My impressions of the new XBLA games...
Being a fan of puzzle games I can safely conclude that Roogoo is not a game, it's just a way of insulting the puzzle genre. This is a pure mindless extremely simple action game, there's no thinking involved, just a very simple test of reflexes.
Aces of the Galaxy seems rather fun though. Was a bit overwhelming to begin with and it took a while before I got used to the controls (one part of my mind kept expecting the controls to be inverted). Probably something I'll buy once I have someone to play coop with.
If anyone's got the full version of that, how does the coop gameplay work? 2 players on the same screen, or splitscreen? I imagine it would be very chaotic if both players play in the same space.
Being a fan of puzzle games I can safely conclude that Roogoo is not a game, it's just a way of insulting the puzzle genre. This is a pure mindless extremely simple action game, there's no thinking involved, just a very simple test of reflexes.
Aces of the Galaxy seems rather fun though. Was a bit overwhelming to begin with and it took a while before I got used to the controls (one part of my mind kept expecting the controls to be inverted). Probably something I'll buy once I have someone to play coop with.
If anyone's got the full version of that, how does the coop gameplay work? 2 players on the same screen, or splitscreen? I imagine it would be very chaotic if both players play in the same space.
Did you take any breaks while playing? First time I played AH2 it was only in 2 sessions and it did feel a bit stretched out and it got tiring. But the second time I played through I took a break each time I lost all my lives, and it was surprisingly a lot more fun that way.Rlan said:True, but I've been playing it, and the game just seems to go for such a long time. Like they've just extended the game by making you move slower through the environment. If theh game was set to be only an hour long total with better pacing, it would have been much more fun.
I've never played Soul Calibur 1 (only 2 and 3), can you explain how the mission mode works? Something similar to the "RPG" mode in 2, or the minigames in 3?Chiaroscuro said:I think you mean Namco should adapt to 16:9. I agree that the borders are ugly, but to change the aspect ratio without scretching the screen would have been too much to do.
And my main complain about this port: there is no mission mode!!! The coolest mode in the DC version is nowhere to be see. So this <<<<< DC version.