i really cant fathom how people think the game looks the same as part 1. oh well, more enjoyment for me.
my only real complaint with the game is how "boxed in" the player is. in halo 1, if you managed to find a banshee where maybe you werent supposed to, you could freely fly around the level, and even by pass large sections of maps. for example, on assualt on the control room, there is a part where you can knock a banshee off of a ledge with a rocket before the elite pilots it to gun you down. when you get the banshee, you can literally fly through the rest of the stage to the end.
it doesnt seem you can do that in halo 2

. today i was screwing around on the bridge portion towards the beginning of the game, just stealing ghosts and shit. so, i climbed up on the side of the bridge, and managed to jump off the bridge onto a banshee flying by and jack the driver. i thought, "fucking awesome, i can freely explore this iant city!". nope, you can go a ways from the bridge on the water, but eventually you hit an invisable wall. you also cant progress past the "toll booth" at the end of the bridge while in a banshee.
there have been several areas similar to this, usually involving the banshee (for obvious reasons). i suppose it makes perfect sense not to allow the gamer to by pass entire chunks of maps, or make things to easy. i can see that allowing a player to explore where he shouldnt would likely break a lot of the illusion (2d trees of in the distance, basic fakery for objects your not supposed to see up close), but its still a damn shame, and kind of removes a bit of the "sandbox" gameplay that was in halo 1.
enough seneless bitching about mostly meaningless shit, back to the best game ever made
