Official Xbox Live Arcade Thread

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Notorious_Roy said:
I have a request for this topic. Is it possible that the next XBLA release is put into the first post? At the moment it would have Lode Runner for example, maybe with some info and the Xbox.com link. And maybe all other known release dates?

This way we can always check dates whenever they are known.


By first post you mean the OP? The short answer is no.
 
Shard said:
By first post you mean the OP? The short answer is no.
I've always thought this was Shard's thread so I was kind of surprised to see that someone else made the OP, and they haven't edited since 2005.
 
SapientWolf said:
I've always thought this was Shard's thread so I was kind of surprised to see that someone else made the OP, and they haven't edited since 2005.


Yea, this is the original Xbox Live Arcade thread that has lasted since before launch of the system, no WiiWare relaunch tomfoolery here.
 
PepsimanVsJoe said:
Still isn't enough for me to consider playing ranked matches in MvC2. People complain about seeing Ken all the time in the SFs they'd shit a doghouse once they discover 99% of the ranked matches will consist of Magneto/Storm/Sentinel with the possible Cable/Captain Commando/some other guy with an extremely good assist thrown in.
Would be cool if they threw in some suprise balancing. :lol :lol
 
Ok I have some points to blow, but gaf I have a question before hand... Is there a list anywhere or can anyone off the top of their head think of any XBLA games coming out soon.

Should I just wait or waste them all now? (Bionic Commando I'd buy next)
(Bought The Maw just now for sister inlaw)

From what I can remember there is,
Lode Runner
Banjo Tooie
Battlefield
Things on Wheels

Anything else I'm missing?
 
besiktas1 said:
Ok I have some points to blow, but gaf I have a question before hand... Is there a list anywhere or can anyone off the top of their head think of any XBLA games coming out soon.

Should I just wait or waste them all now? (Bionic Commando I'd buy next)
(Bought The Maw just now for sister inlaw)

From what I can remember there is,
Lode Runner
Banjo Tooie
Battlefield
Things on Wheels

Anything else I'm missing?

Space Invaders Extreme.
Yosumin
Virtual On: Ontario Tangram
Vandalherts.

And probably a few more...
 
PepsimanVsJoe said:
Hey an achievement list that doesn't include "win XX number of matches in a row". If I didn't know any better I'd swear that was fake.

Still isn't enough for me to consider playing ranked matches in MvC2. People complain about seeing Ken all the time in the SFs they'd shit a doghouse once they discover 99% of the ranked matches will consist of Magneto/Storm/Sentinel with the possible Cable/Captain Commando/some other guy with an extremely good assist thrown in.

A guy like me who uses Felicia/Tron Bonne/BB Hood wouldn't stand a chance.

Oh, you won't have to worry - you can't just "pick up" Magneto & Storm, trust me - to be able to make those two worth the status they have, you've got to be real good...

Ken in SFIV is just easy to use but at the same time easy to read if you're horrible...
 
cell factor
things on wheels
rocket riot
yosumin
virtua on
battlefield 1943
banjo tooie
lode runner (next week)
vandal hearts
darwinia+
invincible tiger : legend of han tao
space invaders extreme
zombie apocalypse
marvel vs capcom 2
emergency hospital
defence grid : the awakening

etc?
 
Bubble Bobble Neo

http://www.siliconera.com/2009/04/17/bubble-bobble-bursting-on-xbox-360/

Bubble Bobble Bursting On Xbox 360


Taito brought a number of legacy franchises like Space Invaders and Arkanoid to Xbox Live Arcade. So, color me unsurprised when I discovered a rating for Bubble Bobble Neo! in Germany’s video game rating board.



The game hasn’t been announced so we can’t say much about it, but Bubble Bobble Neo! is most likely an Xbox Live Arcade game. Just a few weeks ago Taito announced plans to remake and revive their franchises as downloadable Taito Collection games. Good to see that Bubble Bobble is part of their plan. With Xbox Live you won’t have to won’t have to play the game alone and at the end find out you need to do the whole thing over with a friend.
 
http://babelfish.yahoo.com/translat...zos.blogspot.com/&lp=es_en&btnTrUrl=Translate

On the Marvel, the RBI and but things
Published by puredegarbanzos | Friday 17 of April of 2009

Good, it returns to again leave the rumor of the Marvel (you diria by Meri, fenix but stuck the kick in the ass the other day to me XD). It completes time that surgio the rumor already comments something over the subject:

http://puredegarbanzos.blogspot.com/search?q=marvel&submit.x=0&submit.y=0

Now the rumor arises again as a result of a possible list of profits

http://www.xbox360achievements.org/game/marvel-vs-capcom-2/achievements/

I of course not nothing of the subject. This page since or there is this Shard usually removes the information from the Partner but they have not put anything of the game there (or I have at least not seen it) so I cannot say nor add but on this rumor but that what or I said in my previous entrance.


On the RBI, already law by GAF to Kuroyume that foot me who put some video of the RBI. At the time if probe the game, debia of being an ancient beta, because memory I did that it but of a year ago. He erases soon it, because the baseball is not indeed the favorite sport in my country (speaking clearly, here God does not play nor) and I very am not become fond of indeed to this type of videojuegos. That by some side of the PC I must have the file of the game, but that is to say where are, and encma he is jodidisimo to locate it because tendria that to be watching folder to folder where I have the put games and are tens, I never finish and either I cannot put them all in the hard disk of the console because it is of 20GB (to see is in one go encounter one of 120GB with effort). Good, to the case, if encounter the game I make a video and I give the connection you by the forum of NeoGaf.

But things, that but things were going to say ........ Ah, if, good, that I am proving Worms 2 (I do not say anything at the moment) and that I finish receiving the EDGE, so I am going to do scans for the colleagues.

Equal tomorrow or passed gives to raise Youtube a video me of the Mobile Suit Gundam, only so that people see the bad thing that she can get to be a game, Christ, tendrian that to pay to the users to play “that” and to have to support resemblance she tortures.

I publish: I finish seeing a certain Freespace Captain responding to Koniko in the thread of the Boubble. That it consists that I have not been created a clone to respond to him, we go, I have things that to make but interesting that to create a clone to me to write up uan answer thus. I do not have nor idea of that sera, gives the same, in any case I comment to you that although that is the name with which but time I have previously been posteando by meri towards with another one, although very very very from time to time;)

And what has been said, whoever the videos of some game of those of that list that me of a touch.

Mr, Garbanzo, I do not have the power to make games off of Partnernet magically vanish from the Partnernet service. Capcom is probably trying in vain to keep MvC 2 under wraps and doing a poor job of it.
 
Shard said:
What did he say exactly, Babelfish obviously lacks critical nuances.


That shard said that Xboxachievments.org takes the information from partnernet.

and that he played an old rbi baseball demo on partnernet and he doesnt know if he still has it to throw a video on the internet (Im sad about this i really wanted to see it)
 
Grecco said:
That shard said that Xboxachievments.org takes the information from partnernet.

and that he played an old rbi baseball demo on partnernet and he doesnt know if he still has it to throw a video on the internet (Im sad about this i really wanted to see it)


Ah, that makes much more sense, well then, I have no earthy clue where they get some of these lists then. All I see is they tend to be delivered by some contributor named The Pants Party.
 
New Achievement Lists:

Altered Beast:

http://www.xbox360achievements.org/game/altered-beast/achievements/

There are 12 achievements with a total of 200 points.

Complete The Game 25
Finish the game.

Renaissance Man 25
Start the game once with each of the four difficulty settings.

Points III 25
Score 350,000 points.

Untouchable 25
Reach the third level without losing a life.

Points II 15
Score 250,000 points.

Boss III 15
Defeat the third level boss.

Boss I 15
Defeat the first level boss.

Wolf Hunter 15
Kill 30 two-headed wolves.

Multiple Beasts 10
Play in an online multiplayer game.

Points I 10
Score 150,000 points.

Three in a Row 10
Collect Spirit Balls from the first three White Wolves in any level - Single Player mode only.

Giant Man 10
Collect a Spirit Ball.

Shinobi

http://www.xbox360achievements.org/game/shinobi/achievements/

[Printable Version ]
There are 12 achievements with a total of 200 points.

Complete The Game 25
Finish the game.

Often Say Die 25
Play through 20 player deaths, with difficulty set to Hardest.

Points III 25
Score 300,000 points.

Perfect Challenge 25
Complete a perfect bonus round.

Chopper Stopper 15
Defeat the Black Turtle helicopter in Mission 2... with difficulty on Hardest.

Points II 15
Score 80,000 points.

What's a Ninja? 15
Complete Mission 1 without losing a life.

Negotiator 15
Rescue 25 hostages.

Kick It 10
Use Melee.

Points I 10
Score 20,000 points.

It's Electric 10
Use Lightning Magic.

Killer Winds 10
Use Tornado Magic.

Comix Zone:

http://www.xbox360achievements.org/game/comix-zone/achievements/

There are 12 achievements with a total of 200 points.

Complete The Game 25
Rescue Alissa and complete the game.

Choice is Good 25
Receive both endings.

Points III 25
Score 50,000 points.

3rd Grade 15
Use a paper airplane.

Points II 15
Score 30,000 points.

Accelerate Your Hero 25
Complete Episode 3.

Buddha Says 15
Complete Episode 2.

Unknown Territory 15
Finish the first page.

Points I 10
Score 10,000 points.

Orange Bull 10
Use the Iced Tea to restore your health.

Boo-Ya! 10
Use the dynamite.

Rats! 10
Rescue and pick up Roadkill.
 
If this is anything like previous Sega Backbone releases expect to be able to save/reload the game at any time....making it pointless to attempt a legitimate playthrough of any game for score/achievements.
 
PepsimanVsJoe said:
If this is anything like previous Sega Backbone releases expect to be able to save/reload the game at any time....making it pointless to attempt a legitimate playthrough of any game for score/achievements.

Do it on the honor system, and feel good about your skillz.
 
UraMallas said:
Zactly. Quit bitching and just be happy SEGA is bringing more heat.

Well, to be fair I was joking a little. I think PMVJ is talking about how this totally borks the leaderboards vis a vis the way the games were originally designed.
 
Comix Zone! :o

That was the second and last Megadrive game I was jealous of when I was SNES only back in the dayz. I just hope it doesn't disappoint me like Ecco on XBLA did.
 
RadarScope1 said:
Well, to be fair I was joking a little. I think PMVJ is talking about how this totally borks the leaderboards vis a vis the way the games were originally designed.
Oh. Well, I'm on the other side of the fence on this one.
 
http://babelfish.yahoo.com/translat..._live_arcade.html&lp=de_en&btnTrUrl=Translate

http://66.163.168.225/babelfish/tra...x.ingame.de/kommentare.php?s=372&newsid=87976

Right, a couple of German sites are alleging that Doom 3 is being planned for the XBLA with 3 new XBLA Levels and coming in at a price of 1200 Microsoft Points. Honestly, the source train seems a bit sketchy as I am unable to pinpoint the origins of the news, so until I get something a little more credible I will refrain from posting a thread about it. I'll bet that what the actual product ends up being is Doom 3: Resurrection of Evil for the Xbox Originals.
 
Notorious_Roy said:
Comix Zone! :o

That was the second and last Megadrive game I was jealous of when I was SNES only back in the dayz. I just hope it doesn't disappoint me like Ecco on XBLA did.


You can play it right now on the 360.. the Sonic Genesis Collection has all 3 of those games... they better not be $10 each. You can get over 40 genesis games for $30 on that disc.
 
bigGIRLSblouse said:
You can play it right now on the 360.. the Sonic Genesis Collection has all 3 of those games... they better not be $10 each. You can get over 40 genesis games for $30 on that disc.


They will be 400 Points if there is any sanity in the world.
 
Does Carcassonne still have an active online community? I don't want to spend $10 and not have anyone to play with.
 
Domino Master

Press Release PROVIDED BY GAMES PRESS

April 20, 2009 – TikGames (San Mateo, CA) today announced the release of a Title Update and two Game Add-On packs for Domino Master for Xbox Live® Arcade.

Domino Master is dominos with all the bells and whistles. Players can play solo or against friends and family in any of five exciting game modes including Mexican Train, All 3’s, All 5’s, Straight Dominos and Bergen.

By popular demand, TikGames has created a free title update that allows groups of players to continue playing from game to game without needing to return to the lobby and restart their match. This feature can only be allowed in Player Matches. Also, players who win a round get to choose the first domino placed in the next round, allowing skilled players to control suits to suit themselves.

New Game add-on content allows players to re-skin their Domino Master game to take on either a Hip Hop or a Winter theme with all new graphics, domino sets and music. Each downloadable content pack will be priced at 160 points.

“As an avid Xbox Live Arcade Domino Master player, I have had the opportunity to hear our customer feedback first hand on this game. We listened to their great suggestions and made improvements to the game to directly address their feedback,” said Anatoly Tikhman, founder and CEO of TikGames. “With this new title update, finding and playing Domino Master against other players through Xbox Live® Arcade has been streamlined to get you into the game quickly and keep you there until you are done playing.”

Domino Master has been rated "E" for Everyone by the Entertainment Software Rating Board for this platform

About TikGames: TikGames, LLC was founded in 2002 by Anatoly Tikhman with a plan to develop the most innovative and entertaining games for digital distribution. Towards that end, he has built an industry-leading studio to deliver a broad range of top quality proprietary games. The company is headquartered in San Mateo, California. Further information is available at www.tikgames.com.
 
What The Incredible Machine Arcade Might Have Looked Like
http://www.gamerbytes.com/2009/04/what_the_incredible_machine_ar.php
Several new pieces of artwork originally slated for an Xbox Live Arcade version of The Incredible Machine Arcade have surfaced, thanks to the sleuthing of the superannuation tumblr blog.

The blog has found some old assets once used for what was called Tim 360, being developed by Sidecar Studios. Two people who previously worked on the project, David Renneker and Vadim Vahrameev have mentioned the title in their online profiles, complete with additional information.

Vadim was the principal artist for the game back between 2006 and 2007, and his online profile includes several pieces of user interface design to be used for the game. Dave's Linkedin profile says he was the Lead Animator for the game - but also says the The Incredible Machine was eventually canceled.

Back when Sierra planned to dominate the world of digital downloads, it was revealed that they planned to bring The Incredible Machine to the Xbox Live Arcade. Since then they merged into Activision, and ended up having a lot of games either canceled or put on hold. In terms of The Incredible Machine we saw that Activision themselves classified the game on the American ESRB and Australian OFLC websites, but have not heard a peep since.

While this version of The Incredible Machine appears to be canceled, the timing of Activision's rating of the game makes me think that the game was started from scratch once again with another studio. Hopefully we'll see something during E3 as The Incredible Machine is an IP just begging to be brought back for digital distribution.

I've snagged all of the relevant artwork, which you can see after the jump. It had a very Metropolis look to it, perhaps a bit too serious for a game where you scared cats to go near a mouse in a wheel.
 
Behind the Fur and Feathers with 4J Studios

http://mundorare.com/features/behind-the-fur-and-feathers-with-4j-studios

Banjo-Kazooie XBLA (and its soon-to-be released sequel) has been making its presence known on the Xbox Live Arcade. Yet, besides the fact that 4J Studios has been responsible for developing the ports, there's little to no information on how the idea came to be to re-release the classic Banjo games.

Established at Dundee in 2005 by Chris van der Kuyl, Paddy Burns and Frank Arnot, 4J Studios were the ones chosen to port both previous Banjo titles to the Xbox Live Arcade. With only 18 employees overall and up to 7 of them working on the ports, it's impressive to know that such trust has been given to them by Microsoft.

Thanks to Paddy Burns, one of the cofounders of 4J Studios, MundoRare is proud to present an interview that promises to delve deeper in how our nostalgia for platformers resurfaced for the new generation to enjoy.

MundoRare: Let's start painting the initial scenario. When did Microsoft contact 4J Studios to ask for ports of two Rare N64 titles? When did you start working on Banjo-Kazooie XBLA and Banjo-Tooie?

Paddy Burns: Early 2008. Microsoft was looking to create a triple header for the relaunch of Rare’s Banjo series. Their pitch to us was to bring faithful ports of the original titles to XBLA to refresh players memories of what they were all about.

We started work around May on the tech, by the end of May we had Banjo-Kazooie playable on the X360, and by July Banjo-Tooie was up and running too, but it then took a back seat whilst we got Kazooie done and dusted ready for the launch of Banjo-Kazooie: Nuts & Bolts.

MR: So we can all appreciate your work on this project: briefly, what did your jobs consist of? What is the complete process? Which were the major difficulties you knew you'd find, and which were the unexpected ones that arose when you were already working on it?

Burns: Wow, that’s a big question, most of which is more suited for a few ales and the odd packet of crisps ;) From the source dump from Rare it’s a process of going through the code piece by piece to get what is happening. Then slowly but surely we unhook the N64 code and start hooking up the game to our 360 components, something’s are simple to get working, some aren’t. Making the adjustments to the game flow to incorporate the new changes have proved to be the most troublesome: it's 10 year old code so crow-barring seemingly simple additions has given us a few sleep-starved nights….

Unexpected ones? I think with both games their sheer size and ways-to-play have given us biggest difficulties, just when everything seems buttoned up, often a particular play combination threw up a horrible problem that would cause us to rework some major part of the game. One of the hardest thing to do under that situation is to make sure the original gameplay stays faithful, a thing we believe we’ve been very successful at doing.

MR: How much time have you spent working on each port? How was the transition between both games, bearing in mind that they have elements in common, and we know that both are 'connected'?

Burns: The full project was officially 9 months, though Tooie has been cooked a bit longer than initially anticipated to make sure it is as it should be. The two games do share similar tech but they’re not identical, Rare had made considerable upgrades to their engine between games as well as changing the way they handle gameplay and they of course had added a lot of new stuff to Tooie with multiplayer etc. That said the transition was a smooth as we could have wished for.

MR: How was the relationship with Rare during the porting process? Did you have constant contact with them?

Burns: Heh. No juicy gossip here ;) It’s been great working with MGS and Rare, everyone is free to talk to everyone. On the day to day, the project was run by MGS rather than Rare.

MR: The main difference between the BK and BT ports and the original N64 games is the implemented Stop 'n' Swop connection. It works not only between BK and Nuts & Bolts, but also between BK and BT, recovering "the original plan for Stop ‘n’ Swop, for the first time on any platform ever and after many long years of waiting." Can we have a total guarantee that this will be the original plan fully recovered?

Burns: It’s a popular and potentially explosive discussion point ;) Stop ‘n’ Swop means different things to different people. When the BK and BT ports were conceived, SnS was only to be between BK and Nuts & Bolts, a simple reward system, in a modern day emulation of what the original cartridge swapping idea was supposed to do.

Doing something with the much bigger Tooie was considered to be the mutterings of madmen, especially as that would require much deeper thought and preparation... But nevertheless as we all started to spec out Tooie it became more plausible especially as we had become quite comfortable with the code base.

The Stop ‘n’ Swop legend is a monster amongst fans of the series; so, with that in mind, we hope people will enjoy and appreciate what has been done. We have implemented, under MGS and Rare guidance, the gameplay that completes the SnS journey; it is, as much as anyone can say, the ‘original plan’, and everyone involved thinks it’s cool. It’s certainly more than a reward system. Bearing in mind we cannot create new areas, gameplay or content, it wasn’t trivial to implement either.

MR: That makes us wonder if Tooie will be slightly 'different' because of those changes: will we be able to enjoy the 'other' Tooie that we'd have enjoyed if -ten years ago- Stop 'n' Swop would have been finally possible?

Burns: Yes, it does mean that XBLA Tooie is different to the N64 version, for those who know the original game, we couldn’t give you the ‘original plan’ if the eggs and ice key remained from the N64! If you don’t have Banjo-Kazooie you’ll never see them, just like you wouldn’t have 10 years ago...

MR: When the gamers have already played Nuts & Bolts, the Stop 'n' Swop areas in BK XBLA appear automatically open. It seemed a bit unfair to us, especially after so many years of waiting. Was any original -although unused- Stop 'n' Swop cutscene deleted or not included for some reason? Will we enjoy any kind of SnS explanation in between Kazooie and Tooie?

Burns: It was Rare’s request to do it this way. They wanted SnS to be approachable and usable for all so having all areas open altogether was the only real option. Trekking back between games maybe fine for the hardened gamer but not for those new to the series. This might be a bit of disappointment for some but as far as we can tell there’s no cutscene ‘missing’, nothing exists in the source.

MR: Were there any additional ideas Rare or you had for the port (such as the ones we've seen like changes in icons) that time simply didn't allow for? Can we expect any little changes like that for Tooie XBLA?

Burns: Pretty much all the idea generations came from MGS and Rare, we kept our creative juices free for physically solving their requests in the game ;-). Adding Live multiplayer and Bottles Revenge has come up quite a lot but in the end both of those would have been a considerable step outside of the ‘faithful port’ remit. They would have needed lots and lots of new gameplay, new AI, new tech, new levels even, that just wasn’t what this development was about.

But, aside from SnS, there are quite a few changes in Tooie that followers of the game will spot, some are little, some aren’t but all add to the experience.

MR: Why was Berri's portrait circa Twelve Tales/Conker's Pocket Tales in Rusty Bucket Bay changed to Conker? Not only does it make us question what the sailor drones really like, but we're just curious as to what the reasoning was towards changing that.

Burns: Any changes like this were at MGS and Rare’s request. Some are for legal reasons, some are simply because the old artwork could not be recreated in acceptable HD quality so it was a simple replacement. Nothing sinister, no message or meaning intended.

MR: Quite a bit of Nintendo references were taken out of BK XBLA, but why did the Game Boy still stay intact? Has it been a lot of work taking out the Nintendo references in BT (such as the DK64 magnet in Grunty Industries), or has that been just business as usual?

Burns: Rare owns all the assets in both games, so everything you see in them is correct per that ownership. Rare doesn’t own the right to show trademarked/registered Nintendo things. The same sort of changes that you see in BK have also been made in BT.

MR: We've appreciated that some of the icons from the dialogue bubbles or interface elements look 'stretched' now that we enjoy the game in widescreen. Do you have any plans to fix them somehow? Will they be 'corrected' in the Tooie interface?

Burns: All the assets you see and their implementation are approved by Rare and MGS. All the icons were recreated with original artwork or models wherever possible. The code doesn’t actually stretch them as far as we can see, so you won’t see any change in Tooie.

MR: One of the biggest tragedies in BK XBLA was the note-collecting glitch. It was a blessing to have the notes be collected as in Banjo-Tooie, but the Bottles Puzzle Glitch made sure that didn't happen. Could you explain how the problem was fixed? Do you expect any issues similar to that in Tooie thanks to your experience in porting Banjo-Kazooie?

Burns: It was a bug, a really unfortunate bug and one that was exasperated by the Bottles Puzzle achievement and also one we had fixed by the time the game was officially launched, as well as the 1080i/p slowdown issue and leaderboard scoring.

All your readers should know from the games they play, bugs happen. No developer or publisher intentionally leaves a bug in but regardless of how much test effort goes in, some player somewhere will find something the army of testers didn’t. No game is ‘safe’. We were all as fed up as you guys were! Tooie has been in the test oven a long time, we hope it’s all cool when it reaches your X360’s.

MR: Are you as a company privy on how the game has been selling through digital distribution? If so, has the game been selling to your expectations, even with the pre-order bonus?

Burns: MGS have said it’s been performing well above the average. They expect it to continue selling at a good rate too.

MR: Any special incentives this time around like BK XBLA, or will it just be a matter of buying it as is this time?

Burns: Not that we are aware of.

MR: Will the multiplayer be kept in the port? If so, would you give us some details of it?

Burns: Of course. It’s all there as it was in the Nintendo release, all the games and 4 player split but with awesome 30fps and HD resolution.

MR: On the subject of multiplayer again, has there been consideration to have all the multiplayer modes playable through Live? That would really give some more replay value to an already great game.

Burns: As mentioned above, it was considered in detail but to do it to the high standard required would have needed a sizeable investment, far exceeding the remit of the original project. Simply making the current couch-play games Live wouldn’t be very good or a lot of fun.

MR: Do you have an approximate idea of the size of the final BT XBLA download file?

Burns: It's 94MB.

MR: What part of the game will the demo version consist of, if there are any plans to release a demo?

Burns: Fraid it's too early to talk about this and why spoil the surprise ;)

MR: Will this collaboration with MGS and Rare be necessarily limited to the Banjo franchise? After Tooie is finished, would the company ideally like to continue the working relationship between Microsoft and Rare in terms of past classics? There are quite a few other franchises that fans would love to see hit the Xbox Live Arcade.

Burns: We’d love to keep working with MGS and Rare so I guess just keep your fingers crossed along with us!

This interview couldn't have been done without George Kelion, Paddy Burns, and Rare (for making this fun game all those years ago). A special thanks goes out to you all, and we hope that readers like you will enjoy this look into an incredibly smart move on the Xbox Live Arcade.
 
Rumor Patrol: New XBLA Game Uncovered: Transformers: Origins

http://360.*****.com/article.php?artid=16245

Rumor: TransFormers: Origins, Call of Duty, and Shinobi to Xbox LIVE Arcade
April 20, 2009 | 5:06 PM PST

Ripten has picked up on a rumor (with accompanying screenshot, no less) that Xbox LIVE Arcade is getting a plethora of interesting new games.

Call of Duty was previously rated for the service, as well as the PlayStation Network, but was subsequently removed. Ripten says Shinobi was rated for XBLA by the ESRB last week as well, but SEGA's kept mum about that title. And TransFormers: Origins? So far, there's no record of that even wanting to exist anywhere.

"If these games do exist," they say, "I bet that they'll concur with the releases of other games in their franchises. Transformers will probably come out when Revenge of the Fallen does, Call of Duty will probably re-release when Modern Warfare 2 comes out. And Shinobi's advent will probably coincide with the Ninja Insurrection of 2011."

Makes sense to me. I didn't care much about Call of Duty then, and not much has changed. Shinobi? I've got that on Sonic's Ultimate Genesis Collection. But a cheap TransFormers game (I hope)? Now that has me interested.
 
nextgeneration said:
Oh shit, Shinobi?! One of my favorite games ever! I don't believe we've ever seen a faithful arcade port of this on any console?

Expect for the one that was in Sonic's Ultimate Genesis Collection.
 
Right, XBLA show notes from the recent Xbox Japan conference.
http://xbox360.ign.com/articles/974/974694p1.html

15:04 -- Also set for 2009.

15:04 -- Also Square Enix, 0 Day Attack on Earth, a multiplayer overhead shooter.

15:04 -- Set for 2009 release.

15:04 -- This is an overhead action game that's compatioble with Xbox Live Vision.

15:03 -- Also from Square Enix, Project Cube.

15:03 -- Next, Yosumin Live, also from Square Enix. Release date still set for Spring, 2009.

15:03 -- He then introduces Crystal Defenders even though it's been out for ages now.

15:02 -- Release TBA.

15:02 -- Also, King of Fighters Sky Stage, a shooting game!

15:02 -- Also SNK Playmore, King of Fighters 2002 Unlimited Match.

Set for 2010.

15:02 -- Set for release between Spring and Summer 2009.

15:02 -- Next, SNK Playmore's Garou Mark of the Wolves.

15:01 -- And a versus mode.

15:01 -- Includes arranged mode for up to four players.

15:01 -- It's a remake of the original.

15:01 -- From Taito, Bubble Bobble Neo, set for 2009 at 800 MS Points.

15:01 -- From Taito, Space Invaders Extreme, set for Spring 2009 at 800 MS Points.

15:00 -- It's pronounced Zero To D, by the way.

15:00 -- From Arc System Works, 0-D Beat Drop, a rhythm puzzle game.

Set for release between spring and summer.

15:00 -- From Hudson, Nectaris Military Madness.

Set for release TBA at 800 MS Points.

14:59 -- Rockman 9. Set for June at 800 MS Points.

The game was released only for Wii in Japan until now.

14:59 -- Apparently, the release date was finalized today!

14:58 -- Release date set for 4/29, priced at 1,200 MS Points!

14:58 -- Next, Virtual On Oratiro Tangram.

14:58 -- Banjo and Kazooie 2, set for 4/29 at 1,200 MS Points.

14:57 -- First, Lode Runner, from Microsoft.

Priced at 1,200 MS Points, set for release on 4/22... tomorrow!

14:56 -- He moves on to Xbox Live Arcade.
 
15:02 -- Also, King of Fighters Sky Stage, a shooting game!

15:02 -- Also SNK Playmore, King of Fighters 2002 Unlimited Match.

Set for 2010.

15:02 -- Set for release between Spring and Summer 2009.

Yeah, uhm... I'm going to need some clarification on this one. Which one is 2010, which is Spring/Summer '09? and if '02 UM really is coming that quick, where the hell is '98 UM?
 
shidoshi said:
Yeah, uhm... I'm going to need some clarification on this one. Which one is 2010, which is Spring/Summer '09? and if '02 UM really is coming that quick, where the hell is '98 UM?

Sky Stage is 2010, KOF 2002 is Summer, and ,98 UM should be along soon, it just got achievements.

King of Fighters Sky Stage pics. (C&P into browser)

http://www.famitsu.com/image/899/VR5xh7mPmIG66mmXR2zFSuJst25315i5.html

King of Fighters 2002 Pics (C&P into browser)

http://www.famitsu.com/game/news/1223634_1124.html
 
Lode Runner IGN XBLA Review:

http://xboxlive.ign.com/articles/974/974611p1.html

Closing Comments
This is one of those classic franchises that are trotted out with every new generation, but Southend put the effort in to make this a really nice package for fans. All the bases are covered: single-player missions, competitive and cooperative multiplayer, puzzle stages, survival mode, and an extensive level editor. Southend can't take credit for the enduring appeal of Lode Runner, but it is emerging as one of the most able developers working on XBLA thanks to the care it puts into its projects.
IGN Ratings for Lode Runner (X360)
Rating Description See Our Glorious Home Theater Setup!
out of 10 click here for ratings guideGet Ratings Information
8.5 Presentation
Single-player and co-op modes each get their own campaign. Throw in competitive multiplayer, puzzle levels, survival mode, and a level editor and you've got an impressive revival.
7.0 Graphics
The visuals lack personality but there is some cool depth field stuff going on.
5.5 Sound
Generic, forgettable, but inoffensive tunes.
8.0 Gameplay
Old school platforming that requires quick reflexes and quick thinking.
8.5 Lasting Appeal
With the bevy of modes and a level editor, Lode Runner won't be running out of steam any time soon.
8.0
Impressive OVERALL
(out of 10 / not an average)
 
Shard said:
Sky Stage is 2010, KOF 2002 is Summer, and ,98 UM should be along soon, it just got achievements.

I'm not sure if I've ever been as happy to own an Xbox 360 as I am today.


PepsimanVsJoe said:
I think that about wraps it up for every worthwhile SNK fighter. Actually strike that we still need Real Bout and Last Blade 2.

I was about to seriously scold you until you mentioned LB2. (But really, give me both LBs as one nice XBLA pack.)
 
Eh XBLA is still lacking in terms of beatemups and 2D shooters. There's a couple available sure but with all these fighters being announced the other two staples of the arcade genre have fallen way behind.
 
PepsimanVsJoe said:
Eh XBLA is still lacking in terms of beatemups and 2D shooters. There's a couple available sure but with all these fighters being announced the other two staples of the arcade genre have fallen way behind.


They just announced two wholly new XBLA Shumps.
 
Right, let me try this again, King of Fighters Sky Stage pics via Gamerbytes.

Rlan said:
BR5p5XkUN6bWTj9xl7q616s4vM8D5duM.jpg
vNA78myDVj9YgTDhq1E3i5d2XZWK87PO.jpg


VR5xh7mPmIG66mmXR2zFSuJst25315i5.jpg
 
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