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blablabla which version should i get ima graphics whore blablayawnzzzZzz
Powerslave said:blablabla which version should i get ima graphics whore blablayawnzzzZzz
There is no next gen in the PC version.Metalmurphy said:Hum, is it just me or did they remove the "Next Gen" option completely? Tried looking around in the registry keys but found nothing.
I also wish there was a way to disable that cheap motion blur effect.
Powerslave said:blablabla which version should i get ima graphics whore blablayawnzzzZzz
Powerslave said:blablabla which version should i get ima graphics whore blablayawnzzzZzz
cjelly said:There is no next gen in the PC version.
gimz said:wait, so how does 360 control work with PC games?
please fill me in
Eteric Rice said:Hrm, I might have to get a wired 360 controller.
Are the cords long?
Xdrive05 said:Yup. They're very long for a gamepad controller.
I have to say I prefer playing with the keyboard while exploring and then grabbing the controller when I need to fight. I like the quick response of the mouse for looking around the environments. You might want to try that and see if you like it.
AgentOtaku said:excellent!
will be picking up the PS2 sku
...though I have to ask...whats it looking like as far as the length is concerned?
..please tell me at least 10-12 hours
....none of this 6 hour shit
Ultra said:Im 7 hours into the game and I just made it to Egypt..although I do try to find secrets..but still it just feels a lot longer than Legends.
nataku said:As fun as the demo was, one thing about the end of it bugs me.
Spoiler for the end of the demo for those who have never played it or the original TR before:
I was disappointed with the way they handled the t-rex at the end. In the original you still have complete control of your character and this giant t-rex just comes rushing around a corner out of the darkness straight for you. I remember that scene scaring the crap out of me when it happened.
Now, the scene is just a real time cut scene with no control over your character at all. I like the other things that are going on in the scene, but I wish they would have left us in control of Lara while it played out to give you a much greater sense of danger.
Despite that, I'll definitely be picking this up for the PC. The original TR is still my favorite TR game and I can't wait to see the differences.
dark10x said:I pretty much agree, but I do miss the freaky atmosphere. I popped in the original for a bit yesterday as well and it actually remains somewhat atmospheric and creepy despite its awful visuals. The new game feels slick and colorful in comparison...which isn't necessarily bad, but I could have gone for a darker feeling in a glossed up format.
And in this regard I think AoD was still like the original TR games. If you look at levels like Palace Midas and Colosseum and St. Francis' Folly, you'll see that you had to poke around various parts of the level first just to explore what you might have to do to get through the level. You'd find doors that weren't open or ledges you couldn't access immediately -- and then with some work you'd find the way all the little bits fit together into a coherent sequence of puzzles and keys and doors.dark10x said:I remember the Hall of Seasons in AoD having the player climb up through the roof. From first entering the room to finally making your way to the top required a good 20-30 minutes of gameplay. It really made the room feel vast and the player feel as if they were truly climbing through it.
AgentOtaku said:did PC version immediately recognize the sixaxis or did you use some drivers?
..if so, may I have a link to them?![]()
jvm said:And in this regard I think AoD was still like the original TR games. If you look at levels like Palace Midas and Colosseum and St. Francis' Folly, you'll see that you had to poke around various parts of the level first just to explore what you might have to do to get through the level. You'd find doors that weren't open or ledges you couldn't access immediately -- and then with some work you'd find the way all the little bits fit together into a coherent sequence of puzzles and keys and doors.
If that's not still in the new TRA (and I can't play it until it comes out or someone puts out a PS2 demo) then they've bloody well missed the point.
Speaking of a demo, is any American magazine carrying a demo on the cover before 6 June? I'd really like to give the game a run on my PS2 ASAP.
jvm said:And in this regard I think AoD was still like the original TR games. If you look at levels like Palace Midas and Colosseum and St. Francis' Folly, you'll see that you had to poke around various parts of the level first just to explore what you might have to do to get through the level. You'd find doors that weren't open or ledges you couldn't access immediately -- and then with some work you'd find the way all the little bits fit together into a coherent sequence of puzzles and keys and doors.
If that's not still in the new TRA (and I can't play it until it comes out or someone puts out a PS2 demo) then they've bloody well missed the point.
Speaking of a demo, is any American magazine carrying a demo on the cover before 6 June? I'd really like to give the game a run on my PS2 ASAP.
Oh, I'm aware of that. It's a VERY flawed game. We all have those games, right? You know, the games that really aren't very good yet we still manage to enjoy. I dunno, it just did a lot of things that I liked.trejo said:I must say dark10x, for someone who is so overly critical of most games you seem to have a pretty soft spot for Angel of darkness which is, by all accounts, a pretty flawed game. It's really quite surprising.
Did it by any chance run at 120 fps?
dark10x said:The atmosphere was great, the concepts were solid, the visuals were excellent (and 60 fps.....
Absolute best choice for PC gaming with a controller. I don't want to screw with cords EVER AGAIN.speculawyer said:Do what I'll probably do . . . get the Xbox 360 Wireless Gaming Receiver for Windows® (already got one, it is only $19.99) and play it on a PC with the 360 controller.
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Bearillusion said:Who to believe?
From IGN Review of TR: AOD "Too bad the framerate drops at seemingly at random from 30 to 20 FPS with only one person on screen."
There are bits here and there when the framerate drops to 30 fps (and since the game is field rendered, it runs at half speed). IGN is terrible at detecting framerate drops as most games use frame skipping and they fail to notice issues, but in a situation like this, slowdown becomes VERY obvious. It does not occur all that often, however, but it is obvious.Bearillusion said:Who to believe?
From IGN Review of TR: AOD "Too bad the framerate drops at seemingly at random from 30 to 20 FPS with only one person on screen."
Good for them.dark10x said:IGN is terrible at detecting framerate drops
...unless you are being PAID to review games.szaromir said:Good for them.
Not being a framerate whore is a blessing.![]()
So, if you've just skipped to the end, or maybe haven't quite got the gist yet, we rather loved Tomb Raider Anniversary for giving us so few things to dislike about it. It takes the inspirational level design of the original, improves upon the atmosphere, and makes the whole thing so much more fun thanks to the hugely refined control and camera system. Far from being a tired, cynical cash-in exercise of a brand past its prime, Tomb Raider Anniversary goes back to its roots and shows how remakes should be done. As such, it has ended up being one of the stand-out games of the year so far, and also one of Eidos' best ever. It's a must buy for any Lara fan, simple as that.
Metalmurphy said:So far i'm loving it although some levels suffer the same level design problems as the original TR1I must have died over 100 on this level:
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And every time i did i had to climb up everything again![]()