• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Official PSP 1.50 exploit thread (proper loader has arrived)

Status
Not open for further replies.
megateto said:
For those who can read Spanish:

http://www.elotrolado.net/vernoticia.php?s=&idnoticia=9173

Short (and very lightweight) interview, highlights:

-He found it last Saturday.
-They are delaying it to get some things ready (they only mention mirrors).
-No Sony tools were used, only free tools so no problems on that front.
-All the homebrew stuff developed for 1.0 will run as good or as bad as it does in 1.0 with it, no recoding needed.

I want to translate this part:






I know some of the people involved, and seeing they are there, all I can say is

VIVA ESPAÑAAAAAAA

It's real, 100% sure. Those guys wouldn't touch this if it was crappy.

Tomorrow will be a good day for lots of people.

Edit: on the link on the previous post, there is a zip with the interview translated:

Why and When PSP-DEV was bor

PSP-DEV was born in May. The founder members were Cybblade & Pawstick. Our porpuse was made full functionality the PSP, and that it will be able to run Homebrew.


When did you join the PSP-DEV Team?

I join the group in one or two days; before that I was a Scene freelance.


Who make possible this Firmware 1.5 Project?

Cybblade, Pawstick and me were the basics. There were a lot of people that help us along this way; It´s imposible to put all of them on a list.


Who are the Fantastic Four?

There are more than four people, i think. As I said before, a lot of people help us, working hard to make the launch possible May 15th, people of EOL as Ferdopa, MrSiir, Alejo, Jixo, etc.
The proyect itself is reduced to a very small high security group to avoid leaks. I Think that they are 6 people, so we are talking about the Fantastic Six.


What is an Exploit?

It´s a code or security door thats make possible use the failures of a system. You can use it to run not allowed code or to do things that are usually not allowed, but not necesarely negative or destructive.


Who discovered that Exploit in the 1.5 Firmware?

I discovered it. I don´t know if I was lucky or it was the result of working a lot of time, searching all posible failure issues. I thinks that it would be the second option; the lucky it´s no enough, bacause if it was only lucky, the exploit maybe was be discovered before, Dont´t you?


When was the moment?

Saturday 11th at 16:00 horas; My face cahnged when i saw that it was working. That day i told myself "if I don´t get it, i leave the proyect for a while"; I left away a lor of things of my normal life in order to work in this project.


As soon as you discover the Exploit, you made it public, Don´t you?

It´s was made a few hours later. First we made a video. The new was public Saturday Night at Spain.
It was a very happy moment for all of us, and we couldn´t wait more. I think that it was not for less ;)


Why the project will not be public until tomorrow?

We have to finish a lot of thigs. In the beggining, the project will be public Saturday 19th, but we decided to work hard and have the project ready to go public before.
Today we are finishing all the details in a hurry. Only the web servers issues (22000 visits in 2 days) are taking a lot of time.


Did you use Sony Tools or Protected Code (copyrighted) in this proyect ?

Absolutely noneAll the tools and code esed are totaly free, as well the console loader. So, the project will be in all the sites without problems; there is nothing ilegal in it. I don´t want get troubles with Sony ;)


What Homebrew will be run?

All of them; the homebrew aplicattions will be run as well or as bad as the run inthe 1.0 Firmware.


Dou you want to say anything more?

Well, tomorrow will be a great day, and a lot of people will be very sorry about the things that they were writting this days, like this project is a fake.
A lot of people thinks that only the same people make this kind of scene work, and this people are dissapointed when another people, like us, get good results.
But the real thing is this: if I can get it, everyone can get it. I am not smarter than othe secene people; it about work hard and no surrender.
From here i support all the scene people to investigate and help the Spanish Scene; we will fail a lot of times, but we get the get good results the same times.
No one is perfect; neither people, neither machines.
I hope all of you will enjoy the console and the project; that is our only wish.

I feel like falling to the ground and speaking in tongues. This is so awesome. I am so very glad I did not update my PSP.
 
I won't be sorry tomorrow if this is not fake, I will be psyched. But in typical haxor style, they are as concerned with their reputation as they are with their work. Reminds me of Amiga demo coders.
 
donc.gif
donc.gif
donc.gif


God bless the spaniards!!
 
sorry, total noob question here, since I have a NA 1.5 and never bothered to follow the Jap 1.0 emu stuff...

What will I have to do to get NES, SNES, etc ROMs running on my PSP?

Are they planning on one big file I put on my memory stick and just go, or will I have to organize and configure shit?

The more plug & chug the process is, the better (obviously).
 
Guy LeDouche said:
sorry, total noob question here, since I have a NA 1.5 and never bothered to follow the Jap 1.0 emu stuff...

What will I have to do to get NES, SNES, etc ROMs running on my PSP?

Are they planning on one big file I put on my memory stick and just go, or will I have to organize and configure shit?

The more plug & chug the process is, the better (obviously).

Guy, the scene is still very young. There will be some organizing and configuring involved, I'm afraid. Many of the Emus require the Roms to be renamed and you can only play one ROM per install on the MS. Things will improve quickly, IMO, if this loader is legit.
 
Guy LeDouche said:
sorry, total noob question here, since I have a NA 1.5 and never bothered to follow the Jap 1.0 emu stuff...

What will I have to do to get NES, SNES, etc ROMs running on my PSP?

Are they planning on one big file I put on my memory stick and just go, or will I have to organize and configure shit?

The more plug & chug the process is, the better (obviously).

From the readme files on NesterJ (NES Emu) and Rin (GB/GBC Emu) they state that you have to install the main pboot file into a certain folder, but the roms can be placed anywhere on the card (and from the sounds of it any amount of roms your card can hold).

Though I have only checked those 2 Emu's as they are pretty much almost perfect graphical and gameplay emu's. Please remember this is only from the readme's thus I could be totally wrong.
 
For most emulators on PSP, all you have to do is put the ROMS in the same folder as the eboot.pbp. No renaming of roms is required unless its one of the earlier betas like the Megadrive ones. Something like:

G:\PSP\GAME\NesterJ
^with the rom in that folder.

or if in a rom folder for some emulators:

G:\PSP\GAME\Snes9X\roms
^Roms in there.
 
FallenOne666 said:
As it stands all the current versions of the emulators support the ability to lift the speed cap on the PSP (raise the cap from 222mhz to 269 or 333). At 333mhz most games run with full speed and sound. ^_^

You're setting some people up for disappointment. I haven't played any of these myself (also waiting for the 1.5 exploit) but from what I've read, ONLY the GB and NES emus are perfect speed and sound. The others (gen, pce, snes) apparently have a ways to go before they reach full speed and sound. I'd love for you to tell me different though if you've personally used any of these.
 
PanopticBlue said:
You're setting some people up for disappointment. I haven't played any of these myself (also waiting for the 1.5 exploit) but from what I've read, ONLY the GB and NES emus are perfect speed and sound.

Correct. Only the GB and NES ones are basically perfect. Hopefully with the release of the 1.5 Loader many more western coders will hit up the PSP and we should see full-featured releases come out quicker.
 
PanopticBlue said:
You're setting some people up for disappointment. I haven't played any of these myself (also waiting for the 1.5 exploit) but from what I've read, ONLY the GB and NES emus are perfect speed and sound. The others (gen, pce, snes) apparently have a ways to go before they reach full speed and sound. I'd love for you to tell me different though if you've personally used any of these.



At 222mhz, they have a long way to go, but the new 333mhz boost has put many of the working (<-keyword) games at full speed and sound. There's a ton of room for improvement of course. Do not expect perfect gaming for every game. There are tons of compatibility issues to fix (ie. Mario Kart runs at full speed and sound at 333mhz but some of the other drivers "ghost"/don't appear at all). The lifting of the speed cap definitely was a leap for emulation, but there's definitely a long way to go before we get znes quality emulation ^_^;
 
You're setting some people up for disappointment. I haven't played any of these myself (also waiting for the 1.5 exploit) but from what I've read, ONLY the GB and NES emus are perfect speed and sound. The others (gen, pce, snes) apparently have a ways to go before they reach full speed and sound.
Sound emulation is always a problem on those more complex 16 bit machines. Luckily for me at least, unless it's Amiga, the chances are I think the sound sucked to begin with :P In Genesis and PCEngine emus especially, I actually chose to play without the sound.
 
Marconelly said:
Sound emulation is always a problem on those more complex 16 bit machines. Luckily for me at least, unless it's Amiga, the chances are I think the sound sucked to begin with :P In Genesis and PCEngine emus especially, I actually chose to play without the sound.

Genesis sound DOES typically suck, but there are some major exceptions. Sonic games, for instance, have awesome sound.
 
Nerevar said:
How can you forget MOONWALKER?!?

Mmm, yeah, you're right. Moonwalker does have catchy ass music. Though, Sonic is the king of sound on Genesis (as its entire sound library was created to best use the Genesis audio capabilities).
 
So basically PSP is like the Revolution... Eventually, It'll play all NES, SNES games, and possible N64, etc, whatever? Man I'm sooo hyped.... Gimme Galaga, gimme Contra, gimme Double Dragon, Battletoads, etc! YES SUR.

Has there ever been an entertainment hub like PSP? Answer. No.

What would be crazy is if the PSP emulated the DS... Sans the touch screen of course. They could easily fit the bottom and top screen on there if you held the PSP sideways. That's wishful thinking, obviously, but I would not deem it totally impossible, especially if they can eventually get an N64 emu running.

And MAME, can't forget MAME.
 
JPRaup said:
Any news on GBA emulation, that would rock

That's going to take some serious work. The requirements for GBA emulation on the PC are MUCH higher than SNES/Genesis. A 733 MHz P3 will handle any SNES game you throw at it without breaking a sweat...but GBA games will chug along. It could be quite playable with frameskipping enabled and no sound, but if the PC emulators are anything to judge by, it may not be an easy thing to do. That would be cool, though, as the aspect ratio is suited well to the PSP screen (it wouldn't need to be stretched as much).

PSX emulation does seem possible, though. ePSXe handles well on a mid-range machine. I would love to see Pete tackle a plug-in made specifically for the PSP graphics chip (not likely, of course). Pete's plug-ins are absolutely awesome, though, so one can hope...
 
Ok I downloaded the Snes9x, unzipped it and placed the eboot into my G/PSP/Game/snes9x
I started it up and I see the Icon. Now I noticed another zipfile within the zipfile, when I unzipped it another folder called uo_snes9x_oo2y10src came out. what do I do with that folder?
 
That's the source code. Just ignore it if you don't plan to compile your own version of the emulator. You don't need to put that zip file, or it's unzipped contents, on the PSP.
 
For portables, I definitely agree.

Even various PDAs are just not there considering how games developed speciffically for them are mostly crappy.
 
So, I might've missed it, but what does the release time translate to for America? Would that technically be tonight sometime?
 
soulja224466 said:
Actually, yes. It's called XBOX, unless you're talking strictly portables.

Well, they WERE talking portables...but honestly, if they weren't, a PC kicks the crap out of XBOX anyday.
 
Belfast said:
So, I might've missed it, but what does the release time translate to for America? Would that technically be tonight sometime?

Tomorrow at 10am Central Time, 11am Eastern.

I think that's how it is anyway.
 
Not sure I'd care for the blur look anyway, but are there any options for stretches to the appropriate aspect ratios? Something around 299x224, or maybe 363x272.

Also, would it be fair to expect a lot of improvement on these emulators as time goes on? I mean, considering GBA has near-perfect NES emulation and crappy SNES emulation, I was pretty much expecting DS to achieve near-perfect SNES emulation, let alone PSP.
 
JoshuaJSlone said:
Also, would it be fair to expect a lot of improvement on these emulators as time goes on? I mean, considering GBA has near-perfect NES emulation and crappy SNES emulation, I was pretty much expecting DS to achieve near-perfect SNES emulation, let alone PSP.

No. They have maxed out the PSP hardware. Sell your you-know-whats, etc etc.


In all seriousness, of course they're going to improve as time goes on. They don't even really have a proper toolkit for building PSP stuff yet, be patient.
 
JoshuaJSlone said:
Also, would it be fair to expect a lot of improvement on these emulators as time goes on?
I think so, yes. Keep in mind also, as have been pointed out numerous times already, when the 1.5 exploit hits, that'll greatly expand the pool of homebrew coders working on projects.
 
bobble said:
Hows it run?



with transperancies (sp?) off it runs smoothly, SOMETIMES a little choppy when lots of sprites come into play, vsync off ect. with all features on it chugs a bit but still playable


looks really nice tho :D trying yoshi island now
 
JoshuaJSlone said:
Also, would it be fair to expect a lot of improvement on these emulators as time goes on? I mean, considering GBA has near-perfect NES emulation and crappy SNES emulation, I was pretty much expecting DS to achieve near-perfect SNES emulation, let alone PSP.

they will obviously improve. remember that these emulators have only been released for less than A MONTH. that's pretty damn good progress for such a short time
 
Wario64 said:
they will obviously improve. remember that these emulators have only been released for less than A MONTH. that's pretty damn good progress for such a short time

yeah. It seems that people have just been using a modified PS2 toolkit and simply recompilling w/ GCC for the architecture, then playing around and seeing what works, what doesn't. I'd imagine this stuff will get much, much better as time goes on.
 
I'm hyped. It seems like all I play is my emulators on my Xbox and now I'll do the same thing at work behind the counter ;)

I'm not sure my heart could take it if the 1.50 exploit turns out to be a hoax.
 
rumour on irc has it that the loader will be approx 50MB in size :O wtfbbq


if so 32mb users are scrizzewed. doubtful tho.
 
Good thing I just received my 1gb Memstick, with new monitor with memcard reader on its side. :) Can't wait for tomorrow to play with my PSP and what it can do.
 
lachesis said:
Good thing I just received my 1gb Memstick, with new monitor with memcard reader on its side. :) Can't wait for tomorrow to play with my PSP and what it can do.
yeah, it's a good thing i got my H10 yesterday.. now i no longer need my PSP for music...

that'll free up ~300MB of mp3's
 
Status
Not open for further replies.
Top Bottom