Serving Up a Plate of XBLA, PSN and WiiWare Fun with Diner Dash's Sabine Duvall
By Louis Bedigian
The online leaderboards will be tracking top players, so youll both have some incentive to keep the diner running; but it doesnt take long for things to get amazingly chaotic!
By the end of the current generation, there will be more games available for Wii, Xbox 360 and PlayStation 3 than any other consoles before them. Part of this is due to the increased number of players, which opened the market to more developers. Another part comes from the creation of WiiWare, Xbox Live Arcade and PlayStation Network, three services that let you download hundreds of smaller, lower-cost games.
One of the games set to benefit from this service is Diner Dash. Based on the popular PC franchise, the game caters to the mainstream market console manufacturers have really been pushing for. "The digital download movement in this generation of consoles has enabled an entirely new audience to game on consoles," said Sabine Duvall, VP of Product Development. "With the immense popularity of Diner Dash and the sequels and off-shoots its created, we wanted to get this new audience into the crazy addictiveness that is the gameplay of Diner Dash. Throw eight-person multiplayer on top of this and the game becomes a perfect fit for the new services."
How is the Diner Dash gameplay being adjusted/upgrade for the consoles? It's clear that the graphics and gameplay perspective have changed from 2D to 3D
Sabine Duvall: The most noticeable adjustments are upgrading Diner Dash gameplay into a more social experience. Co-op gameplay Diner Dash is here as you and a friend can take on the classic Endless Shift mode. Its the single player gameplay, but tackled with a friend! As you continue to manage the diner, youll be able to get upgrades that will make running the diner a little easier, but at the same time add in new gameplay elements youll have to tend to as well. The online leaderboards will be tracking top players, so youll both have some incentive to keep the diner running; but it doesnt take long for things to get amazingly chaotic!
Will we notice a distinct difference between the controls of this edition and its predecessors?
SD: Naturally, the transition from mouse and keyboard to controller will be different, but youll have just as much control over the action. We implemented hotkey functionality on the controller so certain buttons are mapped to specific tasks youll need to do in the diners. You still have full control of the character Flo with the analog sticks, but youll be able to breeze around your diners with ease.
What are some of the new challenges that will keep Diner Dash veterans busy?
SD: Veterans of the Diner Dash should have something to prove with these new editions. With online leaderboards, theyll want to represent their skills on the console of their choice. The co-op and head to head gameplay will also allow them to challenge their expertise with or against others.
How are the point-and-click hotkeys being implemented, and how will they make the experience more intuitive?
SD: Youll come to find that certain buttons on the controller will be mapped to specific tasks. For example, take the 360 version. The L trigger will instantly go to your que of customers waiting in line. The B button will guide Flo directly to bus tables. The X button takes Flo to the counter to drop an order off to the cook. These are meant to be a choice for the player to take; they can either control Flo directly, or, if the action is getting crazy, use the hotkeys to automatically put Flo on a quick set path so they can use that time to keep a look out for where their next move will be.
The gameplay is primarily timed, but will there also be a mode (perhaps for practicing) where no time limit exists?
SD: The closest thing to this is the Endless shift. As long as the customers are staying happy, youll be able to keep playing this mode and hone your techniques. We recommend setting it on easy so the pressure wont be as intense!
Online multiplayer supports up to eight players. Is this a competition of who can serve the customers the fastest?
SD: There are a number of different factors that will affect the tips your character will get. Whoever has the highest tips at the end wins. Serving the customers is just one of the steps. If you can be the quickest on seating the customers, taking their order, serving their food, collecting the tips, and bussing the tables, then youre in good shape. However, your rival can step in and do any of these tasks at any time the customer is ready, regardless of who had been serving them. You can also lose money if youre not taking care of customers as well. Throw in a crowded restaurant, people constantly waiting in line, and upgrades for your character throughout the match, and youve got a pretty intense game!
Are there any other multiplayer competitions?
SD: Definitely! You can bring the competition with the head-to-head modes in the game. The cool thing about the head-to-head modes is that you can go one-on-one, or get a partner and compete against up to three other teams in the Team Dash mode. Its as crazy as it sounds. All of these options are local and online multiplayer enabled, except for Team Dash, which is online-only.
I assume the one-on-one battles are for offline play?
SD: Online play is an emphasis in Diner Dash on XBLA, PSN, and WiiWare, but youll find that one-on-one battles can be played both off or online.
Tell us about the different diners within Diner Dash. How will each one differ in gameplay and aesthetics?
SD: While the core gameplay from diner to diner wont change much (except for a surprise reserved for expert Diner Dash players), the themes will certainly make for some fun changes of environment. As you move through diners, theyll also have unique side dishes or appetizers that customers will request while waiting for their food. If you can deliver these to the customers in the right amount of time, youll not only keep them from leaving the diner, but youll also gain some extra cash!
Thank you for your time.