One month from today: BioShock Infinite

Played a bit with the original colors but yup, Mamimi rocks.

Never knows best bro

That show was, is and will forever be the ultimate music video for one of the best bands ever.

I used to have that very scene animated, smoke and all, as my cell phone's wallpaper.

got a new phone and no GIFs for wallpapers sucks...
 
It's gone up by 15-17% in the past 24 hours I think, and it's 2nd place on Steam. Looks a lot better than last week.
that's salsa doing his work

That show was, is and will forever be the ultimate music video for one of the best bands ever.
couldn't have said it better myself.

the soundtrack's on constant rotation while I work, it's just so cool. should see about importing one of their cds or something.
 
Very beginning of the game feels pretty good. You get this ability to turn things in your favor. It makes an enemy fight for you or makes vending machines give you something for free. Game feels pretty good. Can't wait to play more.
 
Hopefully there is a spike near the end.

I REALLY want XCOM.

It's gone up by 15-17% in the past 24 hours I think, and it's 2nd place on Steam. Looks a lot better than last week.

Please don't jinx it. For the love of Rapture!

I feel like a broken record.

We are operating on the theory that Valve controls the unlocks.

No game has ever failed to unlock.
It would be detrimental to the entire business model if one game ever failed.

Don't worry. XCOM will be unlocked.

For example. The sales for Defiance are going down, game isn't even in the top 50 sellers for Steam.
Yet its pre order tier bar is going up at an increased rate.
Its gone up 10% in the last couple of days, but the amount of sales have decreased.
 
I think they changed it since then.

bioshock-infinite-skyline-bank-fight-800x600.jpg


This makes more sense.

If you would look up... Would you see Booker's hand/skyhook on the rail? Please say yes.
 
That pre-order bar has climbed quite a bit since I pre-ordered yesterday.

I started the ball rolling. You're welcome GAF.

:P

I can't wait till this is released. Xcom is just the icing on the cake. I already own the game.
 
I feel like a broken record.

We are operating on the theory that Valve controls the unlocks.

No game has ever failed to unlock.
It would be detrimental to the entire business model if one game ever failed.

Don't worry. XCOM will be unlocked.

For example. The sales for Defiance are going down, game isn't even in the top 50 sellers for Steam.
Yet its pre order tier bar is going up at an increased rate.
Its gone up 10% in the last couple of days, but the amount of sales have decreased.

I said this earlier in the thread but if I remember right, I don't think Painkiller HD unlocked all 3 tiers.
 
There was a segment on Bioshock Infinite on Playstation Access this week. Interview with Ken Levine, Drew Holmes and Shawn Robertson.

Looks like most of the footage was from the the city in the sky trailer, except for the bit at the very end of the interview which I cant quite pinpoint. Can anyone remember if we've seen it before?

http://www.youtube.com/watch?v=PzxneCyQ_sY

Interview segment starts at 7:46.
 
There was a segment on Bioshock Infinite on Playstation Access this week. Interview with Ken Levine, Drew Holmes and Shawn Robertson.

Looks like most of the footage was from the the city in the sky trailer, except for the bit at the very end of the interview which I cant quite pinpoint. Can anyone remember if we've seen it before?

http://www.youtube.com/watch?v=PzxneCyQ_sY

Interview segment starts at 7:46.

What timestamp is the scene you think we haven't seen before? because i watched it a few minutes before and haven't seen anything unseen.
 
Bioshock Infinite Creators Threw Away 'Five Games Worth' Of Design

Bioshock Infinite has been more than five years in the making - and in that time its art designers 'threw away' more than five games' worth of content.

In an exclusive interview with Play magazine, Sinclair says the jaw-dropping sky city of Columbia that will feature in 2K's upcoming Bioshock sequel has been the result of years of painstaking research and design - with much of the content being thrown away in the end.

He told Play: "We hired an expert on Art Nouveau, took field trips to historical locations, and brushed out five games' worth of geometry...and then we threw it all away.

"The one constant in our creative direction, that rings true for everything Columbia today, would be the juxtaposition of the optimism in the world at that time spoiled by the blood of revolution."

The game's world, though, also takes inspiration from the unlikeliest of places - World Of Warcraft's Azeroth.

Sinclair added: "I really wanted to, once and for all, achieve that feeling I had exploring Azeroth for the first time. Those moments where you wander out from Stormwind Castle through lush farmlands, into a haunted forest, and eventually arrive in Stranglethorn Vale. I think we nailed it, or at least got close to achieving this goal with Infinite."

Damn.
 
Most of the cut content will probably find it's way into dlc. I mean, this game never really struck me as the season pass type. Reclaim, Reuse, Recycle

I dont think so. One of the recent interviews Sn4ke posted had Levine saying that the majority of the content scrapped like weapons, enemies etc will be able to be seen in the art book that gets released. They scrap the ideas that they as a team feel dont fit the universe obviously. Theres no reason for them to go sifting through what they threw away knowing how much perfection that team bleeds. What they tossed clearly wasnt good enough to them or a good fit in the universe. I doubt it will ever show up in DLC or a Directors Cut.
 
I dont think so. One of the recent interviews Sn4ke posted had Levine saying that the majority of the content scrapped like weapons, enemies etc will be able to be seen in the art book that gets released.

Why can't they be in both?

Edit: if it's just art assests I take it back. Of course a lot of design work gets canned.
 
This whole "we threw away 5 games worth of content" has been blown way out of proportion. It's not like they had dozens of fully playable levels and scrapped them.
Creating something like colombia involves a lot of trial and error, of course they had to redesign it a ton of times before it felt right, which means throwing away lots of art and assets. Same goes for the characters, they had a ton of iterations before settling with the final design for the songbird for example.
And people seem to think the development cycle was abnormaly long but it was even longer for the first bioshock. God only knows how long it took to come up with rapture's final design and how much work was thrown away in the process.

Ken Levine sticks to his guns and that's what makes him great. The game wouldn't be the same without Elizabeth, I'm glad he didn't give in to the pressure to cut her from the game. Getting it right was hell and prolonged the development but if it's a great idea the director has to fight for it.
 
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