GennadiyKorol
Neo Member
We are happy to say that the patch is now out on both Xbox One and Steam.
Here are the combined release notes for both platforms:
If you have any further issues, do not hesitate to immediately contact us at feedback@moongamestudios.com and we will do our best to help as soon as we can!
Here are the combined release notes for both platforms:
Additions:
- A new save slot backup system which allows accessing up to 5 previous save points per save slot.
- To use the new backup system simply press Up while highlighting a save slot.
- The save slot backup feature will only work with new soul links and auto save points being made and is not retroactive.
Bug fixes:
- Retroactively fixed the bug where players couldnt jump out of the water.
- Fixed rare scenarios in which Ori would randomly fall through colliders of the ground.
- Fixed instances in which people could save in bad locations or get into infinite death loops.
- Fixed the Elite Achievement not awarding in some cases.
- Retroactively fixed the issue of the last door in Mount Horu not opening.
- Retroactively fixed the Light Vessel not appearing in Forlorn Ruins.
- Fixed the issue of people being stuck under the stompable wedge in Sunken Glades.
- Fixed instance in which players are able to sequence skip the Glide ability and get stuck.
- Fixed pushing and pulling blocks not functioning properly in some rare cases.
- Fixed the issue with players getting stuck under the lasers in Moon Grotto.
- Fixed instance in which the sequence after Kuros Nest wouldnt play properly.
- Fixed the issue in which players get pushed through the ground by a stomper in Moon Grotto.
- Fixed the sequence break that might occur due to watching Kuros Attack cutscene before starting a new game.
- No longer possible to lock the game by opening the Skill Tree while Bashing.
- Fixed the save slots set to completed when playing the last cutscene from the menu.
- Fixed the issue of not being able to jump when getting Charge Jump without Climb.
Xbox One Related Fixes:
- Fixed the graphical corruption when using the Suspend Resume feature.
- Fixed scenarios in which previous game progress would be lost.
- Fixed some of the causes of the rare crash while starting the game.
- A lot of performance tweaking and optimization across the board.
Steam Related Fixes:
- Significantly reduced input lag when playing the game in fullscreen with VSync On.
- Toggling between fullscreen and windowed mode (Alt+Enter shortcut) should now be instant.
- Alt+Tab switching performance and behavior drastically improved and is much faster.
- Better handling of multi-monitor setups - the game can now be played in fullscreen on any monitor.
- Resolution switching is now handled much better and is significantly faster.
- Improved input handling for RT/LT and some buttons for different custom controllers.
- Fixed the game hangs caused by toggling fullscreen mode, usage of win key or alt+tab.
- Fixed text rendering when playing in DX9 mode.
- A lot of performance tweaking and optimization across the board.
If you have any further issues, do not hesitate to immediately contact us at feedback@moongamestudios.com and we will do our best to help as soon as we can!