Oculus Rift DK2 Thread

Opened my DK2 and I am very impressed with the hardware (and the packaging is slick in it's own utilitarian way). Felt lighter than what I was expecting. Have hooked it up to precisely nothing (aside from my head) thus far but am now more excited to do so probably later tonight.
 
CA depends on lens position and IPD, which I don't think is accounted for (correct me if wrong)

Higher FoV acutally increases motion sickness. See: http://static.oculusvr.com/sdk-downloads/documents/OculusBestPractices.pdf
But it's true that we are more sensitive in the periphery.

Well yeah, might be because the framerates arent high enough to properly stimulate those sensitive regions of your vision. Better avoid visualy stimulating the sensitive peripheral regions until framerates are in the 200fps and above. I think once tech has moved up enough, properly being able to stimulate your peripheral vision will help in reducing motion sickness
 
I wouldn't buy a 770/780 at this point (they are over a year old at this point), probably best to wait the couple months or so for the impending 870/880.

But i cannot wait that long :p and i don't want to put more than 300€

Lil update.

I could try the Radal-G and Tuscany demo, by using the duplicate mode, and portrait mode from the windows config.

it means it was only half the resolution, but it was cool enough (and a bad framerate lol).
 
Was thinking about going to bed. I'll just try a spot of Radial-G, see what it's all about.



O_O



I am now fully awake. And now I want F-Zero VR.

It's a great showcase of the motion response of the display, positional tracking in a cockpit, etc. So smooth and clean. Take your time at the start line, just look around the cockpit for a bit while your ship isn't going a million miles an hour. The black outlines on a lot of the art makes the game look very sharp. It's the first demo I've tried on DK2 where I've not been conscious of the resolution limitation. It just looks great!
 
Was thinking about going to bed. I'll just try a spot of Radial-G, see what it's all about.



O_O



I am now fully awake. And now I want F-Zero VR.

It's a great showcase of the motion response of the display, positional tracking in a cockpit, etc. So smooth and clean. Take your time at the start line, just look around the cockpit for a bit while your ship isn't going a million miles an hour. The black outlines on a lot of the art makes the game look very sharp. It's the first demo I've tried on DK2 where I've not been conscious of the resolution limitation. It just looks great!

does it work natively with dk now?
 
Was thinking about going to bed. I'll just try a spot of Radial-G, see what it's all about.



O_O



I am now fully awake. And now I want F-Zero VR.

It's a great showcase of the motion response of the display, positional tracking in a cockpit, etc. So smooth and clean. Take your time at the start line, just look around the cockpit for a bit while your ship isn't going a million miles an hour. The black outlines on a lot of the art makes the game look very sharp. It's the first demo I've tried on DK2 where I've not been conscious of the resolution limitation. It just looks great!

Seriously. Now try racing outside the confines of the cockpit, the scale is impressive as well as completely bonkers. It requires you to start close to the camera, but back up a bit from the camera, position yourself as far to either side as you can go and begin!
 
WOOOOOOOOOOOOOOW!!

Proton Pulse is officially the first demo to completely blow me away. OMG, the whole world needs to know about this.
 
got my DK2 in today, just spent some hours playing around with it (had a DK1 before)

build/cables : The new dual cable is nice and pretty long. Unfortunately for my setup the cable could have been even longer, but for most people it would be absolutely fine. The camera clips to my monitor without issues.

fit : Still need to play around with the straps some more, but first thing I noticed was that I needed much more distance on the eye-relief setting compared to DK1 (no glasses).

SDK/config util : much improved, unfortunately most other software needs updating and there are still plenty of bugs obviously. But once everything works with Direct HMD access everything should be smooth right ? :) when it works it seems pretty great compared to DK1

FOV : Darkness at the side is slightly more noticable. With the DK1 the edge seemed more curved if I recall correctly, now it is more of a straight edge. Only noticeable when you are focusing on it though, I never noticed the FOV limitations any more than I did with the DK1

First thing I noticed : RESOLUTION ! much better. Not at "consumer" levels yet, but everything is much clearer compared to the DK1 and its screen-door-vision ;) objects are much sharper, textures show more detail, text is actually readable...

Second thing I noticed : Lack of nausea. Well for the most part. I did some pretty extreme demos (CyberSpace is actually hilarious) and I feel much better than I would have with the DK1. Low Persistence + better tracking = success for me?

Issues : Definitely too much chromatic distortion going on right now. SDK bug? The shadows on the stairs in Tuscany do strange things when you move your head. Otherwise most demos are wonky at the moment. You can fix some Unity "DK2" enabled ones to run in Direct HMD mode by creating a shortcut and adding "-force-d3d11" at the end.

Also I got Couch Knights to run with the "kill the background services" trick. Pretty cute little game :D add bot(s) + sensor tracking plz EPIC

I'll try Radial-G & Proton Pulse tomorrow ...
 
My favorite so far, I'm thinking of buying Elite:Dangerous as well.

Yup, it's officially my favorite now as well. I have to admit, I thought that desk demo was mildly interesting and the Tuscany demo is pretty drab, but Proton Pulse completely sent me over the top with excitement and now I'm an official believer in VR as the next big thing. I finally know what all the hype is about because I'm completely giddy right now.
 
That's the thing I'm afraid of.. hehe. At the end of it, the game itself will wind up being the cheapest component. The Rift, HOTAS, maybe one of those fancy gaming chairs for the whole cockpit feel. Gonna get expensive.. lol.

Yuuuup lol. Been grappling with some seriously fiscally irresponsible thoughts lately. I want one of those Obutto chairs badly. And a subpac...the list goes on.
 
Hey Gaf.

I'm sure this question has been answered a hundred times but I've searched everywhere and can't seem to find the answer.

Direct HMD access display mode will not work on my rift. It just has a yellow LED on the whole time. Both the camera (which works fine) and the rift are recognized in the configuration utility.

If I change the display mode to extended desktop, the rift screen comes on and displays the desktop. But it looks really blurry and the images don't line up.

Anyone have any idea how to fix this or can they point me to a thread with the answer? I'd really appreciate it.
 
Thanks to Wickfut's tips I got my Rift working the way I want now with recording working and all.

Though my neighbour Totoro doesn't start as fullscreen and when I Alt+Enter it to fullscreen, clicking goes out of the game. Like it's not clicking on the game but outside of it
 
Anybody running AMD hardware having issues? I have an r9 290 and even with all the fixes like -force-d3d11 I still have jitter in a majority of demos outside of Oculus's demos.

Is there a way to check FPS in the RedOfPaw's stuff? So I can verify I'm running at 75. I also tried RadeonPro and forcing 75 but I still see jitter even when launching from there.

Maybe the card is just too weak.
 
Anybody running AMD hardware having issues? I have an r9 290 and even with all the fixes like -force-d3d11 I still have jitter in a majority of demos outside of Oculus's demos.

Is there a way to check FPS in the RedOfPaw's stuff? So I can verify I'm running at 75. I also tried RadeonPro and forcing 75 but I still see jitter even when launching from there.

Maybe the card is just too weak.

An R9 290 isn't weak by any means.
 
lol so hard not to buy Elite Dangerous right now

Got UE4 running, tried my test map that I made in prep for the Rift, pushed imported video game models off my floating shrine in the sky (that you gotta reach via a qurupeco), was fun. And then I tried Couch Knights, which, after turning down the screen percentage, ran as nicely as it did at PAX.

And now I'm about to try it out in my own real deal project! Here's hoping things aren't jacked up.
 
Really impressed with the DK2. Unfortunately I haven't been able to get Vanguard or Proton Pulse to work. Both launch, and accept movement from the DK2, but nothing shows up in the DK2's displays…
 
Really impressed with the DK2. Unfortunately I haven't been able to get Vanguard or Proton Pulse to work. Both launch, and accept movement from the DK2, but nothing shows up in the DK2's displays…

Same here. Windows 8.1 here.

I had a lot of trouble getting my game to work, because I have one of the old processors with the right SSL, and the work around out there is for SDK4 which UE4.3 doesn't work with. I threw my application at the sde emulator thing, and thought it wasn't working. It was, it just took a good while to load.

The DK2 is a huge improvement in every way but FOV. Now I have to figure out how to stop the player leaning through walls in my game. Heh.
 
Same here. Windows 8.1 here.

I had a lot of trouble getting my game to work, because I have one of the old processors with the right SSL, and the work around out there is for SDK4 which UE4.3 doesn't work with. I threw my application at the sde emulator thing, and thought it wasn't working. It was, it just took a good while to load.

The DK2 is a huge improvement in every way but FOV. Now I have to figure out how to stop the player leaning through walls in my game. Heh.


Try extend to HMD mode and launch the "Direct to Rift" exe instead of the regular executable.
 
Yup, it's officially my favorite now as well. I have to admit, I thought that desk demo was mildly interesting and the Tuscany demo is pretty drab, but Proton Pulse completely sent me over the top with excitement and now I'm an official believer in VR as the next big thing. I finally know what all the hype is about because I'm completely giddy right now.

Yea Proton Pulse is awesome. But just wait til you see the REALLY impressive stuff...
 
Yea Proton Pulse is awesome. But just wait til you see the REALLY impressive stuff...

What? You mean it gets even better than this? Haha, wow, I already feel spoiled by so much awesomeness.

So, are there even better demos I haven't tried yet or do those have to be updated to DK2 yet? I'm only interested in DK2 demos/games with positional tracking at the moment, as I'm afraid that without that I might get turned off by the experience.
 
Technolust is amazing.


I've had the chance to play around with my DK2 for a while now, and it's pretty great. I was a little underwhelmed with the FOV, but everything else is fantastic imho. I wouldn't say no to more resolution, but it's quite good the way it is.

Technolust was far and away the best demo I tried. Chilling Space was also pretty amazing. Kokiri Forest had the nostalgia feels.


But seriously, I've never felt immersion on the level I did through the Technolust beta. I'm so glad I backed it.
 
About the Elite Dangerous

Hehe, first i thought that 75$ would be a mistake.

After 2 hours of exploding ships in the stations hulls and many deliveries of goodies, pirates attacking me, magnificient visuals and views (breathtaking views of the major estelar bodies is something speechless) im convinced that 75$ was NOTHING.

Seriously, this game is something else, the scale of the things !!!

When you control your ship the game really begins.

I cant even begin to imagine ED with the RIFT, must be a reality shocker, a dream come true.
 
What? You mean it gets even better than this? Haha, wow, I already feel spoiled by so much awesomeness.

So, are there even better demos I haven't tried yet or do those have to be updated to DK2 yet? I'm only interested in DK2 demos/games with positional tracking at the moment, as I'm afraid that without that I might get turned off by the experience.

Have you been able to do Technolust or Radial-G? Those seem to be the highest caliber free VR demos available right now (Proton Pulse is up there though). Elite sounds like its far and away the best right now but I don't have yet. Have you gotten any of the Redofpaw demos to work? Although they don't really employ gameplay the way Proton Pulse does, they are quite a bit more impressive than Oculus's built-in demos. Oculus almost goes out of their way to supply the most unexciting, baseline demo experiences.

But personally I'm really excited for Kite and Lightning's stuff (all of their work is visually stunning). Dreadhalls. Sightline. The Gallery. Half Life 2 VR.

But in general I just mean more technically impressive, deep and nuanced kind of experiences that will undoubtedly come in the future. Think about how basic a game like Proton Pulse is. Think of how run-of-the-mill it would be playing on a normal screen. But in the Rift it's not. It's fabulous. I've had dozens of wow moments from all kinds of different Rift demos (DK1 and DK2), and we're only at the tip of the iceberg..
 
Man, I really want Elite, but I'm not so sure my old CPU can handle it. Does it have low settings for less capable computers? If not, I may have to hold off until I can afford to upgrade my PC.

Have you been able to do Technolust or Radial-G? Those seem to be the highest caliber free VR demos available right now (Proton Pulse is up there though). Elite sounds like its far and away the best right now but I don't have yet. Have you gotten any of the Redofpaw demos to work? Although they don't really employ gameplay the way Proton Pulse does, they are quite a bit more impressive than Oculus's built-in demos. Oculus almost goes out of their way to supply the most unexciting, baseline demo experiences.

But personally I'm really excited for Kite and Lightning's stuff (all of their work is visually stunning). Dreadhalls. Sightline. The Gallery. Half Life 2 VR.

I'm just about to try out Radial G right now. Gonna give RedofPaws a try after that. Haven't tried Technolust yet or pretty much anything else. Can't believe this day is almost over already and I've barely scratched the surface of what's available.

But in general I just mean more technically impressive, deep and nuanced kind of experiences that will undoubtedly come in the future. Think about how basic a game like Proton Pulse is. Think of how run-of-the-mill it would be playing on a normal screen. But in the Rift it's not. It's fabulous. I've had dozens of wow moments from all kinds of different Rift demos (DK1 and DK2), and we're only at the tip of the iceberg..

I believe!
 
posted this in the elite thread, but worthy of a post here too. I just finished my Saitek flight stick stand:

rMHM26y.jpg


UIoi326.jpg


took me way longer to finish than I expected, about a week working 7 to 9 after work. It's attached to a wheel stand pro, which normally doesn't connect to a Saitek flight stick. Here it is retracted for storage:

6m3HRgj.jpg


I refused to try elite until this was finished, despite my DK2 arriving yesterday. I'm dead beat tonight, so I'm gonna shower and hit the sack, but tomorrow is my big day. i'm gonna come home and blow my mind.
 
WOOOOOOOOOOOOOOW!!

Proton Pulse is officially the first demo to completely blow me away. OMG, the whole world needs to know about this.

Seriously! I've been kinda underwhelmed since I got home this afternoon and have been tinkering with most of the available demos. This one though is pretty amazing. The demos that have a lot of blacks really show off the OLED screen.

One of the best things in this demo is to turn around once you are in one of the stages. It's almost impossible for me to not reach out and try to disturb the pixel waterfall trails above and below me...
 
Finally got my rift and everything set up! How is everyone handling extended mode for certain demos?

So far I have just been starting the game on my primary monitor then dragging it over to the secondary but this solution does not work very well.
 
You guys need to try DCS. It's free on steam and comes with a free SU25 to fly.

It is absolutely astounding. I've never felt such a sensation of speed.

And the detail on the cockpits while using 6DOF is unreal. Even more impressive than Elite.
 
God damn, I'm a officially a believer now. I had issues with judder due to making Rift my secondary in extended mode. But once I got rid of it by making the rift my primary, oh boy oh boy. The talk about presence I.e feeling like you are there hit me like a Mack truck with the Cyberspace ride, stomach going up into my chest, thinking my virtual body was my real one. Prior to that the judder ruined everything by taking me out of the experience whenever I moved my head.
 
You guys need to try DCS. It's free on steam and comes with a free SU25 to fly.

It is absolutely astounding. I've never felt such a sensation of speed.

And the detail on the cockpits while using 6DOF is unreal. Even more impressive than Elite.

Hard to believe, but I'll try it out. How's the performance?
 
I finally got everything hooked up on my DK2 and tried to update the firmware. Windows 7 64-bit, Home Premium.

The config utility crashed halfway through the firmware upgrade, and now the config utility doesn't see the DK2 and the orange light is just blinking on the headset. I hope it's not Super Dead.

*edit* It's back to solid orange after I did the firmware upgrade again. It didn't crash that time. The config utility still can't find the DK2 anymore though.
 
God damn, I'm a officially a believer now. I had issues with judder due to making Rift my secondary in extended mode. But once I got rid of it by making the rift my primary, oh boy oh boy. The talk about presence I.e feeling like you are there hit me like a Mack truck with the Cyberspace ride, stomach going up into my chest, thinking my virtual body was my real one. Prior to that the judder ruined everything by taking me out of the experience whenever I moved my head.

Yea, perfect framerate is incredibly important, fundamental to the experience even. It cannot be sacrificed.
 
Fuck it,went ahead and bought Elite Dangerous and Euro Truck 2,in for a penny...

I've been installing the drivers and putting together the demo's for tomorrow when my Rift arrives. Anything I'm missing?

 
I only had an hour or so to test my DK2 yesterday and yup, this shit is amazing. Absolutely not a CV, but it blows my mind.

I actually never even started driving my truck in ETS2, I simply sat in my chair for like 10 minutes watching cars drive by, checking out the mirrors, listening to the radio.
 
I only had an hour or so to test my DK2 yesterday and yup, this shit is amazing. Absolutely not a CV, but it blows my mind.

I actually never even started driving my truck in ETS2, I simply sat in my chair for like 10 minutes watching cars drive by, checking out the mirrors, listening to the radio.

How did you get ETS2 to work? I tried running in extended mode, and the game shows up on the rift. However, its just displaying the raw 2d screen in the menus, and only half of it is shown.

Are the menus rift-compatible in what you are seeing?
 
How did you get ETS2 to work? I tried running in extended mode, and the game shows up on the rift. However, its just displaying the raw 2d screen in the menus, and only half of it is shown.

Are the menus rift-compatible in what you are seeing?
Only half shown? Odd. Menus worked okay for me (but they're not as good as in Elite since you can't get closer to them yet, I only had positional tracking inside the truck).

I probably can't help much regarding setup, at least for now... It was 1am and I spent like 30 minutes trying all kinds of stuff till I decided to simply say "fuck it", popped out the lenses, set the Rift as the main and only display and simply started running stuff from there (obviously replacing the lens once I had each game/demo running). Probably not the best way to go about it.
 
lol so hard not to buy Elite Dangerous right now

Got UE4 running, tried my test map that I made in prep for the Rift, pushed imported video game models off my floating shrine in the sky (that you gotta reach via a qurupeco), was fun. And then I tried Couch Knights, which, after turning down the screen percentage, ran as nicely as it did at PAX.

And now I'm about to try it out in my own real deal project! Here's hoping things aren't jacked up.

Qurupeco? Color me interested :p
I also wanted to do a MH model viewer thingy and got importing models + animations but I don't know how to continue from there as in a) swap models on button press and b) make monsters react with different animations once you enter their FOV.
 
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