That's awesome.
I hope Lach gets his on Thursday as well (he ordered it a bit earlier than me), then I can try out his at least. If he lets me...![]()
Scheduled Delivery:
Tuesday, 05.08.2014, By End of Day

That's awesome.
I hope Lach gets his on Thursday as well (he ordered it a bit earlier than me), then I can try out his at least. If he lets me...![]()
At least you're honest about it, can't hate.Just got my headset a little earlier. I put it up on ebay due to the fact they seem to go for so much. I have it set at a high price because I do want to play it but if someone wants to pay a ridiculous amount then let them. I doubt I will sell it but I know I will kick myself if I don't at least try. SO if it doesn't sell by the end of the day then I'll happily take down the auction and play it tomorrow without a guilty conscience.
Welp. I can't get this thing to work. I swear I saw the display turn on the first time I plugged it in, but since then it has stayed on the orange standby light...
My bad, apparently I needed to put it in 'extend desktop' mode. Got nothing from the default. Works now!You installed the runtime/SDK and opened the config utility?
My bad, apparently I needed to put it in 'extend desktop' mode. Got nothing from the default. Works now!
[edit] weirdly, it needs to be in 'Landscape - flipped' mode for the Windows desktop to be the right way up...
Finally! Shipping confirmation!
It apparently shipped the 25th, but they waited until now to tell me.
My order was march 19th at 9:44 am. I live in Kansas.
Tracking says order should arrive tomorrow!
Oh, the feels.
Finally! Shipping confirmation!
It apparently shipped the 25th, but they waited until now to tell me.
My order was march 19th at 9:44 am. I live in Kansas.
Tracking says order should arrive tomorrow!
Oh, the feels.
Just got my shipping confirmation too! Gonna be here on Wednesday!
Oh man...I can finally relax.
Yea most of the demos right now don't seem to run properly or at all in Direct HMD mode, only extended monitor mode.
[edit] strange, you're not the first person I've seen mention that, but for me I think setting it to Portrait is what got it rightside up, not landscape flipped
Hmm cant get that to work at all personally. Only thing I can get to work is the direct stuff (without camera). Tried both duplicate and extend and it just refuses to work, wrong resolution in duplicate and just displays the game on my monitor on extend..
I just tried the included and very old, shit version of Tuscany. Immediately I got the same feeling as Doc described - I can see the edges way easier than DK1. Now I haven't owned the DK1 for a long time so I can't compare it directly, but I remember it vividly, as it was my first VR experience and will likely stay with me for the rest of my life. As a first demo of DK2, this is terrible, and indeed it is absolutely not as impressive as DK1 simply because of this - it's worse than looking through binoculars - it's more like looking out of a box - I can see the square edge in all directions. I honestly thought it couldn't be possible and thought you were a bit mad Doc - I take it all back.
Now what was the demo that worked better?
bit-tech.net said:An Nvidia researcher has revealed a manufacturing technique that could quadruple the perceived resolution of future virtual reality headsets, using a technique called 'display cascading.'
Coupled with some clever driver optimisations, Luebke claims a cascaded display offers both improved resolution and a doubling of perceived framerate - achieved by running the two panels out of synchronisation.
I just tried the included and very old, shit version of Tuscany. Immediately I got the same feeling as Doc described - I can see the edges way easier than DK1. Now I haven't owned the DK1 for a long time so I can't compare it directly, but I remember it vividly, as it was my first VR experience and will likely stay with me for the rest of my life. As a first demo of DK2, this is terrible, and indeed it is absolutely not as impressive as DK1 simply because of this - it's worse than looking through binoculars - it's more like looking out of a box - I can see the square edge in all directions. I honestly thought it couldn't be possible and thought you were a bit mad Doc - I take it all back.
Now what was the demo that worked better?
I just tried the included and very old, shit version of Tuscany. Immediately I got the same feeling as Doc described - I can see the edges way easier than DK1. Now I haven't owned the DK1 for a long time so I can't compare it directly, but I remember it vividly, as it was my first VR experience and will likely stay with me for the rest of my life. As a first demo of DK2, this is terrible, and indeed it is absolutely not as impressive as DK1 simply because of this - it's worse than looking through binoculars - it's more like looking out of a box - I can see the square edge in all directions. I honestly thought it couldn't be possible and thought you were a bit mad Doc - I take it all back.
Now what was the demo that worked better?
When extended make sure you set the Rift to be your main display in resolution options.
This is annoying because it puts the start menu and such on the rift screen not your monitor, but if you open a couple explorer windows and the resolution settings window on your monitor before changing the setting, they will stay there and you can navigate and launch things ok. Then you can switch your monitor back to main display after playing.
If rift apps launch this way but aren't full screen, ALT+ENTER should do the trick and make it fullscreen on the Rift.
Had a go but it just doesn't work for me, not sure if its just this game I'm trying Radial-G. I get the window on the rift screen but I can't get it to go full screen, when I get back to the monitor there are error messages about being unable to switch resolution..
Bit of a nightmare getting anything working on DK2 for me at the moment, obviously its early and I think I've been particularly unlucky with my camera problem. I suppose once everything is using direct display it'll be fine and hopefully they'll have fixed this bizarre camera problem by then.
I just tried the included and very old, shit version of Tuscany. Immediately I got the same feeling as Doc described - I can see the edges way easier than DK1. Now I haven't owned the DK1 for a long time so I can't compare it directly, but I remember it vividly, as it was my first VR experience and will likely stay with me for the rest of my life. As a first demo of DK2, this is terrible, and indeed it is absolutely not as impressive as DK1 simply because of this - it's worse than looking through binoculars - it's more like looking out of a box - I can see the square edge in all directions. I honestly thought it couldn't be possible and thought you were a bit mad Doc - I take it all back.
Now what was the demo that worked better?
I took a pic from the oculus forum and edited to show what it feels like when you step into the demo included with DK2.
![]()
What Palmer was posting was that it is a limit of the optics, I think -- that because the lens is bigger, you can see more of the screen and thus see the edges more easily.Sucks to hear, I almost wish I was just being a nit picker.
That demo would be Titans of SPace. There is no head tracking whatsoever but i felt the view was an improvement over the tuscany demo. I hope the engineers at oculus rethink the strategy of smaller panels or whatever is causing this. I don't feel it's a good tradeoff.
Response to that FOV image from Reddit:
"This is quite damning evidence! Or at least it would be if that was the DK1 in the comparison there. It's not. It's what you get with no HMD.
I reconnected my DK1 and got some pictures using the same configuration as my DK2. The exact figures will vary from person to person, so if your field of view doesn't exactly match mine it's because you're a mutant."
This shows a much better comparison
First off, can anyone actually CONFIRM that Titans of Space has a normal "wide" FOV? Wider than Tuscany? Because if it does, it would seem pretty obvious this is a software or configuration issue causing certain demos to have overly narrow FOV. The most obvious answer is that you're viewing content that wasn't actually made for DK2, but simply recompiled using 0.4 to make it compatible. Maybe we can just sit it out for a few weeks until people wrap their heads around the SDK and rendering modes before we all throw Oculus to the wolves.
And yes, the SDK was rushed, everyone should know this. They rushed it out because of the torches and pitchforks that everyone grabbed when their DK2s weren't shipped immediately because of it. This is what happens, deal with it. And for the love of Pete, give them some time. The thing's been out a matter of days and everyone's ready to storm Oculus HQ and burn them all at the stake before anyone has a chance to actually develop something for the thing.
If i have a second thought of ordering this game how easy is it to cancel the game, becauae i might be moving out end of the month
DK2If you're talking about Elite, once you buy it you can't get a refund.
First off, can anyone actually CONFIRM that Titans of Space has a normal "wide" FOV? Wider than Tuscany? Because if it does, it would seem pretty obvious this is a software or configuration issue causing certain demos to have overly narrow FOV. The most obvious answer is that you're viewing content that wasn't actually made for DK2, but simply recompiled using 0.4 to make it compatible. Maybe we can just sit it out for a few weeks until people wrap their heads around the SDK and rendering modes before we all throw Oculus to the wolves.
And yes, the SDK was rushed, everyone should know this. They rushed it out because of the torches and pitchforks that everyone grabbed when their DK2s weren't shipped immediately because of it. This is what happens, deal with it. And for the love of Pete, give them some time. The thing's been out a matter of days and everyone's ready to storm Oculus HQ and burn them all at the stake before anyone has a chance to actually develop something for the thing.
Hrm. We have 3DS capture cards... Someone should come up with a way to hook one into a virtual movie theatre...
Wonder if it's the CCP boys with EVE Valkyrie...
First off, can anyone actually CONFIRM that Titans of Space has a normal "wide" FOV? Wider than Tuscany? Because if it does, it would seem pretty obvious this is a software or configuration issue causing certain demos to have overly narrow FOV. The most obvious answer is that you're viewing content that wasn't actually made for DK2, but simply recompiled using 0.4 to make it compatible. Maybe we can just sit it out for a few weeks until people wrap their heads around the SDK and rendering modes before we all throw Oculus to the wolves.
And yes, the SDK was rushed, everyone should know this. They rushed it out because of the torches and pitchforks that everyone grabbed when their DK2s weren't shipped immediately because of it. This is what happens, deal with it. And for the love of Pete, give them some time. The thing's been out a matter of days and everyone's ready to storm Oculus HQ and burn them all at the stake before anyone has a chance to actually develop something for the thing.
No. It's the same for everything. You see the edges of the screen. Not sure if it's the larger lenses, the smaller screen or a combination of both (compared to DK1), but it's not a software issue.
First off, can anyone actually CONFIRM that Titans of Space has a normal "wide" FOV? Wider than Tuscany? Because if it does, it would seem pretty obvious this is a software or configuration issue causing certain demos to have overly narrow FOV. The most obvious answer is that you're viewing content that wasn't actually made for DK2, but simply recompiled using 0.4 to make it compatible. Maybe we can just sit it out for a few weeks until people wrap their heads around the SDK and rendering modes before we all throw Oculus to the wolves.
And yes, the SDK was rushed, everyone should know this. They rushed it out because of the torches and pitchforks that everyone grabbed when their DK2s weren't shipped immediately because of it. This is what happens, deal with it. And for the love of Pete, give them some time. The thing's been out a matter of days and everyone's ready to storm Oculus HQ and burn them all at the stake before anyone has a chance to actually develop something for the thing.
Then why do people say that Titans of Space is wider?No. It's the same for everything. You see the edges of the screen. Not sure if it's the larger lenses, the smaller screen or a combination of both (compared to DK1), but it's not a software issue.
The internet is full of hyperbolic shit fuckers. And my bet is that most of the people making noise haven't even experienced it first hand.
I don't feel I'm a hyperbolic shit fucker![]()
I feel we should give feedback on something as important as the FOV. If we don't oculus might think we are fine with it. I know it's a dev kit, I wasn't expecting perfection. I was prepared for the screendoor, tinkering, software issues etc etc. I was not expecting being able to feel like I'm seeing less than dk1.
As for Titans of Space. Not sure why I felt the FOV is wider but I did. SOmething to do with head tracking or the amount of black on the screen?
I'll come with some images to give a better idea for those without kits.