order open now - Beta available July 29th.
 
Stopping the shipping estimation train with a simple question: Does Senza Peso require an Oculus Rift to work properly? I tried launching it to see how it runs but it's only shown like this (yes, installed all required runtimes, tired latest stable/beta drivers for my card): http://puu.sh/9Vl6N/792c305913.png

Bud with a DK1 says it runs fine without a Rift connected, Reddit says the opposite. GAF...?
 
Stopping the shipping estimation train with a simple question: Does Senza Peso require an Oculus Rift to work properly? I tried launching it to see how it runs but it's only shown like this (yes, installed all required runtimes, tired latest stable/beta drivers for my card): http://puu.sh/9Vl6N/792c305913.png

Bud with a DK1 says it runs fine without a Rift connected, Reddit says the opposite. GAF...?

I've tried running senza peso without a rift and it didn't work.
 
Now this photo tweet warms my soul:

Brendan Iribe ‏@brendaniribe 1h
Listening to @ID_AA_Carmack and Michael Abrash talk about the future of virtual reality -- humbled and inspired!
Broxvl1CMAA6TfU.jpg
 
In other news, Oculus scored another good hire:

http://venturebeat.com/2014/07/03/p...es-for-the-siren-song-of-oculus-vr-exclusive/

"Bernard Yee just can’t stay put. The senior producer of PopCap Games’ recent Plants vs. Zombies 2: It’s About Time has taken a job in the Seattle office of Oculus VR, the virtual reality goggles company that Facebook is acquiring for $2 billion.

Yee said in an exclusive interview with GamesBeat that he fell in love with virtual reality technology after seeing a demo at Valve, which has been developing VR technology in parallel with Oculus.

“I was really blown away by the level of emotional reaction I had to the demo,” he said. “The virtual reality technology was immersive and made you feel present in a way that games have never done.”

He compared the excitement around virtual reality to the rise of massively multiplayer online games a decade ago.

“It’s hard to say no,” he said. “If I can contribute in a little way to make something new, that’s fantastic.”
 
They probably just cut the orders for people that ordered them in bulk.

Someone posted about the issue on the Oculus boards, and pointed out a guy that had six of them up on Ebay for sale. One of the Oculus devs responded "Not anymore..." EULA states no reselling, so they cancelled all of his orders.

damn.gif


But I fully support them in this. I can't stand the people that do this. You see them at every console launch, too.
 
I have a question for folks who have the DK1:

what is your IPD?
while browsing through VR threads I found out that some people with higher then average distances (73 mm for me) had trouble using the device, and had to come up with hacks to make it work for them or buy one of those IPD adjusters
haven't found anything regarding the DK2, but I'd guess the 'issue' is the same with that one.
 
I have a question for folks who have the DK1:

what is your IPD?
while browsing through VR threads I found out that some people with higher then average distances (73 mm for me) had trouble using the device, and had to come up with hacks to make it work for them or buy one of those IPD adjusters
haven't found anything regarding the DK2, but I'd guess the 'issue' is the same with that one.

I remember reading that the DK2 has a larger range for IPD compared to the DK1 but I can't seem to find a source for that at the moment.
 
Someone wanna make a topic about this:

http://www.sammobile.com/2014/07/08...et-will-be-called-gear-vr-launch-at-ifa-2014/

Samsung is going to announce the GearVR (presumably part of the Galaxy line) at IFA 2014 along with the Galaxy Note 4, presumably the first VR compatible device from them.

HUGE announcement.

That may be an exaggeration. It's basically a headset that houses their phone and adds some functionality. The software/games and support will determine where this goes.

From the perspective of VR, I like the idea of Google cardboard and this though. The development opportunities of something wireless are exciting.
 
That may be an exaggeration. It's basically a headset that houses their phone and adds some functionality. The software/games and support will determine where this goes.

From the perspective of VR, I like the idea of Google cardboard and this though. The development opportunities of something wireless are exciting.

Everything we know about gearvr, and we've known about it for a long time now, indicates its launch will coincide with a brand of vr enabled phones to slot into these headsets. They're not goingoto just accept your existing phone like google cardboard.

This is Samsung's vr platform.
 
A low cost VR harness or mount is pretty snazzy. As amazing as Oculus is, I wouldn't mind a wireless unit that has various non graphically intensive apps that are useful outside of gaming.
 
Everything we know about gearvr, and we've known about it for a long time now, indicates its launch will coincide with a brand of vr enabled phones to slot into these headsets. They're not goingoto just accept your existing phone like google cardboard.

This is Samsung's vr platform.

And that's great. I'm skeptical what there will be to do with it. What software are they going to have? What games are they going to have?

This is a great step in the right direction though.
 
And that's great. I'm skeptical what there will be to do with it. What software are they going to have? What games are they going to have?

This is a great step in the right direction though.

Google just released their google vr sdk. Thats what software they're going to use. This is basically going to be its own class of vr a bit. Mobile vr.

Vr is way more than games. One of google's biggest vr apps right now is their street view vr app. Puts you in the middle of any mapped street. Its virtual tourism.
 
Google just released their google vr sdk. Thats what software they're going to use. This is basically going to be its own class of vr a bit. Mobile vr.

Vr is way more than games. One of google's biggest vr apps right now is their street view vr app. Puts you in the middle of any mapped street. Its virtual tourism.

Apparently this is being announced in September, not launched. That makes much more sense. This will give them time to have software in place once they launch.

On Topic:
There is an early DK2 unboxing over at roadtovr:

DK2 Unboxing
 
I got a Logitech G27 today for Assetta Corsa, and as someone who enjoys arcade and middle ground racers like PGR and Forza Horizon (but not sims previously) holy hell am I glad I bought it. Driving the Lotus 49 around an empty track is terrifying and awesome.

More than any other game I keep forgetting that the arms on the wheel that I see aren't mine. Then I go to point at something or pick something up and I get weirded out for a brief moment. A friend of mine actually reached up to try to adjust the mirror. Seriously.

The force feedback is something else I didn't even think about. It really adds to the immersion because you don't just look like you are there, you feel like you are too. Force feedback, plus 1:1 correlation between in game wheel and wheel in your hands, plus VR, plus headphones, plus a control method that's natural and second nature to anyone who can drive a car... all add up to probably the best rift experience I've had yet...

and I've had some real doozies.

I got a slight cramp in my lower back from bracing myself for one too many crashes.

That Lotus is terrifying... and amazing. Again, I enjoy more casual racing games. I maybe buy one or two a year. I'm not a serious racing enthusiast... but the wheel took a great VR experience and mind it mind blowing. I can't wait for them to patch in DK2 support and to get my DK2! When you feel like your life is on the line should you lose control of the car, racing sims are fricking awesome.
 
I got a Logitech G27 today for Assetta Corsa, and as someone who enjoys arcade and middle ground racers like PGR and Forza Horizon (but not sims previously) holy hell am I glad I bought it. Driving the Lotus 49 around an empty track is terrifying and awesome.

More than any other game I keep forgetting that the arms on the wheel that I see aren't mine. Then I go to point at something or pick something up and I get weirded out for a brief moment. A friend of mine actually reached up to try to adjust the mirror. Seriously.

The force feedback is something else I didn't even think about. It really adds to the immersion because you don't just look like you are there, you feel like you are too. Force feedback, plus 1:1 correlation between in game wheel and wheel in your hands, plus VR, plus headphones, plus a control method that's natural and second nature to anyone who can drive a car... all add up to probably the best rift experience I've had yet...

and I've had some real doozies.

I got a slight cramp in my lower back from bracing myself for one too many crashes.

That Lotus is terrifying... and amazing. Again, I enjoy more casual racing games. I maybe buy one or two a year. I'm not a serious racing enthusiast... but the wheel took a great VR experience and mind it mind blowing. I can't wait for them to patch in DK2 support and to get my DK2! When you feel like your life is on the line should you lose control of the car, racing sims are fricking awesome.

Did you see that (comparitively) super slow F Zero clone they've got going for this? I might actually support it if they promise a breakneck speed with difficult AI to match.
 
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