Official Xbox Live Arcade Thread

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With Geometry Wars 2 confirmed for August 6th, Galaga Legions confirmed for August and Bionic Commando Rearmed looking like August as well, it's becoming more and more likely that Castle Crashers and/or Braid will be out over the next two weeks. At the very least one of them should while the other may slip to mid to late August.
 
Eric WK said:
With Geometry Wars 2 confirmed for August 6th, Galaga Legions confirmed for August and Bionic Commando Rearmed looking like August as well, it's becoming more and more likely that Castle Crashers and/or Braid will be out over the next two weeks. At the very least one of them should while the other may slip to mid to late August.

In other words, XBLAues Explosion YEAH.
 
Eric WK said:
With Geometry Wars 2 confirmed for August 6th, Galaga Legions confirmed for August and Bionic Commando Rearmed looking like August as well, it's becoming more and more likely that Castle Crashers and/or Braid will be out over the next two weeks. At the very least one of them should while the other may slip to mid to late August.


According to the sort of nebulous listing for Fable it seems like Pub Games will be out in August too.

"Store Customers: Beginning the week of August 11, in-store customers can begin picking up their download card, enabling you to build up your character before the game launches. Pub Games will go live on or around August 13. Please contact store prior to visit to ensure card availability. "

IT sounds like Pub Games is Aug.
 
Grecco said:
According to the sort of nebulous listing for Fable it seems like Pub Games will be out in August too.

"Store Customers: Beginning the week of August 11, in-store customers can begin picking up their download card, enabling you to build up your character before the game launches. Pub Games will go live on or around August 13. Please contact store prior to visit to ensure card availability. "

IT sounds like Pub Games is Aug.

I'm crying. Summer of XBLA.
 
TEJ said:
Oh my god samurai showdown 2 is still coming? I heard a few months back that it was cancelled.


Achievments are out. So its coming alright.

To Be fair RBI Baseballs achievments have been available for more than a month and i still havent seen a screen shot.
 
OMG SS2 achievement list is out? Aweosme.

Guys, how much longer does it usually take a game to come out on Live arcade after its achievement list has been made public? In other words when can we expect SS2 to come out? :D
 
Eric WK said:
With Geometry Wars 2 confirmed for August 6th, Galaga Legions confirmed for August and Bionic Commando Rearmed looking like August as well, it's becoming more and more likely that Castle Crashers and/or Braid will be out over the next two weeks. At the very least one of them should while the other may slip to mid to late August.

Vigilante 8 Arcade...
 
More Information uncovered about Banjo-Kazooie XBLA

http://www.gamerbytes.com/2008/07/cvg_brings_more_information_on.php

XBLA: CVG Brings More Information On 'Banjo-Kazooie' For Xbox Live Arcade

banjoxbla.jpgThe Computer & Video Games website have had a nice, long discussion with Rare about their 'Banjo-Kazooie - Nuts & Bolts'. Within the interview, they discuss the upcoming Xbox Live Arcade version of the original as well!

CVG: How did the Xbox Live Arcade version come about?

Betteridge: It was obviously an IP we had, some code we had and there are a lot of fans out there that have nostalgia for that game and would like to play that game.

It's being done by 4J Studios. It runs better on the Xbox 360 and there's always going to be a market for that, as Nintendo's shown with Virtual Console on the Wii.

It just made a lot of sense to do that project at the same time as Nuts 'N Bolts, maybe release it slightly before as a bit of a teaser and then come out with the 360 version. I'm not sure about the exact timing, but that's how the conversation came about.

It seems the time is right now, to put it with this, rather than three or four years ago just to go "here's old Banjo" with no connection.

4J Studios have previously been known as a porting house - previously working on the PS3 versions of 'Oblivion' and 'Overlord: Raising Hell'. They've not done an Xbox 360 title before - it looks like Banjo may be their 'bridging' game to allow them to get some Xbox 360 development kits and get a hand of how to develop the game.

They have also said that it will be essentially the same - including all previous Nintendo references, and apparently they're fine with it:

CVG: Legally, has there been no problem bringing an N64 game, Nintendo logos and all, over to 360?

Betteridge: There's been no problem. We still have a good working relationship with Nintendo. There was a lot of misconception when we joined Microsoft that we'd fallen out with Nintendo and we've never fallen out with Nintendo. We're still continuing to work on handheld and we have conversations with them.

It will be interesting to see if the game will have any sort of upgrades. Hopefully some things are touched up a little, like textures and text.

If Rare isn't working on it, I wonder if the guys behind 'Jetpac: Refuelled' are up to anything right now...
 
So, has there been any word on additional courses for that Golf game?

Also, what say you gaf, worth my 800pts? I've noticed people on both sides of the fence on this one.
 
gregor7777 said:
So, has there been any word on additional courses for that Golf game?

Also, what say you gaf, worth my 800pts? I've noticed people on both sides of the fence on this one.


Nothing officially mentioned by Housemarque but on the Xbox.com Splash Page it has been revealed that Golf: Tee It Up! is wired for upcoming DLC.
 
Aww shite I forgot to pick up Puzzle Quest...turning on 360 right now it better still be cheap Oh my I will never forgive myself if...
 
FightyF said:
Aww shite I forgot to pick up Puzzle Quest...turning on 360 right now it better still be cheap Oh my I will never forgive myself if...


Shouldn't be a worry, it was a permanent price drop.
 
http://www.metanetsoftware.com/blog/?p=53

N+ Level Pack Contesque: Part the First

By M&R | July 16, 2008

The first XBLA N+ level pack, featuring 150 “easier” Singleplayer levels and 50 “regular difficulty” Co-op Multiplayer levels, is coming very very soon — by the end of July!

To celebrate, it’s time for another contest-like-event, or to use our newly coined term, a “cont-esque”!



We decided to run the contesque from the blog because it’s pretty simple, so here goes. This event is open to everyone, worldwide, who wishes to enter. The rules are straightforward: below is a list containing 32 level names. 24 of these are from the first N+ Level Pack PDLC, and 8 are level names which do not appear in N+ PDLC0 — level names we would never actually use for various reasons (style, cliche, etc). We’ll reveal these reasons with the winners, next week.

All you have to do is email PDLC0 [at] metanetsoftware [dot] com subject line: “Contesque 1 Submission” with the numbers of the 8 level names you think are fabrications. You can email the names of the levels as well, but please be sure to email the corresponding numbers.

The contest will be open for one week only, so get those submissions in fast! Only one per person, so make sure it’s your best guess. The top three will each receive a copy of N+ for XBLA, and the person with the most correct guesses will also receive a copy of the Official Xbox360 Magazine UK (Issue 35, July 2008) containing exclusive N+ gamerpics and themes, and an official N+ Moleskine notebook. You can see an image of the notebook and magazine here.
 
The other game this week is Go! Go! Break Steady!


Independent Vancouver company releases first title on Xbox LIVE Arcade

"Go! Go! Break Steady" getting rave reviews for its original animation and beat-matching game play


VANCOUVER — Little Boy Games announced today that "Go! Go! Break Steady" will launch on Xbox LIVE Arcade this Wednesday, July 23, 2008 at 9:00 a.m. GMT (2:00 a.m. PDT). "Go! Go! Break Steady" features an original style combining rhythmic beat-matching with match-3 style puzzle game play. Choose your character and then make them dance to the beat while solving increasingly challenging puzzles. Developed by Little Boy Games, Inc. and published by Microsoft, "Go! Go! Break Steady" will be available worldwide for 800 Microsoft Points and is rated E for Everyone by the ESRB.

Key Features:
• Original game play including beat-matching and puzzle-solving
• Unique visual style including over-the-top, hand drawn animation
• Multiplayer versus and cooperative local and multiplayer action via Xbox LIVE
• Catchy hip hop soundtrack with 20 different songs

"Go! Go! Break Steady" is the debut title from Vancouver-based independent game studio Little Boy Games.

"What really makes this game stand out is its b-boy stylings. The characters are colourful and fun, the animations OTT, and the beat-matching pitched at just the right difficulty. The music is toe-tappingly infectious, with just enough scratching and dope beats to have you popping and locking the hours away." - X360 Magazine

About Little Boy Games
Little Boy Games is an independent game developer based in Vancouver, Canada. The company was founded by Ivan Tung and Usman Ahmed Khalid in 2006. Little Boy Games is a small studio with big ideas and a strong commitment to developing smart, original game play. Visit www.littleboygames.com for more information.

About Xbox LIVE Arcade
Xbox LIVE Arcade on Xbox 360 is the premier destination for digitally distributed high-definition games. Xbox LIVE Arcade is a fast-growing phenomenon with a diverse library of original development and classic titles from the world's best independent and established developers and publishers. With a dynamically updated library and free trials for every title, Xbox LIVE Arcade makes it easy for every type of gamer — from casual to hard-core — to get instantly immersed in the fun. Xbox LIVE Arcade also lets friends connect and play these incredible games either from the same room or from around the world via the Xbox LIVE online entertainment network. More information can be found online at http://www.xbox.com/en-US/games/livearcade.
 
Rlan said:
The other game this week is Go! Go! Break Steady!


Ahem, from last page.

Right, given the recent deluge of Splash Page activity on Xbox.com, it has become trickier to figure out what exactly is coming out on any given week at the moment, so I have had to resort to an extra layer of cross referencing (Xbox.com XBLA Forum slots) and my best guess for a second game for next week would have to be Go, Go, Break Steady, not enterily sure, but it recently got a fully featured Xbox.com splash page and it got a forum slot this week, none of the new entries save 1942: Joint Strike and Geo Wars 2 meet that criteria and we know the release dates on those.

Now where is that Steven Colbert gif when you need it?

ANyway, I have another official thread to make.
 
Stick of Joy Hands-On Preview: Puzzle Quest: Galactrix

Puzzle Quest Galactrix takes the fantasy world of the original Puzzle Quest and injects it with a healthy dose of sci-fi. The "match three" gameplay is still present, as are the RPG elements, and it all comes together in a Puzzle Quest experience for those who prefer interstellar drama over orcs and goblins.

We're going to write the rest of this hands-on with the idea that the reader has played the original Puzzle Quest, because if they haven't, they should go out and rent/buy it right now. For those who played the first Puzzle Quest and didn't like it, Galactrix won't convert them, unless the sci-fi concept is the only thing they felt was missing from the original.

The main change to Puzzle Quest's gameplay in Galactrix is that the board is hex-based and jewels can be moved in six directions. If the player completes a three+-of-a-kind, then the board will push in from the direction the jewel was shifted -- jewels do not just drop down from the top anymore.

Other changes to the original rules is that 4-of-a-kind now gives a multiplier, 5-of-a-kind adds an extra turn. There are no more wild cards. Also, instead of skulls, there are mine looking symbols with numbers on them. The numbers represent the amount of damage that will be done to the enemy by completing the segment.

Special moves are still exactly where they were in the original game and there will be several classes to choose from at the beginning to determine the type of moves the player will receive.

One of the major components of the game is that you play as a trading vessel, which at this stage is a little awkward because the trading screen doesn't give a sense of the galactic economy. This was actually a point we got stuck on and discussed heavily with the game's producer. The gameplay is still the Puzzle Quest we've come to love, but the economic aspects currently fall flat because there's no way to see where in the galaxy items can be bought low and sold high.

We were also a little confused as to how relationships with the 10-20 factions in the game affected trade relations with us. For example, when we brought up the trading screen, the cost for one type of product lit up in green giving the impression that this item is purchased in this system for a high price ... but, what it really means is that your faction rating is high so trade with the race receives a boost.

The economy of Galactrix, which is significant change from PQ, is something we'd like to understand a lot better than what we could grasp in our 20 minutes with the game. There is also several other side things we didn't have the time to test in detail. Once again, just like Puzzle Quest, Galactrix appears like it's going to deliver a lot of content.

There's still plenty of time for us to get an idea of the changes Galactrix will bring to the PQ formula as the title isn't expected until early 2009. As long as the sci-fi aspect isn't a total turn-off, Galactrix looks to bring a similar addictive RPG/Puzzle experience to fans of this new hybrid genre.

Stick of Joy Hands-On Preview: Flock

In a nutshell, Flock is an evolved form of Lemmings: Using your ship and it's various beams, you guide sheep, chicken, cows and pigs past obstacles and into the Mother Flocker (be careful about slurring that name). The game will also feature co-op and a map editor. Although we weren't able to see either feature in action, Capcom's Kraig Kujawa told us their goal is to implement cross-console map sharing.

Part of the fun is failing, as Kujawa seemed to prove by spending most of the session either showing me different ways to kill my flock or doing it himself. There are some benefits to killing, as the flock will leave behind slabs of meat that can be used to distract enemies.

Kujawa provided some insight into the focus testing of the game. The aim of the developers was appeal to as many people as possible, male and female. What came from that is the inclusion of "angels" that flies up off screen after one of your flock members dies (think: Milky from Blur's "Coffee & TV" music video). Another decision that came from focus testing was the removal of timers; you can take as long as you want to finish a level, although you earn medals depending on how fast you finish.

Best part of the demo? A Rube Goldberg-esque level that ends with one sheep being catapulted into the Mother Flocker. Kujaway told us an improved version will likely be making its way into the final game. Flock is coming this holiday season to Xbox Live Arcade, PlayStation Network and PC.
 
ESRB Watch:

Mega Man 9 Capcom Everyone Mild Cartoon Violence Xbox 360, Wii, PlayStation 3

Minesweeper Flags TikGames Everyone No Descriptors Xbox 360

Guilty Gear X2 #Reload SEGA of America Teen Blood, Sexual Themes, Violence Xbox, Xbox 360
 
Indeed, indeed this game came out as such, this rating is an odd one, I checked and this is the second listing of Guilty Gear So On and So Forth, the rating differ in that Sega is listed as the publisher when it is Majesco Sales that published the game on the Original Xbox and indeed as an Xbox Original, not quite sure what this means honestly.
 
gregor7777 said:
So, has there been any word on additional courses for that Golf game?

Also, what say you gaf, worth my 800pts? I've noticed people on both sides of the fence on this one.
I'd wait & see what the dlc is & how much it costs. Right now, there's not enough to justify the price, especially as only one course is actually fun to play. Hopefully, though I'm doubtful, they'll give something away. Didn't that pinball game give a table as free dlc?
 
Another_visitor said:
I'd wait & see what the dlc is & how much it costs. Right now, there's not enough to justify the price, especially as only one course is actually fun to play. Hopefully, though I'm doubtful, they'll give something away. Didn't that pinball game give a table as free dlc?

Not sure, but since posting that question my daughter has really started to like the golf demo a lot so I may be buying it either way.
 
gregor7777 said:
In what way?
If you come off the fairway you are disproportionately punished. You are straight in the heavy rough & you cannot hit very far at all. On some holes, you cannot stay on the fairway if the wind is against you, others have trees at the end of the fairway, which you have to give a wide berth as it's very difficult to judge if you'll hit them or not & they'll stop your ball dead. Your ball also rolls far too far on the fairway which often leaves you in the heavy rough again. I'm sure you can imagine how these elements combine to create a frustrating experience.
 
Another_visitor said:
If you come off the fairway you are disproportionately punished. You are straight in the heavy rough & you cannot hit very far at all. On some holes, you cannot stay on the fairway if the wind is against you, others have trees at the end of the fairway, which you have to give a wide berth as it's very difficult to judge if you'll hit them or not & they'll stop your ball dead. Your ball also rolls far too far on the fairway which often leaves you in the heavy rough again. I'm sure you can imagine how these elements combine to create a frustrating experience.
Huh? Tee It Up is awesome, man.

I've played it every day since the damn thing came out! Easy achievements, as well.
 
I love how they have kept the first pack easy single player and hard co-op expect the N+ GAF crew to be up and running again, I'll be there.

200points too is lovely
 
Ok, I have 1600 points on standby. I rarely haven't bought anything on XBLA for a while but theres a lot of good stuff coming soon. I plan to purchase

Geometry Wars 2
Vigilante 8 Arcade

I'm not really sure about these 2. Castle Crashers looks good too..
 
gregor7777 said:
So wait, you're saying the things you described only apply to one of the courses?

My 2cents:

yes there is only courses in the game (more with DLC in the future). The first one, Caribbean course, is really easy, enjoyable and I had fun playing it online. The second one, with a Highlands theme can be really frustrating and all the above applies. It is challenging (specially the later holes) and seens to be designed to cause the player to curse the game. No fun online with this course.

Overall I liked the game pretty much, playing online the first course and offline the later. But it is hard to justify the game with only 2 courses, maybe the DLC ones will be better (but you will have to spend even more cash). I am fine with only 2 courses in the main game but they should not be that difficult (Highlands should be fine for a challenge later stage, but only with 2 stages the game it is really frustrating).

But I am happy with my purchase. It is short, however, after 3-4 days you will need more courses...
 
cjelly said:
http://www.metanetsoftware.com/blog/?p=54

N+ Level Pack 1 is out THIS WEDNESDAY!
Want some more XBLA content this week?

Puzzle Quest Expansion - Revenge of the Plague Lord - is also out THIS WEDNESDAY

"The pack will also contain new monsters and bosses, more than 50 new spells and 40 new items, expand the game's level cap to 60, and offer three new Achievements. The Revenge of the Plague Lord expansion will be released, thus far, exclusively to the Xbox Live Arcade version of the game, and will be priced at 700 Microsoft Points (about $8)."

(Hopefully we'll also see the Cagney Update for Burnout Paradise and the Mission Mode for Ninja Gaiden II before the week is through. Mucho meaty DLC goodness!)
 
gregor7777 said:
So wait, you're saying the things you described only apply to one of the courses?
On the second course, the margin for error is incredibly slim & the problems are much more frustrating as a result.

Maybe I'm being cynical but I suspect that there were more courses & that the Parkland course was meant to be a hardcore final challenge but then it was decided to lock the mid courses off & sell them as DLC instead. Probably in packs of 2 for 400 points. Just a suspicion I've got.
 
B-Rad Lascelle said:
Want some more XBLA content this week?

Puzzle Quest Expansion - Revenge of the Plague Lord - is also out THIS WEDNESDAY

"The pack will also contain new monsters and bosses, more than 50 new spells and 40 new items, expand the game's level cap to 60, and offer three new Achievements. The Revenge of the Plague Lord expansion will be released, thus far, exclusively to the Xbox Live Arcade version of the game, and will be priced at 700 Microsoft Points (about $8)."
Noooooo! My productivity's gonna go down the crapper again. Also, 700 is an odd price.
 
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