The Sims 4 Remastered is in development, including open neighborhoods, basic pack features included in the base game, and an engine upgrade.

I don't understand tbh. I thought they said the didn't want to make people rebuy content in a sims 5, but I also don't see anything about sims 4 packs carrying over. Knowing EA….
 
The console versions of Sims 4 are still super wack with long loading times and poor, cumbersome controls. I welcome a remaster with open arms on the one condition that all my DLC carries forward. If they expect me to rebuy that shit again for what basically amounts to the same game EA can fuck right off with that.

Would've made infinitely more sense to remaster and re-sell the content of any of the first three Sims, they're all better games
 
This is a rumor I completely believe could happen. The sims community has been incredibly vocal about how buggy and broken the game is, and with now over 100 paid DLC bolted on top of the already rickety base game, something has to give.

After they announced they would not be developing Sims 5, this is the only thing that makes sense. "The best of both worlds" - not walk away from Sims 4 because "people don't want to start over" - despite being happy to do that three prior times, and they can fully rebuild the game from the ground up.

Given that they are doing this to FIX their broken ass game, I would be shocked, but not SURPRISED if they charged people to port over the packs. Many of the stuff packs and kits should just work, I would imagine. They're just items. But I would guess many of the expansion packs - certainly the ones with new worlds and their own neighborhoods would need to be completely reprogrammed.

EA really needs the good will here, since the Sims community is on fire and totally divided over the buyout. This should be a completely free upgrade for everyone.
 
If open neighborhoods means that you don't have seperate instances for each single house, that would be a great change. That's one of the worst things about Sims 4, having to go through tons of loadings all the time, it also make the whole world less immersive, because the houses next to you aren't actually living as long as you're not inside them.
 
I don't really see how that inhibits making Sims 5.
they have release too many expansions and dlc for sims 4.

if they start with sims 5, they are very pressured to release the launch game with huge content, which is impossible. Expectation will be too high
 
What's stopping them from making some or all of the Sims 4 DLC backwards compatible with Sims 5?
That means you would need all the different maps from the DLCs to be inside Sims 5, all the different features, all the different outfits etc... Basically having a whole game, with its level design and everything, inside another. That would probably really limit the creative freedom in the new title. Like lets say the new game is more open world, the areas from Sims 4 suddenly really wouldn't make much sense.
 
That means you would need all the different maps from the DLCs to be inside Sims 5, all the different features, all the different outfits etc... Basically having a whole game, with its level design and everything, inside another. That would probably really limit the creative freedom in the new title. Like lets say the new game is more open world, the areas from Sims 4 suddenly really wouldn't make much sense.

Whatever makes sense to be ported could be ported. Incompatible features would of course not be eligible, but at the very least all the cosmetics and visual assets could be ported. I don't see why they can't come up with a compromise that helps Sims 4 players feel like they are retaining value, while also freeing up design space for new ideas in Sims 5.
 
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