BaneIsPain
Member
Not a developer but fear mongering?
Booo this guy boooo
Booo this guy boooo
well, given that cerny has also said that gpu and cpu cannot at the same time run at full speed when both are needed, the last bolded seems like bullshit.
cerny has coined a phrase for a game that has high demands on cpu + gpu. he calls it "worst case game"
and here is what he had to say about it on his lengthy speech about ssd
"that doesn't mean that all games will be running at 3.5gHz and 2.3gHz. when that worst case game arrives (aka a game with high demands) it will run at a lower clockspeed"
that's one of the reasons I want to see hardware stripdown and hands-on testing.
LMAO the outhouse![]()
Welcome to my humble abode.
here's a quote for you:You don't seem to understand the difference between "at maximum clockspeed" and "at full load"...
DF said:There's likely more to discover about how boost will influence game design.
Several developers speaking to Digital Foundry have stated that
their current PS5 work sees them throttling back the CPU in order to ensure a sustained 2.23GHz clock on the graphics core.
Max clocks under load? If the PS5 can run max clocks at all times what is the point of having a variable frequency? I hope it wasn't power savings.
ok, let me repeat once more just for you:
cerny has coined a phrase for a game that has high demands on cpu + gpu. he calls it "worst case game"
and here is what he had to say about it on his lengthy speech about ssd:
"that doesn't mean that all games will be running at 3.5gHz and 2.3gHz.
when that worst case game arrives (aka a game with high demands)
it will run at a lower clockspeed"
hope you understand better now.
here's a quote for you:
now tell me, if you have developed your game using throttled down cpu profile, in order to use that 2.23ghz on the gpu,
what exactly you think is going to change during runtime on the commercial box?
Everyone in this thread WILL bend the knee to Jeffrey Grubb if he's proven right and Digital Foundary finds the PS5 launch games lacking comparatively.
I just watched the video and it seems to me he's basing speculation on things he's heard from sources.
Bend the knee you will!
cerny has said a lot of things. some of them reek of damage control.If you also listened to Cerny he did say simple triangles and low geometry scenes such as map screens had the biggest impact and gave an example of HZD map.
Maybe we will lose some TF when viewing the map and no gameplay - oh no, what will we do, run for the hills.
cerny has said a lot of things. some of them reek of damage control.
Are people lacking reading comprehension?
Read the sources exact quotes. By specs the series x should run multiplats better but what you are failing to comprehend is what the original quote states. He didn't hear anything or was given any insider info. It's his own opinion. He isn't a dev nor has knowledge how game development works. It's just an opinion of a random person not in the game development industry
Who is this guy, honestly?
Because all I see is some nobody doing his best to spread bullshit and rumors to either stay relevant or gain relevance.
oh boy! come both consoles are out, its sure gonna be a lot of fun watching some of the guys in hereMakes more sense than your total misuse of computing.
At least do some basic reading if your going to try and argue on how clocks and power work.
I actually listened to what he said. I suggest you go watch the video. He clearly has talked to people in the know.
oh boy! come both consoles are out, its sure gonna be a lot of fun watching some of the guys in here![]()
Many people ITT seem shocked that PS5 games may run worse than XSX games, but really you should expect that to be the case.
When the Digital Foundry head to heads start coming out we're going to see the PS5 versions of multiplats being lower resolution, lower framerate, lower graphical settings, lower quality ray tracing ( or a combination of all 4 ).
THIS generation, Xbox multiplats were across the board inferior to the PS4 version - NEXT gen, it's Sony's turn.
No point living in denial. This is going to happen.
interesting. so devkits will get a h/w refresh in order to match the final (improved) retail performance? didn't know that, thank you.
Why report it in the first place, if you have no proof?No, I mean reporters asking for devs to come talk to them about their experience coding for ps5
Exactly it's a given. The problem is people can't read and see a journalist is giving THEIR opinion which that said journalists states in their own words.
interesting. so devkits will get a h/w refresh in order to match the final (improved) retail performance? didn't know that, thank you.
*although I think you posted it trying to show something different :]
What about Hellpoint Dev?You shouldn't believe any.
Haha, so true
![]()
Thread of course, thread is closed on ERA
Yep.Lol Dusk Gollum was de-modded. He hates Gaf and embraced Ree, I wonder what he thinks now?
He was spreading FUD and I think one of the mod generals cut him loose!
could have fooled meJust shows MS are still working on Velocity architecture and explains why we are seeing stuff on PC most likely.
Nothing more.
We all love pop in.
here's a quote for you:
now tell me, if you have developed your game using throttled down cpu profile, in order to use that 2.23ghz on the gpu,
what exactly you think is going to change during runtime on the commercial box?
Makes more sense than your total misuse of computing.
Here is a frame of spiderman, in 1 frame everything must be done, CPU does work, GPU renders and shades.,...
Blue is CPU tasks, brown is GPU...
![]()
At least do some basic reading if your going to try and argue on how clocks and power work.
Yes, most people don't understand you very rarely have both CPU and GPU at max workload... They think CPU and GPU are constantly at 100 %, which is far from true, especially for CPU. Then again, they also think a SSD is useful mostly for removing loading screens, so we shouldn't expect much.
Yes it is, like it ws going to be fun watching Halo show the might of how 12 TF was going to crush all. Oh wait....
When will MS have XSX ready to run games, I read they were still developing velocity arcitecture and had issues with IO (B3d dev).
![]()
We all love pop in.
And yes, Sony have a patent on variable shading for VR, and a patent on GPU compression (cerny and Naughty Dog).![]()
What exactly is the new information form Jeff then?
I mean some people make it seem like multiplats are going to be broken on the PS5 but it just seems he's stating the obvious.
In few weeks the Summer is gone. Anyway, i'm sure MSs first party studios surely received final devkits already
That's what I'm saying. Multiplats should look better on series x. But his opinion on Sony's practice with on how they will allow devs to balence clocks is his own opinion which he states. It's no insider info he obtained from a dev.
you know in the course of history it has been alot ppl claiming or having insiders then got burned because of them. until i see it im not gonna believe it.Arguably the most trusted and reliable insider in the industry at the moment.
here's a quote for you:
now tell me, if you have developed your game using throttled down cpu profile, in order to use that 2.23ghz on the gpu,
what exactly you think is going to change during runtime on the commercial box?
Yeah he talked about having set profiles in the SDK / dev kits that would use set frequencies, think he also said that when the game using these profiles ran on a retail box it would actually run even better.Cerny already talked about how that's a feature in the dev kit, most devs they would have talked to are only doing that because they don't need the extra CPU speed to run cross-gen games etc.
well, maybe some need it , since RE has this trouble maintaining 4K/60.Cerny already talked about how that's a feature in the dev kit, most devs they would have talked to are only doing that because they don't need the extra CPU speed to run cross-gen games etc.
well, maybe some need it , since RE has this trouble maintaining 4K/60.
People give in to what's inside them and just interpret what he says to fit their narrative.
I personally haven't seen him make any claims that a developer told him this. Dusk Golem is a different story though.
What about Hellpoint Dev?
Facts. You arepercent right.
He mean Forbes.who?