Official Xbox Live Arcade Thread

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XBLA in Japan is a fucking joke. No release last week and no release this week. Triggerheart Exelica was announced as a 2007 release, but it hasn't come out... as expected. Oh wait, they did release something last week... Boom Boom fucking Rocket. Six months late.
 
is this the first time a non free XBLA game has only been available in North America?


Downloaded on my US account its 150MB just like Shrek & Roll.

but unlike shreak and roll its not as bad, its nowhere near worth 800 points it looks like its a basic gem (underpants) collector platformer in set stages, ment really for multiplayer. I played solo and it was ok running around collecting the underpants, smashing crates and killing jellyfish but it seemed pretty aimless and like I was just going through the motions.

I'm gona wait for N but Spungebob is below average in this kind of platformer from what I played in the demo but maybe its fun multiplayer.

But here comes the LULZ! MS have done it again, the game boots you off live ala SWOS when you load it up :lol :lol :lol
 
odd it happened to me, on temp US and UK account.

hmm...

anyway its deleted now, dont think anyone cares about this game anyway.
 
steverulez said:
PoP Classic, how do you beat the Dark Prince or whatever hes called? :(

haha i struggled for ages with that one, just think about it
remember how he was made
.

or just read above :D
 
Anyone got the Survivor achievement in that game? It's the only one I miss, pretty hard. Not because of the levels in itself, but because of the twitchy combat.
 
I have

Aegis Wing
Alien Hominid HD
Arkadian Warriors
Assault Heroes
Astropop
Band of Bugs
Bankshot Billiards 2
Bejeweled 2
Boom Boom Rocket
Carcassonne
Castlevania : SOTN
Centipede & Millipede
Cloning Clyde
Crystal Quest
Doom
Double Dragon
Eets: Chowdown
Every Extend Extra Extreme
Exit
Feeding Frenzy
Galaga
Gauntlet
Geometry Wars
Hardwood Backgammon
Hardwood Spades
Heavy Weapon
Hexic
Hexic 2
Jetpac Refuelled
Lumines Live!
Marble Blast Ultra
Missile Command
Mutant Storm Empire
Mutant Storm Reloaded
Outpost Kaloki X
Pac-Man C.E.
Pinball FX
Prince of Persia
Puzzle Quest
Roboblitz
Robotron: 2084
Rush'n Attack
Small Arms
Smash TV
Sonic 2
Street Fighter 2
Streets of Rage 2
Switchball
Texas Hold 'em
TMNT Arcade
Totemball
Ultimate Mortal Kombat 3
Uno
Wik : Fable of Souls
Worms
Xevious
Yaris
Zuma




What should i buy next? I wont be getting Gripshift (third time!) until the tearing is fixed and possibly the level editor comes out.
 
gcfan2k5 said:
I have

Aegis Wing
Alien Hominid HD
Arkadian Warriors
Assault Heroes
Astropop
Band of Bugs
Bankshot Billiards 2
Bejeweled 2
Boom Boom Rocket
Carcassonne
Castlevania : SOTN
Centipede & Millipede
Cloning Clyde
Crystal Quest
Doom
Double Dragon
Eets: Chowdown
Every Extend Extra Extreme
Exit
Feeding Frenzy
Galaga
Gauntlet
Geometry Wars
Hardwood Backgammon
Hardwood Spades
Heavy Weapon
Hexic
Hexic 2
Jetpac Refuelled
Lumines Live!
Marble Blast Ultra
Missile Command
Mutant Storm Empire
Mutant Storm Reloaded
Outpost Kaloki X
Pac-Man C.E.
Pinball FX
Prince of Persia
Puzzle Quest
Roboblitz
Robotron: 2084
Rush'n Attack
Small Arms
Smash TV
Sonic 2
Street Fighter 2
Streets of Rage 2
Switchball
Texas Hold 'em
TMNT Arcade
Totemball
Ultimate Mortal Kombat 3
Uno
Wik : Fable of Souls
Worms
Xevious
Yaris
Zuma




What should i buy next? I wont be getting Gripshift (third time!) until the tearing is fixed and possibly the level editor comes out.
Undertow. I can't believe they didn't release Poker Smash today.
 
gcfan2k5 said:
What should i buy next? I wont be getting Gripshift (third time!) until the tearing is fixed and possibly the level editor comes out.

Gyruss? That's the only XBLA title I have (other than the unplugged disc, which I bought when I was, uh, unplugged). It's basically like Galaga crossed with Tempest.

It gets a graphical/audio upgrade, too. And has an acheivment for "Exploring Uranus" is sorta amusing.
 
SapientWolf said:
Undertow. I can't believe they didn't release Poker Smash today.


Is Undertow really worth the $10? It seems like the online aspect is the only really standout feature, and from what i hear next to nobody owns it. Any other reccomendations?
 
I'm fence sitting about Catan. I really enjoyed the demo, but don't want to pull the trigger because I'm afraid there won't be many people online.

What does GAF think about this?
 
gcfan2k5 said:
Is Undertow really worth the $10? It seems like the online aspect is the only really standout feature, and from what i hear next to nobody owns it. Any other reccomendations?
We used to play Soldat (which is really similar) on a monthly basis at the PA forums and it was the most fun I had online in years. So size isn't everything when it comes to a game or online community.

I noticed a severe lack of Puzzle Fighter on that llist but it has some of the same problems as Undertow (awesome multiplayer, tiny community).
 
gcfan2k5 said:
Is Undertow really worth the $10? It seems like the online aspect is the only really standout feature, and from what i hear next to nobody owns it. Any other reccomendations?
If you have no intention of playing it online, then yeah, you might as well buy something else that has a thorough single player component. But if you do want to play it online: you could always host a player match, occupy it with bots (= practice) and wait until people start joining your game (they seamlessly replace the A.I.). That's how I've (surprisingly) met a few people online, though I still only played with up to 8 people at the same time. Undertow also has split-screen support for both the multiplayer and the co-op, and you can log him in as a guest if you're familiar with Halo's MP.

Having said that, someone really needs to make a thread at the Online / Matchup forum Match for this game and try to organize weekly meetings like TF2 360.

P.S.: the developers themselves also seem to be hosting a weekly event.
 
Aaron said:
Castle Crashers has been a 2008 game from the very first time it was announced.

Last time you posted this, I posted this.

I don't know why people are expecting it this year, either, but definitely the early word was that it was coming out in 2007. (But it's been known for ages that it's coming out in '08)

Here's an article from July 2006.
http://www.*************/xbox360/action/castlecrashers/news.html?sid=6154472

"currently slated for release on the Xbox Live Arcade early next year.

Link doesn't work because of Gerstmanngate (love that filter!)
 
SickBoy said:
Link doesn't work because of Gerstmanngate (love that filter!)
It's not an official quote, so I wonder if that's an assumption. I remember the developers themselves saying 2008 when they first showcased it, and the message board groans that followed as a result. Though my memory is as reliable as gameshot's reporting.
 
2DMention said:
I'm fence sitting about Catan. I really enjoyed the demo, but don't want to pull the trigger because I'm afraid there won't be many people online.

What does GAF think about this?

I play almost nightly online with randoms, it's always fun cause the game is so fucking deep and there are so many strategies and ways to win but it's so simple. Gives it bigtime replay and I like it better than Risk and Stratego which are two of my favorite strategy games.
 
Gowans007 said:
is this the first time a non free XBLA game has only been available in North America?
No, Tetris Splash was the first one. Licensing issues with fucking Tetris, really? I'm still annoyed by it! I was really looking forward to a $10 Tetris to chill with. :(

Darunia said:
Anyone got the Survivor achievement in that game? It's the only one I miss, pretty hard. Not because of the levels in itself, but because of the twitchy combat.
I do. I also thought the same of the combat at first, but you really do get the hang of it and then it becomes second nature almost. Couldn't really explain how either. You just kinda "get it" after a while, you know?

I don't even know how many times I had to restart because I wasn't concentrating and kept forgetting about the guilloutines on level 8. It was a lot.

SapientWolf said:
I noticed a severe lack of Puzzle Fighter on that llist but it has some of the same problems as Undertow (awesome multiplayer, tiny community).
Well, yes, PF has a small community but they're much more dedicated and you don't need like 8 people to have fun like in Undertow. If you want some PF multiplayer, you just have to set up a room and go make some tea or something and when you get back you'll have someone waiting...waiting to completely fucking obliterate you with their insane skills, but you'll get to play. :lol
 
Do most older XBLA games still have "decent" communities? Or after a game has been out for a while then the player base slowly disappears? Maybe MS should do something to try and promote older games.

I also wondering if overall sales of XBLA games are increasing now that the Xbox 360 player base is getting to be really large. I wonder if older and newer games are both selling better because of all the new console sales or the vast majority are just going to the newer games. It'd be interesting to see these stats.
 
Synth_floyd said:
I also wondering if overall sales of XBLA games are increasing now that the Xbox 360 player base is getting to be really large. I wonder if older and newer games are both selling better because of all the new console sales or the vast majority are just going to the newer games. It'd be interesting to see these stats.

Sales of most games have been very flat (based on stats gathered using the leaderboard trick). That is to say they have been consistently selling the same number from month to month, excepting launch where sales are higher due to the additional promotion and hardcore picking up the titles day one.

This would imply the increasing number of titles is almost perfectly offset by the increasing user base.

Sales have tapered off slightly across the board though in the last few months. The doubling up of games on per week plus Xbox Classics plus some great retail titles coming through seems to have softened demand for individual titles
 
Mario said:
Sales of most games have been very flat (based on stats gathered using the leaderboard trick). That is to say they have been consistently selling the same number from month to month, excepting launch where sales are higher due to the additional promotion and hardcore picking up the titles day one.

This would imply the increasing number of titles is almost perfectly offset by the increasing user base.
If you're allowed to comment, is Sidhe (or whatever that goofy text under your avatar in the Gripshift splash screen says) pleased with the sales so far on XBLA? How about a year out (assuming sales remain flat)?

Sales have tapered off slightly across the board though in the last few months. The doubling up of games on per week plus Xbox Classics plus some great retail titles coming through seems to have softened demand for individual titles
I would agree; I think Exit, Gripshift, and Switchball are the only XBLA games I've purchased since Halo 3 (about when the Fall Ubergame rush began). I'll probably buy more regularly once I clear through my backlog, but for now I simply have too much to play.
 
No6 said:
If you're allowed to comment, is Sidhe (or whatever that goofy text under your avatar in the Gripshift splash screen says) pleased with the sales so far on XBLA? How about a year out (assuming sales remain flat)?

Well, sales could always be improved, and its a pity Arkadian Warriors seems to be selling better even though its reviewing lower (much easier to get into I imagine). We have had a solid couple of weeks all things considered.

Once we have January sales out of the way we'll have a pretty good idea of what we'll do year to year, so we won't know whether we'll be happy with the long term outlook until the end of next month.
 
I hate to say it but although technically nice looking I wasn't digging the overall gameplay in Gripshift. At first I thought it was a racing game then I discovered I was supposed to play it closer to say Monkeyball but then I asked myself "WTF am I driving a car around a track if its not a racing game?" and it honestly threw me for a loop.

I think one of the things going on with the game is that people (Myself included) snag it thinking its a pure light racer when in reality it is more or less a timed puzzle collectathon type of thing. Wondering if other people may be finding this and that may affect it's sales?

It's not that it is a bad game...But not for me and I seriously don't get the insane hype for it. The demo bored the hell out of me. :(
 
womp said:
I hate to say it but although technically nice looking I wasn't digging the overall gameplay in Gripshift. At first I thought it was a racing game then I discovered I was supposed to play it closer to say Monkeyball but then I asked myself "WTF am I driving a car around a track if its not a racing game?" and it honestly threw me for a loop.

I think one of the things going on with the game is that people (Myself included) snag it thinking its a pure light racer when in reality it is more or less a timed puzzle collectathon type of thing. Wondering if other people may be finding this and that may affect it's sales?

It's not that it is a bad game...But not for me and I seriously don't get the insane hype for it. The demo bored the hell out of me. :(

Well, I wouldn't exactly class the hype as "insane". Merely a few vocal and dedicated fans who really enjoy the game :)

As I have mentioned previously, there are certainly issues with the product positioning and misconception that it is primarily a racing title. If thats how you went into the demo, then I'm not surprised the demo turned you off. We have ideas for how to correct this for a sequel.

Thanks for your feedback.
 
Mario said:
Well, sales could always be improved, and its a pity Arkadian Warriors seems to be selling better even though its reviewing lower (much easier to get into I imagine). We have had a solid couple of weeks all things considered.

Once we have January sales out of the way we'll have a pretty good idea of what we'll do year to year, so we won't know whether we'll be happy with the long term outlook until the end of next month.

Arcadian Warriors has a LOT of dashboard advertising, especially in my region (Canada). I have looked at the sales over the past few months and I would agree that the sales have fallen somewhat, because of all the great retail titles out, but at the same time, it is offset by a growing userbase.
 
xbhaskarx said:
Best games not on that list:

Undertow
Catan
Gripshift

Why Sonic 2 but not 1?

Sonic 1 is an eventual purchase for me, but not really in the mood for it ATM.
Gripshift will be mine once the issues i have with it are fixed (i already own it on PSN and PSP)

Catan is great, but the real question is how easy is it to find a game online?

Ive got 2400 points saved up for the big january XBLA releases :D
 
gcfan2k5 said:
Sonic 1 is an eventual purchase for me, but not really in the mood for it ATM.
Gripshift will be mine once the issues i have with it are fixed (i already own it on PSN and PSP)

Catan is great, but the real question is how easy is it to find a game online?

Ive got 2400 points saved up for the big january XBLA releases :D


I got 4850. I'm gonna take my slooooow sweet time about it too. It has to be Puzzle Quest quality before I buy, though.

I'm not really happy with what they have been putting out so far. They don't port the right kind of stuff (no atari era stuff please) and alot of the original stuff is flawed. Seems like we only get 2-3 good XBLA games a year.

Omega 5 is what I'm waiting for the most though.

Anyone got a 2008 release list?
 
Dr. Kitty Muffins said:
I got 4850. I'm gonna take my slooooow sweet time about it too. It has to be Puzzle Quest quality before I buy, though.

I'm not really happy with what they have been putting out so far. They don't port the right kind of stuff (no atari era stuff please) and alot of the original stuff is flawed. Seems like we only get 2-3 good XBLA games a year.

Omega 5 is what I'm waiting for the most though.

Anyone got a 2008 release list?

Id have a hell of alot more poiints but RockBand has had ALOT of DLC since Nov 20th lol.
 
Mario said:
...its a pity Arkadian Warriors seems to be selling better even though its reviewing lower (much easier to get into I imagine).

That (easier to get into) may be part of it, but there are plenty of reasons for Arkadian to sell better than Gripshift. It's XBLA exclusive, as opposed to a game that has been out for PSP for 2 years and PS3 for 1 year. A lot of people are desperate for RPGs, and they'll even settle for something mediocre if that's the only option.

(I bought Gripshift and not Arkadian Warriors)
 
xbhaskarx said:
That (easier to get into) may be part of it, but there are plenty of reasons for Arkadian to sell better than Gripshift. It's XBLA exclusive, as opposed to a game that has been out for PSP for 2 years and PS3 for 1 year. A lot of people are desperate for RPGs, and they'll even settle for something mediocre if that's the only option.

(I bought Gripshift and not Arkadian Warriors)


Yea, the official thread, while an anecdotal microcosm at best, there were many people who bought the game solely on the basis of needing that dungeon crawler fix.
 
I bought SWOS a few days ago because I thought it was fun. I never played the original, never even set hands on an Amiga. I played it for about 5 hours off and on yesterday and scored 4 goals combined, never winning a game. I just want to say, AHHHHH!! SWOS is motherfucking hard!
 
Mario said:
Sales of most games have been very flat (based on stats gathered using the leaderboard trick).

Leaderborad trick? I hope you're not doing what I think you're doing. I have two scores on GWars thanks to my second account. I've only bought the game once. Leaderboards don't give a great indication of sales.
 
Bearillusion said:
Leaderborad trick? I hope you're not doing what I think you're doing. I have two scores on GWars thanks to my second account. I've only bought the game once. Leaderboards don't give a great indication of sales.

There's another method that joaomgcd came up with that looks at Achievements earned for the title, and that at least one achievement must be earned on the game for it to be counted as a sale. It could be inaccurate because someone could have bought the game and not get 1 achievement for it, but it seems more accurate than the leaderboard method. That said, I would agree with his assessment.
 
Mario said:
Well, sales could always be improved, and its a pity Arkadian Warriors seems to be selling better even though its reviewing lower (much easier to get into I imagine). We have had a solid couple of weeks all things considered.

Once we have January sales out of the way we'll have a pretty good idea of what we'll do year to year, so we won't know whether we'll be happy with the long term outlook until the end of next month.

Out of a matter of interest, how do you feel XBLA sales are performing in comparison to PSN sales at the beginning of this year?
 
MicVlaD said:
There's your problem. XBLA demo's usually aren't all that good.

Lets put it this way, it didn't exactly make me want to drop 800 points into the full version to find out. Doesn't excuse the fact whether XBLA demos are good or not, I didn't like what I played and wasn't funding the money to see otherwise.

Hell, I'm happy there is a demo period.
 
gcfan2k5 said:
Catan is great, but the real question is how easy is it to find a game online?

Pretty easy. My wife still plays a lot and never has a problem finding opponents. Now finding opponents who don't quit in the middle of a game because they're getting their brains beat in? A little tougher.
 
Bearillusion said:
Leaderborad trick? I hope you're not doing what I think you're doing. I have two scores on GWars thanks to my second account. I've only bought the game once. Leaderboards don't give a great indication of sales.

I realise there is the potential for leaderboard double ups (or more) on a single purchase. However, I doubt it inflates the figures by more than 10% over actual sales, and for the trend analysis I'm doing the level of accuracy is fine anyway.

Its about the closest thing people outside of Microsoft have to actual XBLA stats, and a number of publishers are using the trick too.


pswii60 said:
Out of a matter of interest, how do you feel XBLA sales are performing in comparison to PSN sales at the beginning of this year?

Of GripShift? It did well on PS3 at launch given the limited competition on the platform (on PSN and at retail). However, I'm expecting the XBLA version to do 3 to 4 times the volume of the PSN version lifetime.
 
womp said:
I hate to say it but although technically nice looking I wasn't digging the overall gameplay in Gripshift. At first I thought it was a racing game then I discovered I was supposed to play it closer to say Monkeyball but then I asked myself "WTF am I driving a car around a track if its not a racing game?" and it honestly threw me for a loop.

I think one of the things going on with the game is that people (Myself included) snag it thinking its a pure light racer when in reality it is more or less a timed puzzle collectathon type of thing. Wondering if other people may be finding this and that may affect it's sales?

It's not that it is a bad game...But not for me and I seriously don't get the insane hype for it. The demo bored the hell out of me. :(

I know this is an "old" message, but yeah, same feelings as the above poster. Didn't do it for me AT ALL...
 
drizzle said:
I know this is an "old" message, but yeah, same feelings as the above poster. Didn't do it for me AT ALL...
The first thing I tell people when I suggest playing gripshift is to ignore the racing / deathmatch modes and see if they like the challenge mode. It's not a particularly good racing game, but it's an absolutely fantastic puzzle game.
 
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