Ok, I either die to the first wave or the fifth wave. No in-between.
If I make it to the fifth wave, I can't shoot the anti-T'lan laser at them to clear them out. The stealth is hard to see in all the white (with my old TV contrast as well) and basically gets a free kill on me.
If I boost, I eat attacks, thereby eating up boosts' time by slowly getting up.
Fuck this game. It may have been "ahead of it's time" in regards to doing a first-person movie gimmick thing, but the combat is terrible. The lock-on screws you over when you're trying to melee smack enemies and/or get away and blocking does absolutely nothing since it'll eat into your energy AND HP in small quantities when you're facing more than 2 enemies.
If you're facing 1-2 enemies, the game is fine. But 3+ it starts to show how awful the combat is. It doesn't help that now and then I'll try to "Slider-Uppercut" and have the game recognize me wanting to launch a projectile because somehow the game won't recognize my Left Trigger and/or assumes me holding forward to get into position a second before counts as wanting to slide. Ugh.
Hang in there buddy. The gauntlet is by far the hardest part of the game, but it's necessary to complete your training. Trust me, the feeling of accomplishment you get from finishing Breakdown is unrivaled. Line up the enemies for jump-kicks and don't forget that you can slow-time and break necks. Those two moves alone should get you 85% the way there. Otherwise, take out the ranged units quickly/avoid them altogether and don't fight more than one of the big guys at once.
The controls/combat aren't "terrible," but they are a bit clunky. You have to recognize that first person fighting is a complete rarity, and it's being bound to a controller. There's no established tried-and-true system with which to reference. Honestly, this would make for the perfect VR game, and I'm hoping it's one of the first games to be backwards compatible. I'll pick up an Xbox One X just to play this game in HD.