Once-hyped games that are now completely forgotten

Is that the real boxart? Seems like it was done on Photoshop by some amateur.
It's a digital only title ;)

I don't think that CD is a game for this thread, not what the OP intended. There wasn't that much hype for it and the game is still being supported by the dev.
 
He certainly has some story... The company he co-founded was bought for 400m this year

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Holy crap haha that is some story indeed
 
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Since SoF2 is one the best shooters ever, this one had me hyped so bad. Finally a sequel!
Wow, did it turn out to be the shittiest shit ever. So sad.
 
I feel like I read six or seven prerelease hype articles in PC Gamer about this and then the next thing I heard about it was it was shutting down.

Every single one of those articles explained how "tabula rasa" means "clean sheet" because this game is a clean sheet to MMOs because it's so innovative.
 
I havent seen Starhawk mentioned so Starhawk. I remember it got a good amount of hype especially since Warhawk was popular among ps3 owners and was praised left and right. I bought Starhawk when it first came out. Played it for a month or so. Completely forgot about it. The game was not as fun as i thought it would be. And no one talks about it.
 
I've got all of you beat.

Global Operations.

Was supposed to dethrone Counter Strike and had decent magazine coverage.

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Good choice. I recall this being one of those moments where the games industry was rushing to catch up to the trends, and pushing out stuff like this to try and get the millions of people flocking to Counter-Strike as it was becoming a viral phenomenon. The games press was hyping it as the CS killer of course, because it came from their traditional PR contacts and game industry and wasn't some 'weird mod thing' that exploded in popularity entirely without their help.
 
I havent seen Starhawk mentioned so Starhawk. I remember it got a good amount of hype especially since Warhawk was popular among ps3 owners and was praised left and right. I bought Starhawk when it first came out. Played it for a month or so. Completely forgot about it. The game was not as fun as i thought it would be. And no one talks about it.

It was discounted pretty soon too and still no one bought it, and I wasn't even tempted. Just not interested.
 
A few MMORPG games that had an abundance of hype and typically fell flat after the first 30 days free before paid subscriptions kick in.

The Secret World
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Age Of Conan
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Warhammer Online
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Holy shit at people still suggesting Titanfall and Watch Dogs as legitimate choices on page 15... They can't be for real, right?

I often wonder how much different Titanfall's perception would be if it wasn't XB1 exclusive on next Gen. Or just timed exclusive. I know there are legitimate issues with the game, and its content could have been better, but man some of these post histories ... Hard to ignore the drive bys. I wonder how TF2 will be received (strong sales and definite sequels should automatically disqualify a game, right?)...

The sheer amount of mentions for both games is what irony is all about. And I think the definition of "forgotten" should be in the OP.

I know anecdotal doesn't = proof, but everyone I know who was playing TF at launch has stopped. PC. It sure feels like it's been forgotten, especially as matchmaking can take ages to put a decent game together.

It doesn't quite fit as well as Brink, for example, but it certainly has lost enough attention from the massive hype it built up with to be mentioned.
 
O.D.T. on PSX was insanely hyped on Spanish magazines and when it came out I barely remember the game in store shelves.
 
You reminded me about Enter the Matrix, does that count too? There was a lot of hype for that game, and when people realised you couldn't play as Neo and it was pretty buggy, it died pretty quickly, at least in my friendship circle. Not sure how it was received / remembered outside of that though.

Not only was the game forgotten, it seems like the entire Matrix Franchise was forgotten as well. Series started off with the potential to be the Star Wars of our generation and then it just completely disappeared from the cultural zeitgeist following the failure of the two sequels.

Edit:

My own contribution. I feel like a lot of people are posting games that were hyped that failed to deliver so I'll post games that were hyped, delivered in terms of quality but not sales or word of mouth buzz.

Vectorman - Was supposed to be the Donkey Kong Country for the Genesis but was released near the end of the 16 bit era when everybody was more interested in shiny 3D toys. Did well enough to see a sequel at least.

The Earthworm Jim Franchise - This is one of my favourite 16 bit platformers ever. I think the game delivered on its hype, however it's kind of unfairly forgotten because it was one of those great 16 bit games that never made the smooth transition to 32 bit.

Weaponlord - The last GamePro issue I ever bought before deciding that GamePro was too kid centric for me, featured this game on it's cover (October 1994 issue I believe). I think the timing of the game was really bad. Was scheduled for a 1995 release, the same year as the 32 bit era started and everybody wanted 3D graphics. I've never actually played the game myself, I just forgot about it.

The Quake Killers - Back in I wanna say 1997-98, if you were making a 3D FPS, you were immediately compared to Quake. FPS were dubbed Quake killers. Of the ones that people were hyping up, only Unreal and Half Life really delivered in quality and sales. Literally every other game from that era was run over by them or imploded by the development. Slave Zero, SiN, Duke Nukem Forever, Prey etc.
 
Another I'll suggest is Hellgate: London.

I actually had to look this name up to suggest it. "What was the name of that game that had all the magazine ads of people who look like they were beaten up and they all said they were going to London?" Closed in 2009 - I guess they missed the whole "go free-to-play" phenomenon.
 
I'd agree that saying Watch Dogs is silly because there is no expectation for it to have "legs" as it isn't a multiplayer focused experience and of course it sold well. Titanfall on the otherhand is literally only a Multiplayer focused experience and received more hype than anything in recent memory. It has without a doubt crashed on the PC and substantially dropped (but still playable) on the Xbox.

You are talking out of your ass. You have no idea what the Titanfall numbers are on XB1.

The PC version was unsurprisingly not that popular. No one who pays attention to this industry should have expected it to do well there. The only multiplayer games that are truly successful these days on PC are PC centric. They aimed at a specific audience. Ever notice how COD also doesn't do well on PC?

Just as it was before the launch of Titanfall, we've got a bunch of people here trying to write their own narrative around this game because it wasn't coming to the PS4. Before launch it was all about "manufactured hype", whatever that means, and after launch it was all about "lol no one cares anymore", with the people saying that conveniently ignoring the cyclical cycle almost all games have amongst the hardcore. Most games aren't being wildly discussed a month after launch, and there is still a very active community thread for Titanfall.

Just stop. Titanfall was a new IP that launched early in a console cycle, with a 4 million user base. With those things considered, it sold very well. It's continued to sell too. It's been on the NPD chart repeatedly. Any claims that it's this forgotten game just months after launching is a fake narrative being created be people trying to write their own story. It could just as easily be argued Infamous, which launched at nearly the same time is forgotten, which it is, but people aren't bothering to even say that, because people don't care. Titanfall will end up on more Top 10 lists this year than Infamous, and then we can hear the cries of media bias. It never ends with this game.
 
Duke Nukem Forever, 15 years of hype and development and we get a log of shit in a DVD (or Blu-ray) case.

I don't think Duke Nukem Forever will ever be forgotten. It became such a running joke of itself during it's 38 year long development that it'll become a gaming urban legend ala ET.
 
I don't think Duke Nukem Forever will ever be forgotten. It became such a running joke of itself during it's 38 year long development that it'll become a gaming urban legend ala ET.

True, I think it's a case of people wanting to forget about the whole thing really rather than it falling out of collective memory due to time.
 
I admit it, I got caught up in some hype for that game. I think GAF was too skeptical for that at the time, but there was good buzz around YouTube and other places when the trailer was first released. I played through it, still own it. I equate it to the Star Wars: Episode I of video games. I do a pretty good job of forgetting I have it in the back corner of a closet in the basement, and since it hasn't been mentioned* yet, looks like everyone else has as well.

*I did a thread search, then noticed all of the cover art replies.
 
Defiance seemed pretty hyped considering its tie in with a show and both the show and the game seemed to fall flat
 
It runs like shit on consoles. The SP is pretty generic.

I actually ended up with cheap (nearly free) copies for 360 and PS3. Only played a significant amount on 360 but I dont remember any horrible performance issues on either platform, even in co-op. I'll have to fire it up sometime and double-check, but my memory of the game is it was really fun in co-op if playing with a team-mate who knows how to coordinate.
 
I actually had to look this name up to suggest it. "What was the name of that game that had all the magazine ads of people who look like they were beaten up and they all said they were going to London?" Closed in 2009 - I guess they missed the whole "go free-to-play" phenomenon.

I think it copied Diablo's whole single player character/multiplayer character and ladder system, it couldn't really have gone F2P with what it was. Not saying it was a bad idea to copy Diablo, Diablo games sell really well. The copies usually don't.

Edit: figured I'd find my 2007 PC Gamer magazines to see what they were hyping... random 2007 issue, Neverwinter Nights 2 has full-page ads and a preview and everything. No one ever talks about that game but it got a bunch of expansions and the series got an MMO so I dont suppose it qualifies? I haven't thought about it since then...
 
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This one was somewhat hyped. Big budget, big names attached, some TV ads from what I remember, but it really didn't seem to make much of an impact. Not really surprising since it was a cinematic platformer that came out several years after the zenith of that genre.

Good choice actually. Was a good game as well. Now people only bring it up because of the death scenes in the game.
 
Rockstar's F-Team?

The main character of that game was so stupid looking and his stupid face was plastered over every game magazine.

More like the Z-Team, gave the interns and the janitors a shot, they had so much money they just let it rock

Damn, that game was boring
 
City of Heroes.

Hype. Hype x 2. Hype x 3. Launch. I am disappoint. ED. I am disappoint x 2. City of Villains hype. City of Villains launch. I am disapoint x 3. CoH community continue to whine and act entitled. Cryptic sell CoH franchise. Cryptic create superior superhero MMORPG. CoH shuttered. CoH community continue to whine and act entitled x 50. Fin.
 
Remember that State of Emergency game

WTF was that lmao

I bought that game. Day 1. On hype. Yes, I'm admitting that.

It's probably the main reason I've rarely done that since. I played that game for an hour and never touched it again. One of the few or only games where I've done that.

anarchy reigns.

Where was this hyped? That one thread on Neogaf where the same 50 posters talked about what a great deal it was getting a game 2 years late for $30?
 
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