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Palworld server costs near $500K per month as network engineer is ordered to 'never let the service go down no matter what'

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ManaByte

Gold Member


Monster-collecting survival game Palworld has amassed an astonishing 19 million players, and that extraordinary success isn't coming cheap for its indie developer: Palworld's projected February server costs are over 70 million yen, according to a post from Pocketpair CEO Takuro Mizobe. That comes to over $475,000 USD.



"Wait, maybe we'll go bankrupt from server fees?" joked Mizobe (machine translated from Japanese).

"Following the order to never let the service go down no matter what, we have prepared servers without regard to cost," said Palworld network engineer Chujo Hiroto in an English response to Mizobe's post. "We will continue to give our all to ensure that all players can enjoy to the fullest! $478,000..."

Article makes a point that it won’t keep selling 12M copies on Steam and they’ll need a way to pay for those ongoing server fees eventually.
 

Thick Thighs Save Lives

NeoGAF's Physical Games Advocate Extraordinaire

Ozriel

M$FT
The money Microsoft paid upfront should keep the servers going for a few months.

You mean the money they’ve made from selling the game?

At 12 million units sold, that’s approx $288 million after Valve gets their 20% cut. And that’s conservative since it excludes any Xbox revenue.

Half a million dollars in server costs so far isn’t that bad.
 

Silver Wattle

Gold Member
Seems reasonable, cost will decrease as the player count drops over time.

They have earned enough to pay for the servers for several years and they will still be filthy rich.
 
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