Well, this is all a big coincidence. Remember how I was going to head out and buy this mag for the Enthusia demo? Well, just so has it, awhile back, Wario64 posted a link to a place to get a bunch of free magazines and this one was one of them. Lo' and behold, today it came with this demo disk. Had a God of War 2nd part video and some kind of monkey video (I forget the name of the game, but it was for PSP) and some other demo's I hadn't tried yet). As for the magazine itself, it was real quality. I'm not used to a mag made of this kind of quality material. It was also really big. I mean literally, the pages were much bigger than any other mag I've seen. Nice. Anyhow, on to the Enthusia impressions.
First off... HOLY FUCKING WOW!!!!!! <<add a million more of these...
Positives:
This is one of the very few games I've ever felt to get the gas pedal right. Most games, as everyone knows, usually fuck this up royally. Including and ESPECIALLY Grant Turismo 4 (another game as bad as GT4 is RSC2 on Xbox). What I'm talking about is usually, in most games, 90% of the throttle is progammed to the fist 10% of the gas pedal (or on Xbox's controller, the right analog trigger). This makes is a lot harder to fine tune your gas manipulation. Take for instance at the start of a race, before the green flag drops, you barely touch the gas pedal or the right analog trigger (Xbox) and your car's RPM needle is burried in the redline. I mean, it's like.... what the fuck? No car does that in real life! Well, every game does it for some reason. That is, every game but Enthusia! Enthusia is one of the few games to nail this and to finally get this right. You have to really press the pedal down far to run the RPM's up. It's perfect... it's just like it is in any car you drive. I can't give enough credit to Enthusia for taking the time to get this little detail correct. Especially since lately I've been racing GT4 who gets is all fucking wrong. I hate barely touching the pedal and being at full blast. Kudos Enthusia for getting is done realisticly!
Hands down. No... HANDS FUCKING DOWN!!! this is the best force feedback implementation in any game ever. EVER. Remember the complaints how GT4 doesn't turn the wheel back on it's own when you turn it? Well, this game doesn't suffer from that. So that proves it wasn't a wheel problem (Logi DFP) but a force feedback problem. Enthusia's force feedback is sublime, smooth and has just an amazing realistic feel. The only complaint I had here was I would have liked to have felt when the front wheel pushed a little more. Anyhow.... the forces just blow GT4's out of the water and every game should strive for this kind of implementation!
Graphics... I know some in here said they're not as good as GT4's but other than the Progressive Scan bit, I'd say they are. Well, at least I thought the rain track's graphics were. The first circle track did kind if suck for graphics, but the other two tracks in the demo were quite amazing to me. I put them tit for tat with GT4.
Simulation. Yes, this game is really a simulation... but believe it or not, it's easier to drive than GT4. I think this was because they had the driving aids on, which would light up on the dashboard when appropriate. But I feel once these get turned off in the full game this will exceed GT4 and many other games. This game was almost as real as GT4 when it has it's aids on heh.
I get a distinct feeling when playing this game that reminds me of the old simulation on the PC called Viper Racing. If any of you were around back then and played it, you will know how fond everyone is of it. Well, this is better than that, but I get that same feeling for some reason. And that's aa high of a compliment as a sim racer can give another sim.
Negatives:
The rear view mirror was full of fog. Real bad like. Almost couldn't see anything in it other than fog. I guess they are doing this to help the framerate (?).
This is only a demo problem, but after you finish a race, it sends you all the way back to the demo disk main screen. Then you have to re-enter the demo again, which means extra loading screens and more time away from the masterpiece within.
Couldn't hear my tires squalling. See below.
The demo wasn't in Progressive Scan. Hopefully this changes in the full game. Not really a negative for most people, so unless you're using a digital TV, don't even sweat this at all.
Worst music ever. It was typical Japanese music, which I despise. Sounded a lot like the Sega music in their racing games; and to make matters worse, the music couldn't even be turned off.
Music couldn't even be turned down. The reason I list this separate is because it's so loud, I couldn't hear the sounds from my car. In particular, I couldn't hear any tire squalls to let me know in an audible way I was pushing it. Also, it made it tough to hit the shift points. Of course, these music negatives are almost sure to go away in the full version, so no worries really. Just a demo complaint.
The gay ass motion blurr when at speed. Think Burnout 3. Yuk, yuk, yuk, yuk, yuk, yuk!
Sumation:
In short, this thing is going to almost assuredly be better than GT4 in every single way (other than car selection). The force feedback has to be felt to be believed. It is easily the greatest forces I've ever felt. The game is also DAMN FUN to drive, even if you're not a big simulation fan. The fact of the matter is... a simulation doesn't have to be hard. In fact, in real life, driving is not that hard as we all know. Enthusia is one of the few sims to combine the realistic aspects along with the fun aspects and really nail how a car behaves. This is a true sim and yet, I don't think arcade racing fans would be upset when racing this thing, like they are with most sims. When any gamer feels the force feedback in this game they are gonna SHIT! :lol It is mind boggling good!