I'm just running my normal team for the FN. Don't think you need to use any of the boosted units, though 2 are on my normal team by default. Would kill for a double stam option.
Man, Laboon shows up way too often for me...
This being the first FN where I'm actually farming for legend books that I have, I can now see where all the pain comes from. This is pretty nasty. Doesn't help that skilling up Corazon isn't really all that important and I don't need anything else from the FN.
I'm also kinda thinking of starting to sell useless FN units for Ray points. But I can't quite push myself to do it yet.
But he's SOOO cute. <3
Don't need to use any of the boosted units but it helps it go fast thats for sure.
TS Luffyx2
Coliseum Apoo (his special can be ready stage 1 if you have sockets lol)
Ivankov
SW Franky
Any Brook
Everything is boosted besides Luffy. Can kill Brook first turn with the one INT orb you get on Ivankov. Specials on the last stage. Stupid easy. I kind of enjoy 'restrictions' like this. Hope to see more.
Don't need to use any of the boosted units but it helps it go fast thats for sure.
TS Luffyx2
Coliseum Apoo (his special can be ready stage 1 if you have sockets lol)
Ivankov
SW Franky
Any Brook
Everything is boosted besides Luffy. Can kill Brook first turn with the one INT orb you get on Ivankov. Specials on the last stage. Stupid easy. I kind of enjoy 'restrictions' like this. Hope to see more.
400+ stamina and not even a beli bag...
so, how about dat new RR Rayleigh?
Rayleigh: 5*, Slasher / Cerebral (QCK)
Captain Ability: Boosts ATK of QCK units by 2.5x and HP by 1.2x, boosts ATK by 3x after hitting 4 Perfects in a row
Special: Swaps all orbs (including [Block] orbs) into QCK
Crewmate Ability: DEX, STR and INT orbs are counted as matching for him
Eh, he's alright. I don't think QCK units have ever been hurting for orb conversion. The block conversion is nice but pretty situational. That being said, his special is still better than 6* Ray.
Well, if you have legend Doffy and Zoan Lucci you don't need rr Rayleigh for his special in a qck team as sub. He's a nice captain though.
so, how about dat new RR Rayleigh?
Rayleigh: 5*, Slasher / Cerebral (QCK)
Captain Ability: Boosts ATK of QCK units by 2.5x and HP by 1.2x, boosts ATK by 3x after hitting 4 Perfects in a row
Special: Swaps all orbs (including [Block] orbs) into QCK
Crewmate Ability: DEX, STR and INT orbs are counted as matching for him
Baccarat with friend Legend Akainu and red subs is legit, I farmed Mihawk like that in JapanAre there any reliable Baccarat teams for Mihawk? Trying to decide if it's worth it for the slim chance of double Mihawks
I will allow it....
Nope.
Nope. The units themselves are all groups (ie. Demalo and Fake Nami, etc). Actually, I'm curious as to whether the evolved unit (which is all the Fakehats together) can be socketed by any of the four individual units.
The raid does drop some Strawhat skill books, though there's no telling if they'll adjust the list since we're in a very different place than JPN was when they got the raid. If they don't change it up, it'll be our first shot at Story Robin books, though.
So which is the "best" Brook to socket from this FN? I'm leaning towards Bone To Be Wild since i have him maxed, but the FN Humming Brook I use a lot more, even with 2 instead of 4 sockets.
I'll keep those Brook sockets until TS Brook is released (hopefully next sugo).
I would say besides saving sockets for TS Brook, Bone to be Wild aka 3d2y Brook is the next best one to socket. He is a niche unit but has served me well in a few coliseum runs already.So which is the "best" Brook to socket from this FN? I'm leaning towards Bone To Be Wild since i have him maxed, but the FN Humming Brook I use a lot more, even with 2 instead of 4 sockets.
Yeah he does seem to drop a lot. At least at first for me. My first 7 runs he dropped I believe. You probably have a better chance at him if you kill him first I assume. I had posted about that earlier but the next day I was getting mostly skill books from him. So again, RNG is everything. It is a good idea to save copies for sockets though. TS Brook is godlike for TS Luffy/Slasher teams. Probably my most wanted character right now.
I would say besides saving sockets for TS Brook, Bone to be Wild aka 3d2y Brook is the next best one to socket. He is a niche unit but has served me well in a few coliseum runs already.
I used to think that too, but nah, the drop is already predetermined, order doesn't matter in terms of how you kill units.
Speaking of Legend Usopp, I think this may just be the new Ace forest dream team
The Friend Captain is 6*+ Usopp, while the bottom right unit is 6* Usopp. AKA, stall all the things. Maybe even replace Hancock with Kizaru for a lower burst but to constantly keep supercharging 6* Usopp's delay. Meanwhile, your non-turn burst damage is equivalent to this:
Definitely seems like something that can clear obnoxious pre-boss stages in forests reliably then stall out on the boss stage.
Usopp's stall isn't going to replace the benefit of a full heal that you can use multiple times through out a run. Not only that, your bursts are going to be notably weaker compared to what you would otherwise be doing with a double Ace team. Two turns of burst at 5.25x is going to pale in comparison to two turns of burst at 9x. Waves of enemies with health % based triggers could be a problem, specifically ones that berserk and set their cooldowns to 1.
I thought about that and putting in Legend Marco in place of Franky so that you can stall even more for your delays, which I figure is what will actually happen for forest runs but I didn't want to commit to doing the math on that. While your points on % HP triggers is true, I don't think I've ever experienced that being a problem anywhere outside of the final boss stage. Although the more I think on Usopp's captain ability, the more eh I feel on it. They should have made him be at least a 2x captain at <30% HP. As for bursting....yep. Usopp may end up being a big whiff as a Legend outside of being a superior sub.
The problem with Usopp as a captain for forests is the inability to stall for your other units' specials. Suppose you fight a wave with a debuff protector. You get one extra turn from his CA and another turn if you use his special. Assuming you manage to beat this wave in 3 turns (with his somewhat lackluster damage) and had to use your crew's specials, you go into the next turn with no way to kill anything without your specials up.
My assumption on that would be that you'd be using your other delayer(assuming you yourself are not using 6*+ Usopp as a Captain but instead as a Friend Captain) on that next stage to let you stall/scratch away at what you're facing on the next stage. The tradeoff on him is that while double Ace requires two matching orbs to reliably do the same damage as Usopp + Ace would do every turn, which is wherethe difference would be made up. In other words, I think Usopp is going to be great for guys that like to calculate their way through everything stage by stage, but be considered a bad lead by most players.you'd hope that
I'm one of the latter tbh, but I'm trying to account for his positives as a lead
There's still a couple problems. Usopp's CA doesn't boost damage until you're below 50% HP or 30% HP for a 1.75x boost meaning you'll likely want to be around 10k HP to do as much damage as possible. The second and biggest issue is that you can't chain delayers together. You might be able to stall for 3 turns but you can't delay them again until after you've taken another hit and with 10k HP, you probably won't be surviving that long to to make it through the 10 significant waves of a forest. Given his lackluster damage I'm even more inclined to believe that you'd struggle to just defeat enemies in those few stalled turns anyway.
Just got the kuja ship. It took me 437 cola to upgrade
- Whitebeard: Four Emperors -
- Dark King Rayleigh - Kyou
- Boa Hancock: Snake Princess -
- Sengoku the Buddha - RedBoot
- Shanks, Black Clad Emperor -
- Portgas D. Ace, Black Clad Division Commander -
- Log Luffy / Monkey D. Luffy, Voyage Dream: Pirate King -
- Marco the Phoenix Whitebeard 1st Div. Commander -
- Sabo, True Power of the Mera Mera no Mi -
- 'Hawk Eyes' Mihawk, World's Strongest Swordsman - MiTYH
- Sir Crocodile: Logia, Ex-Warlord of the Sea - GuardianE
- Rob Lucci, CP9's Strongest - bobohoro
- Heavly Yaksha Donquixote Doflamingo - commish
- Knight of the Sea Jinbe, Warlord of the Sea - ExVicis
- Donquixote Rosinante -
- Man-Eating Bartolomeo -
- Trafalgar Law Warlord of the Sea -
- Issho / Fujitora - MANUELF
- White King Cavendish -
- Kuzan / Aokiji -
- Borsalino / Kizaru -
- Blackbeard, Captain of the Blackbeard Pirates - EMT0
- Sakazuki / Akainu -
- Roronoa Zoro, Reunion of the Straw Hat Pirates -
- Captain Buggy -
- Timeskip Luffy / Monkey D. Luffy, Reunion of the Straw Hat Pirates - Neoriceisgood
- Hody Jones, the Ghost of Fishman District -
- Shirahoshi-hime, Ryugu Kingdom Princess -
The first Legend up for discussion is Legend Mihawk, or INTHawk. Go ahead and discuss, well, anything related to him, really. Where he shines, where he flounders. Comparisons of him against other Legends that compete for his niche. Anything from advice, opinions, to questions are all helpful in building up this guy's Legend page. The format we'll be using is at the bottom of this post for when we bring it all together, but it's not too important right now.
To start it off...sockets. I'm planning on socketing my INTHawk tonight and I'd like some advice. I'm thinking of going with my standard sockets for any unit that I socket with 5 slots, namely:
Bind
Despair
Charge Special
Autoheal
Orbs
Orbs is largely a preference, but that's because I don't really value Damage Reduction over Orbs unless the unit already stacks damage reduction, such as Barto or TS Luffy. This setup seems fine/standard, right? The only real competition to Orbs and DR to me is RCV Boost, but nobody actually sockets their units with it so it's largely moot.
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Post on Slasher orb manipulators
Post on Mihawk Dream Team(?)
It took me 9 attempts to upgrade the ship from level 1 to level 2.Yeah, Usopp will potentially struggle with certain forests, he won't be like Corazon who can clear anything. We'll have to wait and see though, Usopp's got enough of a fanbase that I'm sure teams will begin to crop up of him clearing content.
Congrats, but oof at that cola cost. My Moby Dick is going to be waiting for a very long time :'(
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Anyways, now to bring up something from a few weeks back. At the time it kind of floundered due to excitement over farming Kizaru taking away a lot of people's time but seeing as we're in something of a lull period(plus have Raid Mihawk tonight), it seems like a good time to resurrect this OPTC-GAF project:
The first Legend up for discussion is Legend Mihawk, or INTHawk. Go ahead and discuss, well, anything related to him, really. Where he shines, where he flounders. Comparisons of him against other Legends that compete for his niche. Anything from advice, opinions, to questions are all helpful in building up this guy's Legend page. The format we'll be using is at the bottom of this post for when we bring it all together, but it's not too important right now.
To start it off...sockets. I'm planning on socketing my INTHawk tonight and I'd like some advice. I'm thinking of going with my standard sockets for any unit that I socket with 5 slots, namely:
Bind
Despair
Charge Special
Autoheal
Orbs
Orbs is largely a preference, but that's because I don't really value Damage Reduction over Orbs unless the unit already stacks damage reduction, such as Barto or TS Luffy. This setup seems fine/standard, right? The only real competition to Orbs and DR to me is RCV Boost, but nobody actually sockets their units with it so it's largely moot.
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Post on Slasher orb manipulators
Post on Mihawk Dream Team(?)