Beezy said:I'd get a PS2 just for this game. It's like a mix between Wind Waker and Viewtiful Joe.
I have the same quibbles, judging from the videos they've released the graphics engine is nothing spectacular and in a lot of places a bit rudimentary. I'm assuming that this is the Viewtiful Joe engine since it shares a few similarities with the rendering on both textures and cell shading and plus the engine is quite capable of doing a 3D environment at a decent clip so I wouldn't imagine them creating a new one on such a short budget.kaching said:Certainly, its an admirable approach to take, but I haven't been totally impressed by the execution. The biggest things are the blurriness of the watercolor effect in many places and the too regular paper texture cast across everything, that looks like something generated from a Photoshop filter that took 2 minutes of fiddling with settings.
You know the usual squabble, bottom line versus experimentation and expressionism.MrparisSM said:Same here. Why don't Devs experiment on Xbox like this?
OG_Original Gamer said:The art in this game, should be framed and mounted on a wall.
kaching said:Certainly, its an admirable approach to take, but I haven't been totally impressed by the execution. The biggest things are the blurriness of the watercolor effect in many places and the too regular paper texture cast across everything, that looks like something generated from a Photoshop filter that took 2 minutes of fiddling with settings.
MrparisSM said:Same here. Why don't Devs experiment on Xbox like this?
Because of the people who own Xboxes.MrparisSM said:Same here. Why don't Devs experiment on Xbox like this?
Plus there's more competition on PS2. You have to differenciate your game from the rest.cybamerc said:Because of the people who own Xboxes.