Founded in London in 2005, Curve Studios is responsible for multiple Buzz! titles published by Sony, and is currently developing the sidescrolling action game Explodemon! for PlayStation Network, Xbox Live Arcade, and PC.
Founded in London in 2005, Curve Studios is responsible for multiple Buzz! titles published by Sony, and is currently developing the sidescrolling action game Explodemon! for PlayStation Network, Xbox Live Arcade, and PC.
Shard said:I do hope this means KOF isn't too far of the Days of Arcade port bow.
Shard said:
While out at GDC I was able to meet up with the great crew at Hudson and check out Diner Dash and Military Madness which are their next two games heading to the Xbox LIVE Arcade.
Diner Dash is exactly what fans of the franchise have come to expect. The graphics have been redone in HD and the game looks great and is very accessible and fun to play. While the ease of point and click is gone since its on a console the buttons have been mapped to commands to help speed up the process and help you keep your customers happy. This really feels like a natural fit for the controller and even those used to playing on a PC will pick up this game with ease. Being able to send Flo to the next point while managing seating the incoming customers truly is a big help when it gets to the later levels of the game. Money is earned by keeping your customers happy (the heart level displayed above their heads) during their visit to your restaurant and it can be used to purchase upgrades that help you by adding another table or even paying some entertainment to keep them happy while waiting to be seated.
As you can imagine the timing for each stage (reading the menu, ordering and eating) is quite different and it truly becomes a juggling act after a couple minutes. With the co-op mode you can bring in a friend, or three, to help out and keep that restaurant running smoother. But be careful, there is such a thing as having too many cooks in the kitchen.
The other upcoming Hudson title, Military Madness, is a new take on one of their older franchises from the TurboGrafx-16 days. This version has stayed true to the original story, units and maps while upgrading the graphics to 3D and Hi-Def visuals. The camera is controlled with the left thumbstick while you can rotate and zoom in/out with the right. Players will use the D-Pad to select one of their tanks, infantry, aerial or commander units and either move them or have them initiate a battle with their opponent(s). If your units are lucky enough to make it through enough battles they will be rewarded by becoming more powerful over time. There can be up to four teams (player controlled or AI) in local or online multiplayer. Since we know that turn-based strategy games can take a while there are options to limit to total amount of time or turns a players has in a game.
While a fun game to play against a friend or computer opponent we did notice that using the D-Pad to select units while moving the camera with the thumbstick took some getting used to. If youre a fan of the original or turned-based strategy games youll have to be sure to check this game out.
Both titles are scheduled to hit your choice of digital distribution services, PSN & WiiWare along with Xbox LIVE Arcade, sometime this summer.
akilshohen said:KOF should be more active online than Fatal Fury
Pac-man CE is a must-have, though it doesn't have multiplayer.NG28 said:Can anyone recommend me a good $10 XBLA game? I have BC:Rearmed, Braid, Castle Crashers, and GeoWars2. I just picked up a 1600 point card and bought Dishwasher, so I got 800 leftover. Something with some competitive online multiplayer would be preferred. What are the best games for this?
NG28 said:Can anyone recommend me a good $10 XBLA game? I have BC:Rearmed, Braid, Castle Crashers, and GeoWars2. I just picked up a 1600 point card and bought Dishwasher, so I got 800 leftover. Something with some competitive online multiplayer would be preferred. What are the best games for this?
Shig said:Pac-man CE is a must-have, though it doesn't have multiplayer.
komarkaze said:Peggle. Online has a 2 player mode where you split turns on the same board. There is also a 4 player party mode where you have your version of the same board and go through your shots in parallel to see who has highest score.
I'd also recommend Puzzle Fighter, but I don't know how active that community is any more.
Yeah, it's completely ridiculous.akilshohen said:A 1600 point and a 1200 point title in the same week? I can't wait to see the charts next week.
NG28 said:Can anyone recommend me a good $10 XBLA game? I have BC:Rearmed, Braid, Castle Crashers, and GeoWars2. I just picked up a 1600 point card and bought Dishwasher, so I got 800 leftover. Something with some competitive online multiplayer would be preferred. What are the best games for this?
Actually, Geometry Wars ruined XBLM pricing forever. It was such an addictive game for $5 that it set up an unrealistic standard for $10 games. I remember a lot of people were miffed that the Pac-Man special edition made for XBLA was 800 points. It's stupid.BobFromPikeCreek said:Braid and Castle Crashers have ruined XBLM pricing forever.
Oh yes, they're real trail blazers in the industry. The push for higher prices is the next great step forward for the medium.chubigans said:Actually, Geometry Wars ruined XBLM pricing forever. It was such an addictive game for $5 that it set up an unrealistic standard for $10 games. I remember a lot of people were miffed that the Pac-Man special edition made for XBLA was 800 points. It's stupid.
The universal pricing standard should have started at fifteen dollars, and I'm really glad to see devs not being afraid to push that pricing on both PSN and XBLA. Bring it on.
I think a lot of people just reasonably thought Pac-Man CE was just another sloppy Pac Cash-In. After release it was constantly recommended (probably more so than any other XBLA title) and I really don't remember much price bitching.chubigans said:Actually, Geometry Wars ruined XBLM pricing forever. It was such an addictive game for $5 that it set up an unrealistic standard for $10 games. I remember a lot of people were miffed that the Pac-Man special edition made for XBLA was 800 points. It's stupid.
The universal pricing standard should have started at fifteen dollars, and I'm really glad to see devs not being afraid to push that pricing on both PSN and XBLA. Bring it on.
Eggo said:<sigh> So they really are charging $20 for a worse version of Puzzle Quest.
chubigans said:The universal pricing standard should have started at fifteen dollars, and I'm really glad to see devs not being afraid to push that pricing on both PSN and XBLA. Bring it on.
It actually should have been $20.chubigans said:Actually, Geometry Wars ruined XBLM pricing forever. It was such an addictive game for $5 that it set up an unrealistic standard for $10 games. I remember a lot of people were miffed that the Pac-Man special edition made for XBLA was 800 points. It's stupid.
The universal pricing standard should have started at fifteen dollars, and I'm really glad to see devs not being afraid to push that pricing on both PSN and XBLA. Bring it on.
SickBoy said:I'm going to go out on a limb and say something that is totally unverifiable, but I think all but the most critic-proof games would enjoy a big sales boost from lower pricing... and I think in many cases it would be the 50% they need to justify the lower price.
Personally, I don't even download the trials of most games that launch at 1200.... I think Death Tank is a great example of a 1200-pointer that tanked pretty hard in week 1. I also think there are people waiting for price cuts. Braid, for example, as "deal of the week" topped the charts and I expect you'll see Penny Arcade back on the charts this week (especially given that it's a 50% cut)
Honestly, I'd be happier to get a rougher experience out of six 200-point XNA games (and there probably are at least six worth it now -- see the thread) than one 1200-point game.
BenjaminBirdie said:Braid charted very well at its original price point as well.
Indeed, they were the right choices to lead the way for $15 games. XBLA has a bit of a higher goal to achieve than PSN does to get the prices to a higher tier IMO.Mrbob said:Braid also had the benefit of being a media darling for such a long time before release. So was Castle Crashers. Hardly any XBLA (or PSN) titles get this luxary.
Lode Runner release date set
Tuesday, 07 April 2009 05:51
XBLA version to be the best version yet
Many Xbox 360 gamers were excited to learn that new Tozai/Southend games remake of the classic Lode Runner would be finally making its way to Xbox Live Arcade after a long wait; and in addition, it will be one of the feature titles in the Xbox Live Arcade Days of Summer promotion.
Perhaps the best news yet is that we have learned from our sources that it is now confirmed for release on April 22nd and it is expected to go for 1200 Microsoft Points. First developed by Douglas E. Smith for Br0derbund software in 1983, Lode Runner was an old school platform puzzle title that legions are made of. The first version of Lode Runner appeared on the Apple II, but was later converted to multiple systems, including the VIC-20, Commodore 64, ZX Spectrum, Atari 8-bit series, Atari ST, PC, Mac, NES, Game Boy, Nintendo DS, as well as others.
While all of the platforms did not get the original Lode Runner, in many cases they received one of the many sequels that were spawned by the original that included Load Runners Rescue (which was the official sequel from the original) as well as Battle Lode Runner, Lode Runner: The Legend Returns, Lode Runner 2, and Load Runner Online: Mad Monks Revenge. Several arcade versions were also released, including Lode Runner: The Bungeling Strikes Back, Lode Runner: Majin No Fukkatsu, Lode Runner Teikoku Karano Dasshutsu, and Lode Runner: The Dig Fight.
Several attempts have been to capture the magic over Lode Runner and bring it to the console world, including the Lode Runner 3D for the Nintendo 64, Battle Lode Runner, which became available on the Nintendo Wii by way of the Virtual Console, and, of course, who could forget the Cubic Lode Runner and Lode Runner 3D versions released for the Gamecube and PlayStation 2? Even the iPod got into the act with a version of Lode Runner by HudsonSoft.
The new version of Lode Runner for the Xbox 360 takes the franchise into a new direction with unique 3D graphics and lush backgrounds to play on, but captures the feel and puzzle quality of the original Lode Runner which made the game so popular. With 220 levels, 2 and 4 player co-op game modes that can be played locally or over Xbox Live, and five new game play modes, the latest version should provide a rich challenge for Lode Runner addicts.
Look for our exclusive upcoming interview with XBLA Lode Runner developer, Brett Ballow, as we get closer to the release of the new Lode Runner on Xbox Live Arcade.