Oxygen Not Included Is a Masterclass in Colony Sim design

Nocty

Member
My first thread, why not dedicate it to one of my favourite games of all time? If you're even remotely interested in management sims, base builders, or games that scratch the "optimizing spaghetti systems" itch, you owe it to yourself to try Oxygen Not Included (ONI). After hundreds of hours across multiple colonies, I feel pretty confident saying this: ONI isn't just a good colony sim—it's one of the most brilliant and rewarding ones ever made.

And aplty timed, because there is a new DLC about to drop in a few days.. the prehistoric planet pack.
There seems to be a distinct lack of content around this game here on GAF indeed, so here we are.


So lets discuss why I think this game is an underrated masterpeice, even today with it's current overwhelmingly positive steam reviews overall... it lies in the Genius of the Systems.. At its core, ONI is a game about survival in a hostile environment. But what makes it a masterpiece is how it simulates that environment with astounding depth. You're not just juggling food and morale..... you're managing thermodynamics, gas diffusion, fluid dynamics, power networks, automation circuits, disease vectors, and interplanetary logistics. And the kicker? It all works. The systems interlock beautifully, and you're constantly discovering new efficiencies or clever tricks hidden in the mechanics.

Want to build a SPOM (self-powered oxygen machine)? Go ahead. Want to set up a rocket-fueled supply chain across space? The infrastructure is there. Want to build a heat-death-proof base with hydrogen cooling and wild critter ranching? That rabbit hole goes deep.
Despite the brain-melting complexity, ONI somehow never loses its charm. Klei's signature art style breathes life into what could be a sterile sim. The duplicants (your colony's denizens) are expressive, clumsy, and full of personality. Watching them stress out because you forgot to build a bathroom—or cheerfully sweep up while standing in toxic slime—never gets old. It's darkly hilarious, but it humanizes the simulation in a way that makes you care about these tiny people.

I love other games like Factorio for example, but they lack the longevity and visual polish that Klei games have. Klei as a developer deserve a lot of praise not only for being a masters of their craft, but constantly adding content that is meaningful and for a reasonable price. Klei Entertainment has a golden track record (Don't Starve, Invisible, Inc., Griftlands) and Oxygen Not Included is arguably their most ambitious project to date. What's incredible is how consistently they've supported it. Even post-1.0, Klei has pushed out significant updates: automation tools, new biomes, new buildings, full space travel, and entire expansion-level features in Spaced Out!. They could've shipped it and moved on. They didn't. That dedication shows.

There's a real "just one more cycle" energy here. Every failure is a chance to learn, and every success feels genuinely earned. ONI doesn't hold your hand, but it gives you the tools to overcome challenges creatively. It's not a game about winning; it's about building something improbable and beautiful that works, and watching it hum with life. The moment when your heat-exchange cooling loop finally stabilizes your food storage is pure dopamine.

I guess the point of this post is really just to harp on about a passion of mine, and to encourage anyone who hasn't played it before to try it out. If you're the kind of gamer who loved Factorio, RimWorld, or even the brutal satisfaction of Dwarf Fortress, Oxygen Not Included deserves a place in your library. It's complex, yes—but it rewards curiosity, experimentation, and resilience like few other games in the genre. Just prepare to have your brain melted (in a good way). ONI is one of those rare games where chaos and control live side by side. It's a playground for mad scientists, a sandbox for engineers, and a sim for storytellers. If you haven't dived into its subterranean depths yet, now's a perfect time.
 
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You're not just juggling food and morale..... you're managing thermodynamics, gas diffusion, fluid dynamics, power networks, automation circuits, disease vectors, and interplanetary logistics. And the kicker? It all works. The systems interlock beautifully, and you're constantly discovering new efficiencies or clever tricks hidden in the mechanics.

I've not played this game, nor any colony sim game besides Manor Lords, but this sounds amazing.
 
I've been side-eying both this and Factorio for years. But seeing how much time I have sacrificesld on the altar of Rimworld, I'm kind of afraid to introduce yet another game made of pure crack-cocain. 😋

Nice writeup, always fun to read about other people's love for a game.
 
Yeah, it's a good one. I put quite a few hours into it a while back. I tried getting back into it recently, but during the early cycles it just doesn't grab me the same way anymore. I'm sure I'll return to it someday, probably when I'm in the right kind of mood

And yeah, there are tons of other games with that same "just one more turn/cycle" hook

I havent played Factorio yet, but it's high on my list. Dyson Sphere Program is definitely one of my favorites


Then you've got games like RimWorld and Dwarf Fortress. Honestly, I think Oxygen Not Included deserves to be mentioned right alongside them when people talk about these kinds of games.
 
Yeah, it's a good one. I put quite a few hours into it a while back. I tried getting back into it recently, but during the early cycles it just doesn't grab me the same way anymore. I'm sure I'll return to it someday, probably when I'm in the right kind of mood

And yeah, there are tons of other games with that same "just one more turn/cycle" hook

I havent played Factorio yet, but it's high on my list. Dyson Sphere Program is definitely one of my favorites


Then you've got games like RimWorld and Dwarf Fortress. Honestly, I think Oxygen Not Included deserves to be mentioned right alongside them when people talk about these kinds of games.
has been on my watchlist for time...

Will check it out once payday arrives again.
 
has been on my watchlist for time...

Will check it out once payday arrives again.
Buckle Up Sean Bean GIF by Sony Pictures
 
I agree with everything you wrote. Unlike most games in the genre it's really easy to pick up and play on a basic level but once you've set up an early sustainable base there's almost infinite complexity there that you can dig into at your leisure. I've been playing while following a playthrough on YouTube, copying his builds as we go and it's been so much fun.
 
Its been quite awhile since I have played this but you are right, its a great little game that's highly addictive

I never did purchase any of the DLC and now wanting to go back and revisit this game
 
I agree with everything you wrote. Unlike most games in the genre it's really easy to pick up and play on a basic level but once you've set up an early sustainable base there's almost infinite complexity there that you can dig into at your leisure. I've been playing while following a playthrough on YouTube, copying his builds as we go and it's been so much fun.
It floored me when I realised that only a small % of players have actually achieved some of the harder trophies;


For example, only 5.3% of players even managed to reach space by launching a rocket from their colony.

The game is extremely easy to play, but almost impossible to master, and once you try to attempt some of these advacned trophies you quickly realise how amazing the systems in this game are. Your colony has to be extremely well thought out, efficient. If you mess up early on you can make it impossible to reach late game and not realise it until you get to mid game..
 
This sounds interesting. I added it to my Steam wishlist and will pick it up at some point if it's on sale. Oddly I had it on my ignore list. Love the looks of the art style.
 
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