Yeah, that 80% accuracy jump is the roughest part. In every 10 ball block you can only miss 2 and have to repeat that 5 times. Even Tigger is only looking for 70% over a smaller spread. Ok, I finally see what everyone is talking about!
Not impossible but the difference between the accuracy expectation compared to the rest of the game is one hell of a ramp. And I'm not exactly going to practice a Winnie the Pooh game like 1-frame fighting game links.
Do we know the story behind this? I wonder if the game was way slower on its initial release a decade ago. There have been a ton of advancements in browsers/flash speed and depending on how it is coded could be a big factor. Hard to tell unless someone has a mid-2000's machine running unpatched XP/IE6, or feels like ripping apart the SWF.