JustAnotherOtaku
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Anyone managed to find Raystorm yet or has it not been put up? 

JustAnotherOtaku said:Anyone managed to find Raystorm yet or has it not been put up?![]()
SAB CA said:Raystorm is up on the US marketplace now. 407 meg download. Demo is REALLY short, 1 ship, no multiplayer, shot a few enemies, see the boss.... and then "Buy game" or "back to title!"
Charlie Murder's punk-rock adventure will now debut on Xbox Live Arcade in 2012, Ska Studios has revealed to Joystiq exclusively. Originally announced as an Xbox Live Indie Game, the beat-em-up was taken out of the indie lineup without reason following an appearance at PAX East 2010. As suspected, Charlie Murder will be pushed into the spotlight with a full XBLA release, alongside the previously scheduled end of the world in 2012.
While Ska Studios jokingly claimed development of the title had been put on hold while the game's stars could enter a rehab facility, developer James Silva revealed Charlie is getting a "complete overhaul" from its original vision. "We're going back to development for awhile so we can build tons of new content for Charlie Murder, to give gamers an XBLA-caliber, mayhem-infused, punk rock experience," Silva told Joystiq, while presumably ignoring "rules" and "not caring what you think."
Like Duke Nukem and Alan Wake before it, Charlie Murder adds to the delay curse befallen games named after their titular protagonists. At least Ska Studios is hard at work on another project in the meantime.
gunstarhero said:Yea....so, WTF is up with this lame Raystorm Demo.
If the purpose of this demo is to make me NOT buy the game, then BRAVO
While I do recall RS being a fun shooter, this didn't exactly make me hit the purchase button - I think I'll wait for impressions first - 15 bucks is a little steep to buy blindly like this.
Lighting Gels said:30 seconds of Raystorm are more than enough. What an awful shooter.
manutd said:
manutd said:
Cynar said:Only the UK ?![]()
Hmm only 5000 points in total (unless I'm reading it wrong). Worth a shot thoughmanutd said:
I ONLY bought PD and the Game Room trial....I was wondering what was upMetalic Sand said:Alot of people are randomly getting 400 MS points in there account. I just got it as well. No idea from, No email or anything.
I did not buy all the titles during the one promo. Toy,PD,Scrap.
Guessing its from some Dl gamerpic contest.
akilshohen said:I ONLY bought PD and the Game Room trial....I was wondering what was up
Metalic Sand said:Alot of people are randomly getting 400 MS points in there account. I just got it as well. No idea from, No email or anything.
I did not buy all the titles during the one promo. Toy,PD,Scrap.
Guessing its from some Dl gamerpic contest.
Was posted somewhere last week so I would say all the 5000 offers are used up now.manutd said:
RayStorm is the most boring shmup ever. Smart of Square-Enix to only give you 30 seconds to play so you won't realize this... that way they can maximize their sales while still meeting the XBLA requirement for a demo. And $15, good lord. Stay far, far away from this one.
Things on Wheels arrives soon on Xbox LIVE Arcade!
Things on Wheels, the crazy racing game, will arrive on Xbox LIVE Arcade May 12th, for 800 MS points! To celebrate the coming release, we are pleased to offer you some new images from this fun and ultra-fast racing game!
Drive a multitude of miniature racers with various features light Vintage cars, powerful Muscle cars or fast sports cars and compete in dozens of crazy races. The tracks are completely insane, loaded with shortcuts, ramps, loops and many other surprises. Count on a lot of collectable bonus items to spice up the races even more and upset the final rankings!
Play single or multiplayer on the same console, or on Xbox LIVE on intense races to reach the first place of the official rankings. Things on Wheels is THE racing game you don't want to miss on Xbox LIVE Arcade. Things on Wheels will be available May 12th 2010 on Xbox LIVE Arcade.
Kafel said:JoyRide
I think modnations is playing a huge impact on joyride, for the better maybe? (adding extra features and such)xbhaskarx said:I totally forgot about JoyRide. Wasn't it supposed to come out in late 2009?
The following article is based around an email interview conducted by our team with Rob Hewson from Dark Energy Digital. For the uninitiated, Dark Energy Digital is currently developing Hydrophobia based around the Hydroengine.
Many games begin with a dream; Hydrophobia began with a PHD.
To follow the beginning of Hydrophobias creations on must start with Huw Lloyd, R&D of Dark Energy Digital. Described as brilliant by colleagues, Huw sought to put his PHD in Astrophysics to use, attempting to succeed where other had constantly failed: creating lifelike water in a video game.
Water presents some unique difficulties developers. Both simultaneously clear and reflective in nature, the appearance itself is hard match. But even if one could nail what it looks like, water isnt solid object; its a liquid. It takes an entirely different branch of physics to properly represent movement.
And thats where the HydroEngine comes into the story. Dr. Huw Lloyd and Dark Energy over a three year period of development created an engine they feel can accurate model water and other flowing objects for the first time. This entirely dynamic process allows for different effects each time based on the situation. The engine also interfaces with solid body engines, such as Havok, allowing for lifelike, floating debris.
According to Rob Hewson, HydroEngine is the only true fluid dynamics engine in the games industry, period. So it was more a case of Huws team presenting the company with this revolutionary technology which no other developer has and saying, here you go make a game with this. As you can imagine the rest of the team were blown away, [it] took a while for us to get our head around what we were seeing but then the ideas started pouring in.
And thats when the story of Hydrophobia truly begins to flow.
More than a mere Tech-Demo
When you have something revolutionary, such as the HydroEngine, it needs to be showcased. However, the team at Dark Energy Digital was not content producing just a mere tech demo. And thats where the idea for Hydrophobia was born.
As Rob Hewson put it: HydroEngine came first. Our R&D Director Huw Lloyd, who has a PhD in Astro Physics, believed he could succeed where others have failed and create a true fluid dynamics engine for games. He was absolutely right, and the initial demos really fired the imagination of the rest of the team. The concept for Hydrophobia developed afterwards, we wanted a game which would showcase this incredible technology but were not willing to do a mere tech demo we wanted to use the opportunity to really push boundaries and create something memorable.
Hydrophobia obviously places a large emphasis on water, as players will take on the role of Kate Wilson, a systems engineer, on board the Queen of the World, a city sized luxury ocean vessel. Simply caught in the wrong place at the wrong time Kate will face her demons as see fights to survive a bombing of the Queen by Neo-Malthusians.
They sought to create dynamic combat that would never feel the same twice. Featuring what the team has dubbed Flow Combat, players will be presented with a unique experience the likes of which have not seen before. Or At least, thats how Rob Hewson describes it.
Take the old gaming cliché of oil barrels, in Hydrophobia when you shoot one it blows a hole in the wall through which water pours, carrying oil fires into you [sic] enemies and setting them on fire. Perhaps you prefer to hack into the CCTV network and remotely open a door behind and enemy to sweep them off their feet and send them downstream towards you before you finish the job. Maybe you will flood a room and then shoot down some electricity cables to fry you [sic] enemy or just blow the crap out of everything until the entire environment flood and you end up in bullet time style underwater combat. Its dynamic, its emergent and its never the same twice.
Not intended to see life on Xbox Live Arcade
Believe it or not, Hydrophobia was never intended to see life on Xbox Live Arcade. However, the platform became increasing convenient for the team as time passed. Rob Hewson explained it to us like this.
In truth, Hydrophobia was originally conceived as a retail title, its been designed from the ground up as an AAA action adventure. However we are a relatively small team and didnt have an endless budget and we soon realised that conventional editors would not provide what we needed. So we built our own game engine and editor from the ground up using bespoke procedural technology to make the process of making games much faster and more efficient. This meant instant updates from editor to game world, allowing us to build and play seamlessly. It meant a centralised server concept so everybody in the company always had the latest game state and could work in the same areas at the same time. A side effect of all this procedural technology was a massive reduction in filesize footprint, and XBLA had evolved as a platform so we thought hang on we can do this as a download title without sacrificing scope or quality.
The World behind Hydrophobia
When it comes to plot details, no developer wants to tip their cards too early. Such was case with Hydrophobia developer Rob Hewson. He did however share with us the detailed back story that has gone into Hydrophobia and believe it or not, its based around an economist
The game is set in the near future when the world has become massively overpopulated and there are not enough resources to go around (in line with real life UN projections). This results in conflict and famine around the world, and in this climate two opposing political viewpoints have emerged, Progressive and Malthusian.
The Queen of the World is a colossal super ship built by the Five Founding Fathers, mega corporations at the Progressive end of the spectrum who want to research scientific and technological solutions to increase resources and feed the world.
The city sized ship is also a haven to the wealthy elite who live in exile from the worlds problems. Malthusians meanwhile follow the theories of Thomas Malthus, who wrote in 1798 that population will allows expand beyond the capacity of resources, so increases resources just makes the problem worse in the long run. They want to control the population, but at the extreme end of that spectrum you have the Neo Malthusians, fanatics who want to bring about global genocide and return the population to sustainable ½ billion worthy souls following the gospel of Malthus.
She just wants to survive
It seems now in days, any time a game features a female protagonist; developers must brace themselves for the question of why they choose the route they did. Rob Hewson felt his team succeeded in creating a real, human being.
We wanted to get away from the beautiful but deadly stereotype which seems to dominate female game characters. Kate takes a lot of inspiration from Ripley in the first Alien movie for example. She is not an all action heroine, she doesnt want to save the day; she just wants to survive. She is flawed and vulnerable, but ultimately she will have to face her demons and grow as a character as she realises that surviving means taking a stand and fighting.
Cryptic Thanks
Wed like to offer a big thanks to the entire team at Dark Energy Digital, specifically Rob Hewson for taking the time to chat with us about Hydrophobia. When asked Rob if there was any last thing hed like to share with our readers he gave us the following message which we have yet to be able to decipher. Maybe you will have better luck.
We love to hear from players who want to discuss the game and technology with us, so anybody who finds there [sic] way to through the security protocols at www.queenatsea.com can get in touch with us directly
Odrion said:How is Zombie Apocalypse? Worth the $5?
cjelly said:FINALLY A RELEASE DATE AND PRICE FOR THINGS ON WHEELS!!!!
Jonnyram said:Metal Slug XX is coming out on May 19th for 1200 pts.
WTF is with everything being 1200 pts now!?
Jonnyram said:Metal Slug XX is coming out on May 19th for 1200 pts.
WTF is with everything being 1200 pts now!?
RayStorm is tricky. There are only 740 unique tags on the Arcade Overall leaderboard, but the regular arcade mode doesn't put your scores onto that, you need to play the specific Ranking Mode for posting scores online.Rlan said:To anyone who bought either Zeno Clash or RayStorm HD -- Could you please check the Leaderboards and tell me what the total amount of players are? I'm currently unable to test either as Need US account to buy Raystorm, and 1.5GB is hard to download on 56k![]()
Rlan said:To anyone who bought either Zeno Clash or RayStorm HD -- Could you please check the Leaderboards and tell me what the total amount of players are? I'm currently unable to test either as Need US account to buy Raystorm, and 1.5GB is hard to download on 56k![]()
Kafel said:Stop doing your shitty charts please, they're insults to your intelligence.
Kafel said:Stop doing your shitty charts please, they're insults to your intelligence.
To be honest though, they are pretty pointless, though I wouldn't say so in those words.Stumpokapow said:wow, that's pretty rude.