d+pad said:
Koomaster: Would you be willing to share how you divided up your town? How big (how many spaces) is each acre? And how did you designate the boundaries - did you just dig a hole at the corner of each acre?
This is one aspect of AC:CF I have yet to spend a lot of time with, but I'd like to give it a go at some point.
Also, what benefit does a gamer get for making a 'perfect town,' other than the golden watering can?
Other than the golden watering can (which makes golden roses), you can have 'Jacob's Ladders' growing in your town, which are pretty flowers. It also helps with hybrids to have a perfect town. People are also saying it 'heals' paths faster, but I dunno about that yet.
The town has 25 acres, and they are 16x16 spaces.
Once I reached a corner of an acre, I would place a pattern. So there would be 4 patterns every so often designating the four corners of four different acres. For instance...
-----------------
|x000xx0000x
|00000000000
|00000000000
|x000xx0000x
|x000xx0000x
|00000000000
|00000000000
|x000xx0000x
This represents the top left corner of my town let's say, and the x's are where I put patterns.
Then I would walk the acre and keep a count on a piece of notebook paper the amount of trees and the amount of flowers. Then drew a 5x5 grid (to represent my town) on another piece of paper and then put all the info of each acre in a box. Like I would write 12/11 - which meant 12 trees, 11 flowers in that acre.. That's how I kept track of it all and knew which acre needed more flowers/trees.
This website explains all about the Tree/Flower ratio you need, just scroll toward the bottom. It's for wild world, but the ratio apparently works for City Folk too.
That page also lists stuff I didn't talk about like weeds and things. It looks like it pretty much explains it all.
Good luck if you decide to make your town perfect. It can be a lot of work to mark out grids and such, but it's easier in the long run than wondering which acre has too many trees and which one has too few.
