I bet the well-adjusted folks at Diablo Reddit are taking this well
You can also go back to Diablo Immortal in the meantimeJust go play spreadsheets in excel, you can probably make a macro so you can continue playing floating numbers the game in there.
You make a psuedo-mmo out of Diablo and then tell people to go touch grass?
Diablo 4’s first seasonal update, Season Of The Malignant, begins later this month. Though developers at Blizzard have some advice for max-level players who have run out of stuff to do: “Take a break and go play something else for a while.”
“When you’ve reached all the goals and done the things you think are important, take a break,” said associate game director Joseph Piepiora, “we do the same.” He continued to explain that “a great time to come back” to the game is when a new season launches “and there’s new things to come check out… that’s exactly when you should come back and check out Diablo 4 fresh.”
“I’ll be honest,” said another developer on the panel, “when the next [World Of Warcraft] expansion comes out, there’s a non-zero chance that I’m gonna be playing [that] for a while. But it’s great to know there’s a point that I can come back to Diablo 4 and everyone’s on an even footing.” You can take your new character back to the base game (the eternal realm) at the end of the season, thankfully.
Out of stuff to do in Diablo 4? "Take a break and go play something else," lead developers say
And he's not wrongwww.gamesradar.com
This.
You will never, ever satisfy these people. You could drop a 20 hour DLC on a Friday and they’d be whining about needing more content by the end of the weekend.
There’s no point of even trying. The actual, legitimate answer to this problem is for these losers to find something better to do with their lives.
Yeah. what do people expect after 200 hours in a month…to not be bored of it lolThis is good advice for any game. If you've been playing non-stop for 200 hours within a month, you might want to take a small break.
Once you get to 50, the end game is pretty pathetic. I feel that they had something with D3 after all these years but they took several step backs and made a very boring end game. Without RNG, this game suffers and there's only so many reasons to want to level up.
This is why this industry is so fucked and why devs feel the need to pad their games with meaningless sidequests or barren open worlds just so they can say to these losers "Look guys our game takes 100 hours to complete" even though only like 20 hours of that shit is actually engaging.I miss blockbuster campaigns that would take you 12 hours but you'd have the time of your life playing through that instead of slogging through the endless diarhea of the open world trope of nowadays' releases.If you played through long ass game and did everything you could in week you've got some issues. This dev is right.
Big "Don't you guys have phones" and "We have a product for people without connectivity -- the Xbox 360" energy coming from them with this statement. And completely tone deaf to the legitimate complaints by the community. You run out of things to do well before you hit 100. 70-100 is an absolute slog of unrewarding shit, trash-tier loot where 99.9% of drops are vendor or dismantle fodder, boring ass legendaries, and now they've disabled the uber rare hunt entirely.
It's been fun watching the more casual players finally reaching the late game grind only to realize that the no-lifers who powered there in the first few days were absolutely correct. Late game/end game in D4 is awful. Almost as awful as vanilla D3. The game desperately needs its own version of Loot 2.0 and RoS already -- more difficulty tiers, more loot drops, better affixes, gear sets, etc.
But sure.. "go play something else" works when you want to ignore the actual issues the game has, I suppose. Activision Blizzard and Microsoft truly deserve one another.
Yup. Go touch grass and grab some pussy.Homie told em to touch grass lol
This game is a live service game with season passes and in game shop and basically follows the Destiny formula.This is why this industry is so fucked and why devs feel the need to pad their games with meaningless sidequests or barren open worlds just so they can say to these losers "Look guys our game takes 100 hours to complete" even though only like 20 hours of that shit is actually engaging.I miss blockbuster campaigns that would take you 12 hours but you'd have the time of your life playing through that instead of slogging through the endless diarhea of the open world trope of nowadays' releases.
But "see that mountain,you can go there" and do fuck all when you get there.
Diablo 4 is under-developed and lacks a number of features from D3 that could have been in from the start but was not prioritized or held back due to the “Live Service” format of the game.
Old games gave you the entire game for full price and then sold you on expansions.
The new game model is to sell the core game at full price as a vehicle to sell you more content via “seasons”.
The most hardcore players burned through the core game under the premise of the older D2 and D3 standard and found nothing was left in terms of replayability because the focus is on paying for seasons.
So far they’re claiming pay to play but not pay to win, but we’ll see how long that goes.
Diablo 4 made me play through Diablo 1 for the first time (my first Diablo game was Diablo 2, I dropped Diablo 3 after my first play-through because I didn't want to play it again. And I dropped Diablo 4 after some hours because I wasn't having fun). And I gotta say, Diablo 1 is still quite fun. There's something satisfying about the a bit slower, more sparse gameplay loop. It really is more like a real-time nethack (without any of the deep bullshit). So I have to thank Diablo 4 for that, at least.
Yep, it's still awesome. Try out The Hell 2 mod. Here is a reddit page announcing its completion after several years. It's awesome!
Homie told em to touch grass lol
The new game model is to sell the core game at full price as a vehicle to sell you more content via “seasons”.
wow, is that simulator based on their actual rates?You can also go back to Diablo Immortal in the meantime
$25 Rift Simulator
Gamble And Upgrade Diablo Immortal Legendary Gems for freediablo-rift-simulator.github.io
100%The guy who runs FF14 said this about their game as well when people started complaining about lulls in content between patches.
It's a reasonabale stance for a dev to have. Everything is so hype-focused nowadays that people no-life their way through content in a couple of days to be part of a trend and then complain that there isn't anything left to do.
The seasons are free, but there’s a $10 battle pass for each one. Strictly cosmetic items. There’s a free battle pass also, but I’m not sure what all is on it.Wait you have to pay for each new season? I thought these were free updates
You can also go back to Diablo Immortal in the meantime
$25 Rift Simulator
Gamble And Upgrade Diablo Immortal Legendary Gems for freediablo-rift-simulator.github.io
????I don't see the appeal to this game. Back in diablo 2, atleast there was some challenge but here, when you die you respawn immediately. So why do people play it? The power trip?
Likely an oversimplification but I have no idea for sure.wow, is that simulator based on their actual rates?
How could the series go from super addictive Mephisto, Baal and Cow runs... to what it is now.Once you get to 50, the end game is pretty pathetic. I feel that they had something with D3 after all these years but they took several step backs and made a very boring end game. Without RNG, this game suffers and there's only so many reasons to want to level up.
Blizzard did as wellLike I took an indefinite break from Overwatch.
How did you get that picture of me?Outside??