beermonkey@tehbias said:If they simply scale that Kaloki game down to a 640x360 letterbox, It's going to be unreadable on some old 19" fuzzy television. A game like that is going to have to have alternate hud/menu elements for a standard-def setup, or they've got problems.
Look at how much space there is between all the UI elements. Obviously the UI wont be scaled down in lower resolutions.
krypt0nian said:Quick add -
NinjaBee's Outpost Kaloki X is being prepped for the 360 Arcade.
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Just a head's up.![]()
123rl said:CoolWould you be able to confirm something, please? Do a lot of these games (or any?) have online multiplayer? The thought of online Poker over XBL would be AWESOME! If the Poker game is just single player against AI opponents then I'd be really disppointed
Jesiatha said:Publishers who will support Xbox Live Arcade:
SEGA
Trustus Jones said:Come on Sega lets forget about the megadrive ports and remember about the huge catalogue of quality model 2/3 arcade games you are sitting on waiting for live support to be added to them. Games like daytona 1/2, virtua fighter 2, Scud race, Sega rally 1/2 would go down a treat with gamers and sell like hot cakes over live arcade. Plus the file size of these games wouldn`t be huge either and would suit live arcade to a tee.
Joe said:a poker game's never been announced but i remember seeing it in XBLA screenshots from around e3 i believe. pool was also shown.
Yusaku said:Hexic is the only free game.
Xbox Live Gold is the best online gaming experience with intelligent matchmaking, leagues, ladders, tournaments, and more. This kit provides a full-year subscription, headset, $20 game rebate, 200 Marketplace Points and Xarcade Game Billiards.
Mr. Lemming said:And Joust with the 3 month kit!
Xbox Live Gold is the best online gaming experience with intelligent matchmaking, leagues, ladders, tournaments, and more. This kit includes 3-month subscription card, Xarcade Game Joust, $10 game rebate, 100 Marketplace Points, and headset.
Joe said:damn i want billiards but i dont need/want an entire kit. i hope its up for purchase on day 1.
Jesiatha said:The pool game is Bankshot Billiards and it will be available to buy.
Spinning Plates said:Any idea what it's like?
I'd love it if they ported 3D Ultra Cool Pool for XBL.
krypt0nian said:Jesiatha, do you all have a Launch Day list yet? I know the Launch Window list rocks but I'm itching to know how many LIVE points I need for Day 1.
Jesiatha said:We want as many games as possible to have Live multiplayer. And I don't think we've announced a poker game.
123rl said:Thanks. Me too![]()
I thought a Poker game had been announced though. It's in this screenshot anyway:
Jesiatha said:Sorry, the best case is you'll get one a couple days before launch. Since we don't have a big lead time of pressing DVDs and shipping them to stores, we will be trying to get titles ready for launch until the last minute possible. Our goal is to have twelve games or so ready on launch day.
123rl said:Thanks. So that screen isn't 'real' then?That's certainly a shame. I was really looking forward to the idea of multiplayer Poker - 5-6 people playing Poker with the same features as Xbox Live (voice chat, friends list etc) would be awesome
123rl said:Any ballpark figures for XBL games in the UK? iirc they're about $4-6 but what about other currencies?
Jesiatha said:The screen was real, but the games weren't (at that time, Hexic was the only game that was very far along - and a launcher with one game would be boring!). Getting a Live enabled poker is certainly possible - a lot of people on the Arcade team would like to see it happen.
Jesiatha said:Dopey - we have a "card and board game" category, so board games are on the way
Mr. Lemming - we have some rights for online PC games (see Catan Online), but I'm not sure how they relate to consoles
dorio - there is no technical limit, we just haven't announced any yet
Thanks for all the responses, Jesiatha. I have alot of friends who still consider Street Fighter the height of gaming excellence. It would be cool to put them in their place with Chun Li online style.Jesiatha said:dorio - there is no technical limit, we just haven't announced any yet
OutFront
Sundance On The Xbox
Victoria Murphy Barret, 11.14.05
Small game developers have an unlikely ally in Microsoft.
Steve Taylor spent three years doing grunt work for videogame companies, designing levels within games and doing minor graphics work. He'd been having only modest success selling copies of his self-published PCgame, Outpost Kaloki, in which the player becomes a space station manager in a 3-D cartoon world. In 2004 Taylor tried shopping it around for play on a console like the Microsoft Xbox or Sony PlayStation 2, but no publisher wanted to risk a flop. The cost to make and market a $50 console title ranges from $5 million to $20 million or more. This is why seven of the top-ten-selling titles are sequels to earlier hits. "They loved the game but weren't willing to take the risk," says Taylor.
Then Microsoft's Gregory Canessa stepped in. Canessa, a group manager at the Xbox division, said he'd take the game, which would sell for around $10, and he suggested that Taylor spend less than $150,000 to produce it. "It sounds strange, but Microsoft was the answer to a dream," says Taylor.
Microsoft is prepping a massive launch in November for its new Xbox 360 console, which promises to blow away the old Xbox and Sony's PlayStation 2 with high-def graphics. There will be 15 to 20titles available on launch day, each of them costing over $5million to produce. But then there will be games like Outpost Kaloki, one of a dozen bargain titles on Xbox Live Arcade, an onscreen dashboard that appears when players fire up their consoles. Internet-connected Xbox owners can try Arcade games and download them for $5 to $10. Instead of gore and guns, the Arcade is filled with quirky fun:Marble Blast Ultra, Bankshot Billiards 2, Mutant Storm Reloaded and nods to the old-school Pong crowd with Joust and the Tetris-like Hexic HD.
Canessa says he can get just as much creativity from hungry, smart designers on low budgets and can reach infrequent players like dads, antiviolence moms and younger kids. "We want to create the Sundance festival for game developers," says Canessa, who came up with the idea for Arcade two years ago.
An earlier version of Arcade stumbled because it required installing software and paying $50 a year to subscribe to the online Xbox Live service. This time Arcade is inside every Xbox, costing you only the price of each game. You pay the annual $50 fee only if you want to go up against friends around the country.
Microsoft may sell 2 million boxes by January, says Pacific Crest Securities analyst Evan S. Wilson. And Canessa says he'll share more than half of each game's revenue with Arcade developers, a far better cut than they'd get from a publisher. Xbox Arcade is getting a dozen submissions for new titles weekly. The company has a database of more than 300 developers, including "indies."
Microsoft thinks making nice with developers will help it sell more Xboxes. Rival Sony has yet to announce anything like Arcade for its PlayStation 3, due out in 2006. Xbox Chief Robbie J. Bach has promised to take his division from losses to profits. "This is not going to be a loss leader,"says Canessa.
SuperPac said:I played the demo of Hexic HD on the local Gamestop's 360 kiosk and was quite impressed. I can see really getting into that. Firing it up after work and playing a few rounds, something like that. I still don't exactly know what I'm doing, but...I'll get there.![]()
Jesiatha said:SuperPac - Glad you liked Hexic. What I think is really nic about it is that the core game mechanic is super simple and appeals to people who like Bejeweled, but there is a whole deep puzzle there for people who want something a bit complicated. A number of people around the Xbox team originally thought it was a silly little game to include, but then figured out the puzzle part and got hooked.
YellowAce - Most of the portfolio will be released worldwide. Most games will be fully translated (although emulated ones usually won't be). In some cases where a game is licensed to different companies in different regions, it may only be released to one market. Shooters with blood won't be released in Germany (per their ratings board's rules). So some games may not be available everywhere, but most of them should be.
forbes.com said:And Canessa says he'll share more than half of each game's revenue with Arcade developers, a far better cut than they'd get from a publisher.
rastex said:This is AMAZING. This is so awesome for the industry, man... so awesome.
Agent Icebeezy said:I was actually surprised to see that as well. Plus with Microsoft sharing in XBL profits. They have their head on right. They are focused.