Lumpy Onion
Member
IGN has no class. And no appreciation for art.
But if they didn't think it was a good game, it being "art" doesn't mean they should have given it a higher score. They aren't art critics.
IGN has no class. And no appreciation for art.
Very late game spoiler:Can anyone who has played this tell me what, if anything, the dolls are about? Use spoilers if you have to.
Completed this in mostly one sitting. This is one of those games where you kinda feel bad about harping on it due to the personal nature of it, but you can't deny yourself the feeling that it's almost entirely amateur hour over at the studio that made it. There's just so many laughably bad aspects about the game, and yet those small moments that do make it occasionally worthwhile (particularly a late game homage to Inception) that almost redeem the entire thing. I think I'm tempted to say that I fully recommend playing this terrible game.
Completed this in mostly one sitting. This is one of those games where you kinda feel bad about harping on it due to the personal nature of it, but you can't deny yourself the feeling that it's almost entirely amateur hour over at the studio that made it. There's just so many laughably bad aspects about the game, and yet those small moments that do make it occasionally worthwhile (particularly a late game homage to Inception) that almost redeem the entire thing. I think I'm tempted to say that I fully recommend playing this terrible game.
The cornucopia of technical issues notwithstanding, how well does the game deliver on its premise? I might bite if there's some big payoff that justifies the time, but I'm not interested in something that feels derivative or manipulative (see: most American animated films).
I would like to say that the game approaches its subject matter with a great deal of subtlety, but that would be lying because there is absolutely no subtlety at all. The last area of the game is dedicated to beating you over the head with the parallels of the symbolism, making sure you're conscious enough to continue, and then proceeds to beat you over the head even more with an even larger "DID YOU GET IT?!?" stick.
That's why the game leaves people conflicted; it's obviously comes from a very raw and honest place from inside the creators, but how it's executed is borderline comical, and I don't think that was the intent.
Huge spoilers:One of the earlier posters mentioned just how insane it was that they would go so out of their way to point out the alcohol parallels with the frogs by actually giving you a machine that converts bottles of alcohol into frogs, but I could only stare at my screen in amazement in the next section, which has has a machine dumping out a dozen mannequins of the little girl that's been acting as the battered wife/mother stand-in the whole time, for you to drop on top of monster so he can beat the hell out of them to build a bridge.
I love the music in the demo....well done. Still thinking about buying this. I somehow still keep thinking about this game.
A different opinion on the end game
first off the inception moment was spectacular.
In regards to people feeling that the appearance of the literal bottles of alcohol was a step to far. I took this as slightly different meaning. I thought that prior to this section the boy had wrapped everything up in this make believe shroud to help himself deal with the horrible situations his father was putting him in. Then when the flame (his therapist?) talks to him about putting his bad memories behind him and moving on and he changes the cartoonised images of monster into the real images of his farther. I took this as him coming to terms with what had/was happening and by facing the harsh reality head on he could finally mentally escape his father. That's why I felt that he had to physically handle the bottles of alcohol.