original Strider on PS1: arcade-exact or not?

doncale

Banned
was just wondering if the Playstation Strider that came with Strider 2, is it arcade-exact or not? probably not from what i remember. i seem to recall reading that the PS1 Strider suffers from long load times, choppy animation/pauses, missing parallax scrolling, the usual lower resolution (320 by 224 vs 384x224). since i'm foggy on my recollection, please set me straight. i've got mame right in front of me but my copy of PS1 Strider2+Strider1 is still not yet unpacked from my recent move.

p.s. if STRIDER is one of the games in the rumored Capcom compilation, I hope doesnt have any of the issues that the PS1 version seems to suffer from.
 
Not sure about the missing scrolling, but the resolution is different.

It is a port of the arcade version though as the Genesis version was missing sound and had different sprites in places.
 
Strider 2 ran on a Sony ZN-2(essentially Psone hardware). Unless the board itself was packed with more onboard RAM,then the game should 100% perfect
 
doncale said:
was just wondering if the Playstation Strider that came with Strider 2, is it arcade-exact or not? probably not from what i remember. i seem to recall reading that the PS1 Strider suffers from long load times, choppy animation/pauses, missing parallax scrolling, the usual lower resolution (320 by 224 vs 384x224). since i'm foggy on my recollection, please set me straight. i've got mame right in front of me but my copy of PS1 Strider2+Strider1 is still not yet unpacked from my recent move.

p.s. if STRIDER is one of the games in the rumored Capcom compilation, I hope doesnt have any of the issues that the PS1 version seems to suffer from.

didn't play it much since i had it emulated back then, but i'm almost positive the resolution was exactly like the original 384x224 - it is so in Sf2, SfAlpha1,2,3, and all cps ports.
No missing parallax, maybe a few enemies' animations were choppier - i'm thinking dinosaurs- and there were pauses/load times, but not in the middle of levels (those were in the genesis version).
IIRC Music was not recorded straight from the arcade, but sounded a little different.

BTW, I still don't understand why the emulated version repeats stage 1 music in stage 3 and 5. It was different in the original.
 
Andrew2 said:
Strider 2 ran on a Sony ZN-2(essentially Psone hardware). Unless the board itself was packed with more onboard RAM,then the game should 100% perfect

yeah I know. I was actually wondering about the PS1 version of the original Strider from 1989, it ran on the Capcom CPS hardware.
 
I've got Strider for PS1. Funny thing is, the discs were mislabelled. Strider 2 is actually on the Strider 1 labelled disc and vise versa. Rare, or just a common mistake?
 
kumanoki said:
I've got Strider for PS1. Funny thing is, the discs were mislabelled. Strider 2 is actually on the Strider 1 labelled disc and vise versa. Rare, or just a common mistake?

mine is too! I thought it was that way because I got mine from ebay.
 
kumanoki said:
I've got Strider for PS1. Funny thing is, the discs were mislabelled. Strider 2 is actually on the Strider 1 labelled disc and vise versa. Rare, or just a common mistake?
Same as mine. I was really pissed when the supposed sequel looked the same as the old game and I just payed $50 for it.
 
Same here. Discs are incorrectly labelled... Strider is still such an incredible game. Blew my mind back when it hit the arcades, and still does today. Strider 2 is a nice game too... lots of fun.
 
kumanoki said:
I've got Strider for PS1. Funny thing is, the discs were mislabelled. Strider 2 is actually on the Strider 1 labelled disc and vise versa. Rare, or just a common mistake?

All copies are mislabelled as the game only had one printrun.
 
Man, I loved Strider! Strider (PSone version) and Magician Lord (I just bought this game last week for my AES) have gotten a ton of play from me lately. If I recall, the PSone version is pretty close to the arcade version. The only thing I can remember being a little off from the arcade version is the anit-gravity sphere thing (Airship Stage) is not moving until you've entered the room.
 
kaching said:
Seemed like the Strider 1 on PSone was just a port of the Genesis version to me.

naaa it was definitally a port or conversion of the arcade game. but not 100% perfect. like 98%

MD~Gen version was like 60~70% in graphics
 
Andrew2 said:
Strider 2 ran on a Sony ZN-2(essentially Psone hardware). Unless the board itself was packed with more onboard RAM,then the game should 100% perfect
ZN2 actually had a higher clocked CPU (50 MHz?), extra Capcom Z80/Q-sound chips for audio and variable RAM depending on the game (2-8MB). It was actuially quite a step up from PSone, which is why Capcom decided to port some games to Dreamcast instead (Tech Romancer & Plasma Sword specifically). ZN1 was the same spec as PSone though, except with the extra sound chips.

Anyway, I'd say Strider 2 PS1 isn't arcade perfect either though it's close. Almost indistinguishable, but texture quality took a slight hit (like with most Naomi ports actually).
 
BTW, I still don't understand why the emulated version repeats stage 1 music in stage 3 and 5. It was different in the original.

That was a bug in the early revs of the original. Capcom released an update to fix it. I had a dump of the corrected sound ROM around somewhere but I don't know if I still have it anywhere.
 
Wow, Mr_Furious and I agree for once! ^_^

Outside of the obvious resolution difference it seems pretty perfect. But I'm not a Strider otaku, so...
 
Thanks djpubba, if there's a fix i'll look for it.

All these talks about the resolution will make me check the psone version again.
I didn't play it much but i am sure it was 384x240.
The Genesis version DID run in 320x240 something, and everything was pixelated and sprites looked bigger as a result (also, there was only 1 layer of parallax, while the original had 2 in the first stage, backgrounds used a much smaller number of blocks, repeated more often), but the psx one was 384, like all cps1/2 ports (warriors of fate, street fighter's etc).
If you want to make sure just look at Sotn closely, look at those sprites. That IS 320x240, Strider isn't.
Well, if i remember and i can find the cd i'll take a look later when i get home.
 
I played PS1 Strider1 last night and compared it directly to the CPS rom under MAME. PS1 version appears to be exact. i can't tell what the resolution is but it seems the same as the arcade, nothing is chopped off, like in Saturn CPS ports. and more importantly, all the parallax scrolling is there! yay. the Genesis Strider has only 1 layer of parallax so thats 2 backgrounds in total. whereas the arcade has 2 or 3 layers of parallax for total of 3 or 4 backgrounds. i also agree with Mr_Furious that PS1 Strider is close enough to arcade perfect, even *if* it has a few faults, which i couldn't find.
 
now here's something ancient, yet should be extremely interesting to fans of Strider mythos: Japanese magazine pics of Strider that were purported to be the NEC SUPERGRAFX Strider, even though they most likely were not the SuperGrafx rendition. there were sent to NFG by someone

StriderSept90.jpg

StriderJan91.jpg

StriderSept91.jpg


if images die here:
http://nfg.2y.net/grafx/StriderSept90.jpg
http://nfg.2y.net/grafx/StriderJan91.jpg
http://nfg.2y.net/grafx/StriderSept91.jpg


NFG says the following (he is something of an expert on this stuff)

somone sent me scans from a Japanese mag with more pre-release shots of what was purported to be SGX Strider. They were clearly not the same as the arcade or X68k versions, and at the same time better looking than the Genesis ones. This in itself is proof of nothing, they could be mockups or early game efforts or screenshots from any other release doctored to look different.

Note that at least one of those clearly says "Arcade version shown".
 
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