Kafel said:: |
ban xblarcade.
wow, believe me that I'm more pissed about being wrong then anyone else, but at least (coming from the bizzare denial) I was right about GeoWars2 coming to XBLA.
Kafel said:: |
ban xblarcade.
Shard said:You are looking at it from the wrong angle, I mean seeing an increase in the amount of licensed titles, yea, they may be god for sales, but they usually end up being shit. Speaking of which, how bad is Shrek-N-Roll?
Wow, I'm looking forward to see what else Zen can do. I was really impresed with Pinball FX and Flipper Critters.Rlan said:OFLC Update:
LODE RUNNER (By Tozai Inc)
THE BULLWINKLE SHOW (By PinballFX's Zen Studios)
Dun dun dun!
Rlan said:My hands hurt just watching that video.![]()
Yeah, but Ikaruga is "supposedly" coming out in Japan first, so the international ratings won't matter for now. It should be out this year, Rez next.duckroll said:I doubt so. Rez HD is already ready to go it looks like. After all it has an official page of its own on the JP Xbox360 site.
Schafer said:Wow, Screwjumper is almost ET 2600 bad.
Good god.
Jonnyram said:Yeah, but Ikaruga is "supposedly" coming out in Japan first, so the international ratings won't matter for now. It should be out this year, Rez next.
Schafer said:Wow, Screwjumper is almost ET 2600 bad.
Alphahawk said:Really I quite enjoy it, why don't you like it may I ask?
Schafer said:It's ugly, the controls are sluggish, the very gameplay conceit while original isn't in any way fun. Also all of the levels I played in the demo were exactly the same.
Terrible.
In what timezone?ToyMachine228 said:Free Carcassone on Xbox Live for 48 hours starting at midnight tonight! Get it while it's hot.
SapientWolf said:In what timezone?
\o/OK, so you've heard it all before. But this time it's true, and you heard it here first. SWOS for Xbox live arcade is finished, certified and ready to roll.
It's now just a matter of waiting for Microsoft to slot SWOS into it's release schedule, based around what is already planned for release, and, probably allowing Codemasters some time to ramp up their marketing pre-release.
Certainly codemasters latest claim of "By christmas" seems to be well within reach. It could well be with us by the end of November or early December.
Mojovonio said:what is SWOS?
Shard said:It could be next week.
AstroLad said:Have we had any impressions of the job they did on SWOS yet? I thought there was an OXM review a long time ago when we first thought it was going to come out. I'm pretty busy with PES at the moment, but if they did a bang-up job with the upgrade I may pick it up.
Shard said:There were some previews some months ago, but nothing recent.
Anyway, Microsoft could very well put it up against Undertow, there is little rhyme or reason to the release slate, other candidates for release next week are Spongebob Squarepants: Underpants Battle, Omega Five and Rocketmen: Axis of Evil.
Gowans007 said:SWOS IS DONE!
sweet lord yes!
Cosmic Osmo is back. However, Osmo has been banished to the Hex Isles and needs your help to make his escape and find his space ship again. The goal of Hex Isle is simple: guide Osmo over hexagonal shaped tiles (hexes) to touch six targets, thus completing the level and helping him escape.
Hex Isle brings back the classic computer game character from 1989 in a brand new way. Elegant game-play (easy to learn - hard to master) is accompanied with whimsical yet stunning real-time 3D levels and a plethora of game variables that give goal-oriented players over ten hours of game-play (36 levels). A scoring system involving three different styles of gaming (strategy vs. speed vs. score) adds a high degree of replayability.
Lost Cities is a two-player card game by Kosmos. The object is to mount profitable expeditions to one or more of the five different lost cities. Card play is quite straightforward, with a few agonizing moments sprinkled through what is mostly a fast-moving game. If you start a given expedition, you'd better make some progress in it, or it'll score you negative points. If you can make a lot of progress, you'll score quite well. After three rounds, the highest total score takes the day.
Rules are included for a four-player team game that requires two copies to play.
Undertow and Omega Five in the same week would be mindblowing.Shard said:There were some previews some months ago, but nothing recent.
Anyway, Microsoft could very well put it up against Undertow, there is little rhyme or reason to the release slate, other candidates for release next week are Spongebob Squarepants: Underpants Battle, Omega Five and Rocketmen: Axis of Evil.
Top Arcade Titles (Full Versions)
1 6 Switchball
2 5 Word Puzzle
3 - Sonic The Hedgehog 2
4 - UNO
5 - Screwjumper!
6 - TMNT 1989 Arcade
7 - Shrek-n-Roll
8 8 Bomberman LIVE
9 - Worms
10 - Tetris Splash
To better capture data for mid-week releases (like Arcade titles) I will be posting this list on the Monday or Tuesday of the following week from this point forward.
cjelly said:Who in their right mind bought Screwjumper??
xbhaskarx said:The same people who bought Word Puzzle and Shrek-n-Roll?
PhlivoSong said:The thing is... you know who will be playing Word Puzzle or Shrek. The Shrek game is targeted at kids, and Word Puzzle is obviously for someone who likes word puzzles. Two games targeting very specific crowds, so even if they are bad they are catering to such specific audiences that those people may be able to look past their short comings because of the genre appeal. Screwjumper on the other hand, is almost surprisingly bad. I got the same feeling playing that game that I did when I played that free Yaris game (how?/why?/bad).
It worries me to see a lot more XBLA games released by major publishers, because there have been some pretty bad offerings brought by them lately. There was a point in the XBLA cycle where I was buying one game per week, because most of the stuff was good quality for $5 - $10. Now it's getting to the point where I am hardly trying most games.
Have we gone from the point of the early developers who were excited to develop for XBLA making cool games to the point of major publishers jumping on board with "me too" titles? Some of these games just stink of big publishers wanting to get in on the XBLA cash cow and thinking anything will sell.
Part of me thinks... this should be viewed no differently from the rest of the game industry where some games will be good and some will be bad. But then the other part of me thinks of how strict MS is with the games they allow on XBLA. Would MS have given Screwjumper the ok if it didn't have the THQ name attached to it?
Xboxic: So how did you all come together with this idea then?
NR: We had planned on a different game for our first project, however, after showing the idea to a bunch of industry veterans, they all assured us that we were on crack. It was a bit out there, shall we say. In any event, we called an emergency meeting for alternate game concepts, and everyone gravitated towards Screwjumper!, and away we went.
JL: Generally, when its time to pick out a new project, we draft a bunch of ideas and choose the one that smacks least of crack.
NR: Which is unfortunate, because Im very much pro- what the hell are you guys smoking? types of ideas; I am the token company freak. However, i also want to have a roof over my head and not be working as a greeter at Wal-Mart in six months, so I tend to listen to reason when i have to.
JL: The best candidates get some more detailed write-ups and/or prototypes, and we take it from there.
NR: We started off with Screwjumper!, and originally tried to get it on XBLA by ourselves, but it appeared the Wild Wild West era of XBLA was drawing to a close.
Xboxic: So you needed a publisher?
NR: Well it was strongly suggested. We went out to Seattle to pitch Screwjumper! to Microsoft, and they liked it, but we failed to get greenlit on our first attempt; they only let you fail greenlighting twice before they boot you out forever. So, had we failed greenlighting a second time, we would have been pretty much screwed. Basically the greenlighting process is much more stringent if you dont have a publisher. Microsoft said, famously, that the original version of the game was too Nintendo, and they wanted something more XBox 360″, which is an interesting concept. But, I mean, I see what they meant, I think. Microsoft had a lot of feedback for how this could be a better XBox 360 game.
Xboxic: What changed then?
JL: Everything. We did the only thing we could: we overhauled the games look as well as the game mechanic.
48 hours would be two days, and it went up Wednesday. That doesn't add up to Saturday no matter how you do the math.brain_stew said:Have I missed out on getting Carcossane (sp?) free? I just tryed a couple of hours ago and it was showing up as 800 points? I thought it was to last for 48 hours, i.e. till saturday night? I'm in the UK btw.
Alphahawk seemed to like it, dunno if he bought it though.Brakara said:At least no Gaffers bought it.
PhlivoSong said:lots of stuff
Segata Sanshiro said:48 hours would be two days, and it went up Wednesday. That doesn't add up to Saturday no matter how you do the math.
Segata Sanshiro said:48 hours would be two days, and it went up Wednesday. That doesn't add up to Saturday no matter how you do the math.