DCharlie said:the thing i REALLY don't get about Atomiswave is that it was designed as a low cost low power solution.
The thing is - Naomi 2 sells for less to retailers.
Um... so.... given that Naomi 2 is >>>>>>>>>>>>>> Atomiswave, how about using the more powerful hardware?
I guess the problem with arcade games themselves (carts/b-boards/soft in Atomis/Naomi's case) is that their value is based on the amount of coin they would be expected to return.
Erm, actually there were plenty of reports to the contrary. In fact Sega's teams not wanting to use Atomiswave was one of the main factors fueling rumors of staff resignations around the Sammy merger. According to people in the know, no one on the creative side of Sega is happy with being shackled to Atomiswave...Lazy8s said:SEGA has always wanted to be back working with their own proprietary platforms ever since their change into a third party forced them to shift, so including Atomiswave, basically their own hardware, development in their plans too was never a problem.
People resign for real reasons like operational turmoil, job insecurity, and personnel conflicts, not for being focused to develop on a slightly older platform (for which they'd still be developing assuming DC had lasted a normal console cycle and for which they still felt had performance headroom) over marginally more powerful machines, especially in Japan's worrysome economy. If console performance was a driving factor, there would have been resignations when the PS2 was focused on over the Xbox. SEGA designers most preferred the huge leaps their new generation hardware provided them throughout the years, but it's really just been about pushing hardware designed by their company and with input taken from they themselves and about keeping it competitive.Erm, actually there were plenty of reports to the contrary. In fact Sega's teams not wanting to use Atomiswave was one of the main factors fueling rumors of staff resignations around the Sammy merger. According to people in the know, no one on the creative side of Sega is happy with being shackled to Atomiswave...
Lazy8s said:Atomiswave manufacturing expense is less mainly because the board is laid out more cost effectively than Naomi.
Lazy, I agree with all that but at the same time Sega's teams were definitely ot happy with the move to Atomiswave. It might be a familar switch but it wasn't a desired one. And it's much less than a marginal difference between Atomiswave and Tri-Force/Chihiro. Atomiswave is essentially a PCB based Dreamcast, while TF/Chihiro are a RAM doubled GC/XBox with a range of media connections (PCB. GD-ROM, etc)... it's like fifth as capable.Lazy8s said:People resign for real reasons like operational turmoil, job insecurity, and personnel conflicts, not for being focused to develop on a slightly older platform (for which they'd still be developing assuming DC had lasted a normal console cycle and for which they still felt had performance headroom) over marginally more powerful machines, especially in Japan's worrysome economy. If console performance was a driving factor, there would have been resignations when the PS2 was focused on over the Xbox. SEGA designers most preferred the huge leaps their new generation hardware provided them throughout the years, but it's really just been about pushing hardware designed by their company and with input taken from they themselves and about keeping it competitive.