If you're using direct mode, there should be a checkbox somewhere in the config that duplicates it to a window.Is there a way to duplicate the display? I want to see it on my TFT.
If you're using direct mode, there should be a checkbox somewhere in the config that duplicates it to a window.Is there a way to duplicate the display? I want to see it on my TFT.
I have terrible vision. Like, -6 both eyes, astigmatism in one. Wonder if there will be lenses strong enough to offer correction for people with shit eyes like me.
I have terrible vision. Like, -6 both eyes, astigmatism in one. Wonder if there will be lenses strong enough to offer correction for people with shit eyes like me.
Had anyone pulled the trigger on one of these from eBay? How much were you able to get it for?
What's the difference between A and B lenses?
Had anyone pulled the trigger on one of these from eBay? How much were you able to get it for?
My eyes are both -0.5 (I'm far-sighted), what cups do you think I should use (if any)?
Wow, getting DK2 to work on my system actually was as complicated as some people claim PC gaming to be. I basically had to troubleshoot each individual step.
Anyway, positional tracking is awesome.
I recommend Radial-G. It's the cleanest of the DK2 demos I've seen.I just played the Technolust DK2 demo. That was awesome. Needs more AA though![]()
I haven't had a chance to test Rift yet, but doesn't the FOV look very narrow in their Skyrim demo? Or maybe this is normal? Of course there's only so much that can be done with optics and a tiny smart phone display, but I sincerely hope that in the consumer version it doesn't feel like I'm viewing the world through a pair of swimming goggles.New VorpX version is going to allow full DK2 support and Positional Tracking for games soon, starting with Skyrim. If this works as well as I hope, I might disappear from real life for a while. lol
http://www.roadtovr.com/vorpx-update-oculus-rift-dk2-positional-trackin-support-skyrim-video/
Anyone already have experience with VorpX using the DK1? They're supposed to have a lot of improvements in the latest version.
Tain! My arcadey man!I pretty much have enabling/disabling the service down to muscle memory now, and I'm better at navigating Windows without looking at it than I was a couple weeks ago.
Dont buy from ebay. Dont enable scalpers. Buy one from oculus for $350.
Don't do it. You are going to be paying nearly double. Looks like DK2's are going for $700-800 on Ebay.
Seriously, just order one straight from Oculus and be patient.
Tain! My arcadey man!
Tell me you've tried Suwapyon 2 on the DK2. If not, do so now! That goes for everyone else as well. Perhaps not what most people think when they hear "VR", but probably my favourite game on DK2 so far.
(It helps that it works perfectly with direct to HMD mode and maintains a utterly solid and completely judder-free 75 FPS even when heavily supersampling)
I 1cc'd normal on my first try, so it may be too easy for some![]()
[...]
- Positional tracking volume is too small and can be be jarring, especially with pivot tilt (looking down/up)
[...]
What's the likelihood that 2 cameras could eventually be used to allow for full 360 degree tracking? I'm turned off by the idea of being required to sit relatively still in a small cone, and it's still unclear whether the STEM will be viable for head tracking for the DK2.To everyone who has this problem: you need to mount the camera high up (on the wall) at a ~45 degree angle.
![]()
It makes all the difference, obviously it only works in games where you can reset the camera (like Eliteangerous, Proton Pulse, ...).
Hope this helps.
Tain! My arcadey man!
Tell me you've tried Suwapyon 2 on the DK2. If not, do so now! That goes for everyone else as well. Perhaps not what most people think when they hear "VR", but probably my favourite game on DK2 so far.
(It helps that it works perfectly with direct to HMD mode and maintains a utterly solid and completely judder-free 75 FPS even when heavily supersampling)
I 1cc'd normal on my first try, so it may be too easy for some
![]()
1) I'm fully aware that this is still a devkit, but would you recommend it to others?
Tain! My arcadey man!
Tell me you've tried Suwapyon 2 on the DK2. If not, do so now! That goes for everyone else as well. Perhaps not what most people think when they hear "VR", but probably my favourite game on DK2 so far.
(It helps that it works perfectly with direct to HMD mode and maintains a utterly solid and completely judder-free 75 FPS even when heavily supersampling)
I 1cc'd normal on my first try, so it may be too easy for some
http://abload.de/img/suwapyon2oculus_2014_28x5m.png[/IG[/QUOTE]
Wow! Thanks for the recommendation, looks great. Will play tonight.
What control method are you using? I have a 360 controller, fightstick but if it doesn't support controllers I don't know if I want to fiddle with bindings.
There's a button in the configuration menu that say "direct". Click it, then click the bottom right one to launch the game. (You can also supersample by setting a resolution in the combobox)I want to try that, how does that work with directo to hmd mode when there is no DirectToRift exe ? I'm trying in extended mode anyway
I played using a DS3. It supports Xinput.Wow! Thanks for the recommendation, looks great. Will play tonight.
What control method are you using? I have a 360 controller, fightstick but if it doesn't support controllers I don't know if I want to fiddle with bindings.
There's a button in the configuration menu that say "direct". Click it, then click the bottom right one to launch the game. (You can also supersample by setting a resolution in the combobox)
I played using a DS3. It supports Xinput.
My head is approximately MODOK-sized and I have like...a 69 or 71 mm IPD depending on which devkit you ask and how well I may be doing the calibration. I get fairly bad chromatic abberration outside the center of the screen, but I'm still not sure if that is software-related.Anyone here with a larger than average IPD? Just wondering how those people are doing with the DK2.
Tain! My arcadey man!
Tell me you've tried Suwapyon 2 on the DK2. If not, do so now! That goes for everyone else as well. Perhaps not what most people think when they hear "VR", but probably my favourite game on DK2 so far.
(It helps that it works perfectly with direct to HMD mode and maintains a utterly solid and completely judder-free 75 FPS even when heavily supersampling)
I 1cc'd normal on my first try, so it may be too easy for some
http://abload.de/img/suwapyon2oculus_2014_28x5m.png[IMG][/QUOTE]
Nice, cute, refreshing, clever, arcadey.. Played it with the hat on my HOTAS, worked well :)
My head is approximately MODOK-sized and I have like...a 69 or 71 mm IPD depending on which devkit you ask and how well I may be doing the calibration. I get fairly bad chromatic abberration outside the center of the screen, but I'm still not sure if that is software-related.
I was in the rift for hours today. Reallife seems so strange now, I'm constantly moving my head around! Shit :O
What's the likelihood that 2 cameras could eventually be used to allow for full 360 degree tracking? I'm turned off by the idea of being required to sit relatively still in a small cone, and it's still unclear whether the STEM will be viable for head tracking for the DK2.
Anyone here with a larger than average IPD? Just wondering how those people are doing with the DK2.
68mm over here, doing fine. Wait.. what IS the average anyway..?
64.7mm for men and 62.3mm for women. Source68mm over here, doing fine. Wait.. what IS the average anyway..?
64.7mm for men and 62.3mm for women. Source
I think I have the perfect IPD. It's also symmetrical, 32.5mm for both eyes![]()
So it begins.....
Well it recommends sitting 5 feet away from the camera, which is pretty far. Sitting at the right distance allows for a huge range of motion without losing tracking. I was practically able to get on the floor earlier with it
I still have never been able to get a non-direct supported game to work on the DK2. I can get the desktop working in Extend mode, with the Rift being my primary screen, but when I boot a game it boots on my monitor and not on the DK2.
I thought it lost track of the user if they face away from the camera past so many degrees? I wantto be able to turn completely around, either in a swivel chair or standing up.
I thought it lost track of the user if they face away from the camera past so many degrees? I wantto be able to turn completely around, either in a swivel chair or standing up.
You don't need a second camera for that, the camera is not the issue, but the lack of IR LED's for the camera to see. The "Crystal Cove" prototype *did* let you turn 360 degrees in your chair without losing positional tracking, because it had a couple LED's on the back of the strap.I thought it lost track of the user if they face away from the camera past so many degrees? I wantto be able to turn completely around, either in a swivel chair or standing up.