The whole quote is even bettersp0rsk said:i like this quote
"Sakaguchi commented that modern games let bystanders get as excited as the player."
this is indeed a bad thing imo.
The Abominable Snowman said:The whole quote is even better
"One thing that gamers shouldn't expect from Sakaguchi are games that play like watching a movie, which is exactly what he criticized about recent console offerings. Sakaguchi commented that modern games let bystanders get as excited as the player. But considering they're interactive, Sakaguchi believes that games are really supposed to be something that only the person who's playing should be able to completely understand and enjoy, which is what he expects his games on the next-gen Xbox to be like." :rock
Bebpo said:So basically a game with low production values, that's text-only, and is an SRPG.
Meier said:I personally find a game more impressive if it can get those watching it to be just as engrossed as those playing. I view it as a mark of quality.
TTP said:Indeed. Games like RE4 and MGS3 all have that effect on bystanders
Wyzdom said:This means better games imo. You should be EXTREMELY glad there's still game designers (or whatever this guy job is exactly) that are having statements like this one.
Drinky Crow said:How are they a good thing? Rent a fucking anime instead.
Drinky Crow said:How are they a good thing? Rent a fucking anime instead.
They're doubly insulting because they're all poorly written and terribly choreographed, to boot. Most of 'em just prey on the anime fetishism of the average gaming geek.
Bebpo said:It depends on the genre.
Really, Sakaguchi is making an rpg.
rpgs that are enjoyable to the audience = story/adventure rpgs.
rpgs that are only enjoyable to the player = dungeon-crawler, stat-based rpgs.
who says low production value? Just because you don't have large amounts of CG for a gameBebpo said:So basically a game with low production values, that's text-only, and is an SRPG.
sp0rsk said:Games can have storylines, thats fine, every game needs some sort of context. But the games should be gameplay first story second ALWAYS. ESPECIALLY rpgs.
One thing that gamers shouldn't expect from Sakaguchi are games that play like watching a movie, which is exactly what he criticized about recent console offerings
RPGs should always be story first, gameplay second. A poor script will always give you a bad RPG, but a great script with slightly flawed gameplay can still equal a great RPG, e.g. Final Fantasy games, et al.
So here's how it is, until Sakaguchi proves that he's not full of shit and actually worth something of value, Sakaguchi can stfu, and people on GAF defending him can stfu too? Deal?
Pellham said:However as Richard Garriott-ish as he is, he has way more potential to make a stellar game than Yoshinori "I should be making movies" Kitase.
Pellham said:Bebpo, i'm not sure, but I think you're insinuating that the trend of RPGs towards becoming more like interactice anime than role playing character/party development adventures is a good thing.
"One thing that gamers shouldn't expect from Sakaguchi are games that play like watching a movie, which is exactly what he criticized about recent console offerings. Sakaguchi commented that modern games let bystanders get as excited as the player. But considering they're interactive, Sakaguchi believes that games are really supposed to be something that only the person who's playing should be able to completely understand and enjoy, which is what he expects his games on the next-gen Xbox to be like."
Ghost said:Sounds like he's making turn based games to me, which should come as no great supprised as it's an RPG.
Tbh Im not a big fan of games where i have to be alone to play them (If they arent enjoyable to watch then i feel bad for people who have to sit there with me). Not a big fan of turn based jap RPGs either so i think i'll try and avoid the hype train for Sakaguchi's 360 games.
Lazy8s said:Microsoft's focus on strong audio capabilities for its Xbox platform expectedly drew the attention of designers like Mizuguchi. Maybe they can convince Kenji Eno to come back for it, too.
Sakaguchi commented that modern games let bystanders get as excited as the player. But considering they're interactive, Sakaguchi believes that games are really supposed to be something that only the person who's playing should be able to completely understand and enjoy, which is what he expects his games on the next-gen Xbox to be like.
Monk said:That is completely wrong imo. There were games on the SNES and before that were like this. Prince of persia comes to mind. I had a friend that refused to play it but loved watching it. But as the player, it rocks on many more levels.
I think the next step if any is to make those bystanders not be satisfied with just watching the game, but rather want to try the game and have the ease of the NES and Atari 2600 controller to get into. This is what I want the Revolution to be like, have the awesome gameplay but look at the controller of the guy playing it and think "hey I can do that!".
Bebpo said:Hopefully what we've learned from this thread is that Sakaguchi is a fancy talker but he hasn't done much in years besides making a movie that bombed and drinking a lot of lemon teas on a beach in hawaii. He may very well make the greatest rpg ever and shake the entire gaming world at its foundations, but he could also be senile and make a game about crossing streets that combined frogger with a dungeon crawler.
In terms of the next-gen Xbox hardware, Mizuguchi commented that he sees the machine's high-resolution and HDTV support as its main appeal, since it allows for more-detailed graphics.
Naw... that's his DS game.Bebpo said:So basically a game with low production values, that's text-only, and is an SRPG.
FortNinety said:I miss Eno.![]()