Cool to see so many big nations there, it seems like every game I play the whole world just gets fractured into tiny pieces constantly.
I think mods such as Death and Taxes do a great job with the AI in these situations.
Cool to see so many big nations there, it seems like every game I play the whole world just gets fractured into tiny pieces constantly.
Cool to see so many big nations there, it seems like every game I play the whole world just gets fractured into tiny pieces constantly.
Setting AI aggressiveness to "low" tends to allow larger nations to form and stay large.
Setting AI aggressiveness to "low" tends to allow larger nations to form and stay large.
And it also means the AI will almost never declare war on you once you reach a decent size.
I think the low setting makes the game a bit more plausible. Standard aggressiveness AI can be very gamey, especially when you get minor African nations dogpiling some European power because they've just broken the badboy limit or are at war with a bunch of neighbors. In its own way, low aggressiveness can make the game challenging since you're more likely to face large, unified states (who are in turn less likely to be at war with other people simultaneously).
Is that a mod or something?
That looks like Misc Mods' Shattered Europe scenario.
I have always found the Paradox strategy games too complicated until Crusader Kings II. I've played like 200 hours of that game. So awesome.
Is it really much more? I guess with CKII you have to deal with many different characters and take into account all their stats and goals, and I find the research system a little obtuse coming from EUIII. But CK seems to present its information more clearly and readily than EU with things like Trade Efficiency, Production Efficiency and the various things they have an effect on which often aren't as clear to discern.
I don't really disagree, I'm just curious as I haven't play much CKII yet, as to what the complexities are.
I reckon I just had an easier time getting into CKII because I had already played EUIII and had an understanding of the fundamentals of games on that engine.
Also whilst they still don't cover many things, I think it helps that the tutorials in CKII are much better than the EUIII ones.
So after many hours of thinking the "Cavalry cost 10% less" type bonuses only effected buying costs in EUIII, I just found out that the amount you pay for a unit directly alters the maintenance of that unit, and is also applied retroactively when creative Land/Sea buildings and such.
I've sunk like 500 hours into the game and I didn't know that.
Doesn't The Papal State get a unique National Decision? Something like form Kingdom of God, I don't think I've ever seen that formed before, have yet to see Italy formed for that matter.
I already knew how to play EU3, restarted it yesterday and noticed that I completely forgot everything about how to play it, argh.
Are there any mods (small and big) for EU3-DW that you guys would recommend?
Crusader Kings II is currently $18 on Amazon's Digital Store and it's activatable on Steam. It's a great time to buy it for anyone interesting that hasn't jumped in yet.
Depends on what you are looking for.
For extended timeline, you can play Steppe wolf. It goes from 10 AD to 2000-something. But with a timeline like that, its pretty much impossible to make it balanced. It also uses Victoria II's provinces, so there a lot a lot more than compared to DW.
If you just want an "improved" DW, I'd go for something like Death&Taxes, MEIOU or DAO.
Thanks for helping! Which one of the "improved" DW mods is the best one? I just want an overall better experience (more events? better balancing) without too much bugs, and not a dramatic change.
Which one would you recommend? (I also want to play it coop with a friend if that matters)
Well, I've only played D&T out of those but I have spend a lot of time with it. Its also getting updated regularly.
From what I know, both DAO and MEIOU are high quality mods as well. I think MEIOU changes the core gameplay the most out of three and DAO started as a mod mod. Now it probably has the best improvements for muslim nations, but it doens't exclusively improve them.
I think you can't go wrong with choosing any of these.
edit: Yea, MiscMods' pretty good too. The Shattered Europe especially is very enjoyable.
D&T seems to be the most appealing to me, but I cant get it to start. I cleared the map cache, and when I choose it from the launcher it always keeps getting stuck on "Creating Map" or something in the loading screen.
Any other idea?
(Downloaded D&T 5.3 for the latest current DW steam version)
Edit: MiscMod runs fine btw.
I have no idea. You'd probably be best asking on the D&T thread on Paradox Forums. I'm still playing 5.1 or 5.2 and I'm running the non-steam DW. Never had a problem like that with any mods though.
It's $18 on Amazon's Digital Store. Buy it then.