What is the state of Hearts of Iron 4 these days?
I bought it at launch but haven't played it much. It has been out a while so I am wondering how the veterans in here feel about the game.
Needs work but I don't ever get the urge to go back to HoI3 so make of that what you will.
The upcoming patch is finally sectioning off the Sahara and some other impassable areas so we won't need the No Man's Land mod anymore. Whether it addresses most of the core issues or not will depend on how good the AI performance is. They've said they put a lot into it, but I'm not getting my hopes up too high.
Current main issues with the game:
- AI still has front management issues including shuffling units around too much.
- AI still doesn't know it's not supposed to send convoys full of soldiers through enemy controlled waters.
- Peace conferences are still wonky and produce lots of bordergore.
- AI still isn't very good at knowing when certain National Focuses don't make sense, or when joining a faction doesn't make sense.
- Air and Naval combat, and the interfaces therein, are serviceable but not particularly fun.
In a vacuum, the AI isn't really below average in comparison to other Paradox titles. Like EU4 and CK AI is still dumb as a doornail with combat, Stellaris shipped a version of the game where the AI forgot to declare war, etc. When people play Kaiserreich mod, their expectations based on historical knowledge disappear and so they tend not to be bothered by a lot of the quirks like joining factions when it's dumb to do so or countries going on ridiculous conquest sprees. But in terms of versimillitude for the WWII setting it has a ways to go.
They're bringing an air UI overhaul, which is needed, but in terms of core system they haven't announced many changes to how the combat actually plays out, so we'll have to see how much impact just a UI overhaul brings. It should make it less tedious, which is an improvement, but it's unlikely to now have magically transformed into being an actually good part of the game in absolute terms.