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Paradox Grand Strategy - Thread of Fighting WW2 as Bithynia

Rapstah

Member
Could someone explain the differences between ck2 and eu3 and the advantages/disadvantages of each?

CK is dynasty/character based and EU is nation based, sort of, it's hard to explain. CK2 is a lot newer and better looking than EU3, but you can probably buy both for a fraction of the prize of a new game if you want to. Someone else will have to do the comparison because I hardly understand either one of them.
 

zoku88

Member
Could someone explain the differences between ck2 and eu3 and the advantages/disadvantages of each?

Not really advantages or disadvantages, more like jsut differences


Crusader Kings II:
You play as a character (count at the lowest, emperor at the highest)
You 'goal' is to increase the prestige of your dynasty.
Tech advancement (AFAIK) doesn't depend on your size or how much money you put into it (since you don't put any money into it).
Economics are much simpler, you don't deal with trade. Your money comes from your demense + your vassals (depending on your laws and their opinion of you.)
There is no inflation
There are no standing armies, everything is levy based.
The map is smaller than EUIII (Europe, North Africa, Middle East)
No naval combat.
Royal marriages actually require you to have available children (and dynasty members in your court).
No explicitly Stability, it's more like replaced by individual vassal loyalty.

EUIII:
Much more focused on the State:
Your 'goal' is to increase the prestige of the state
You have five categories in which you pour money into to research.
Your money comes from tax of the State + tax on vassal states (if you have any) + trade. Money is based on tax efficiency, production efficiency, and trade efficiency.
If you mint, you'll get inflation, which slows your tech progress down.
There are standing armies and you pay maintenance on them. The maintenance level affects morale.
Royal marriages increase legitimacy/prestige (I think?) and they're limitless (besides diplomats.)
Certain actions require certain people availability (diplo requires diplomats, trade stuff requires merchants, building stuff requires.... i forget what they're called)?

This is what I think of off the top of my head.

In EUIII, the main challenge comes from managing the State. In CK2, the main challenge is managing your vassal relationships (and relationships to foreign leaders, also your marriages with regards to claims.)

EDIT: One more thing about tech advancement in CK2, it's much more out of your country, besides the use of spies to steal tech and being able to use your court to speed up research by 100%. It's much more fluid in the way it spreads. Unforunately, I don't really understand tech that much in CK2.
 

Jhriad

Member
Europa Universalis can be boiled down to a complex game of Risk (with some elements of games like Axis & Allies).

While Crusader Kings shares some elements with a game like Risk or EU it's a character focused game about different dynasties(families) so it's more about intrigue, building relationships, building the prestige of your family than it is about straight up conquering.

If you have played a Paradox strategy game before Zoku's post will give you a bit more detail about specific differences.
 

zoku88

Member
"Demesne" not "demense" - pronounced "De Main" (close to domain).

For years I'd get that the wrong way around - only got it right when I heard it spoken instead of written down!

...

:O

Thanks for that, lol.

I wonder if the word "domain" comes from that... looking at the pronunciation.
 

ZZMitch

Member
Supposed to be a CK2 patch any day now right?

Johan Andersson ‏ @producerjohan Close
We're releasing a large big update with lots of free content for @CrusaderKings tomorrow, but I am busy designing for the next now :)

From 8 hours ago.

I really gotta get that game, but I held off on the sale because I am really short on cash at the moment and am still deep in EU3 and some other games I have owned for a while but never really played.
 

Rapstah

Member
I think domain and demesne come from the same French word or something.

Nope and yes, S thing is entirely English in origin and was dropped with some kind of double re-import from French again. It's related to Latin dominus whose S is unrelated.

In CK2, how the hell do I ever beat the Seljuks playing as the Byzantine Empire? Within a year of play time they arrive through our sole bordering province with 12 000 soldiers and I have nowhere close to that. If I called every single soldier in my entire kingdom there and hired two teams of mercenaries I could see 12 000, but that's no guarantee. I tried assassinating the Sultan and his son, but they're apparently really stable politically, and I can't make their neighbours attack them because I'm Orthodox and they're all Sunni.
 

Hari Seldon

Member
Nope and yes, S thing is entirely English in origin and was dropped with some kind of double re-import from French again. It's related to Latin dominus whose S is unrelated.

In CK2, how the hell do I ever beat the Seljuks playing as the Byzantine Empire? Within a year of play time they arrive through our sole bordering province with 12 000 soldiers and I have nowhere close to that. If I called every single soldier in my entire kingdom there and hired two teams of mercenaries I could see 12 000, but that's no guarantee. I tried assassinating the Sultan and his son, but they're apparently really stable politically, and I can't make their neighbours attack them because I'm Orthodox and they're all Sunni.


Dunno man. In my two complete games as other smaller nations so far, the Byzantine Empire has done pretty well though. I think when you play as them you have to accept that you might lose a few provinces here and there over time between the steppe tribes and the Muslims.
 

ZZMitch

Member
Another question for you guys, is there anyway to annex a vassal with a different religion?

I got a core on Rhodes through an event and The Knights is my vassal but it says they are a different religious group.

If I can't then is there anyway to make them switch to my religion without breaking my vassalization of them and going to war? At that point I might as well annex them.
 

Derrick01

Banned
Pretty meaty Crusader Kings II patch just came through on Steam.

v1.05 Change Log:

MAJOR:
- You can now ask to join many types of wars
- Participants in wars now get a contribution score which determines how much prestige and piety they get when the war ends
- Crusades now target entire de jure kingdoms. The Pope declares the war and other rulers can then join the attacking alliance. The one who contributes the most gains the targeted kingdom.
- Streamlined marriage interface allowing matrilineal betrothals
- Loads of new events for regencies, friendships and rivalries
- Plot to revoke the title of a vassal
- The Kill Plot is now more available and targets a wider selection of logical characters
- Portrait clothes are now uncoupled from ethnicity
- Added Causes of Death
- Added some purely naval mercenary units
- Improved military AI
- Armies can now be "attached" to each other, which means they will just follow the lead army
- Duchies can now be assimilated into another de jure kingdom (takes 100 years)
- Now possible to create titular titles at double cost if you hold the scripted capital
- Empires are now allowed to create kingdoms
- You can now only create kingdoms if you are already a king or emperor, or hold more than one duchy titles
- Added the kingdoms of Frisia, Lotharingia, Bavaria, Pomerania, Aquitaine and Brittany
- The kingdoms of Galicia and Navarre are now de jure kingdoms
- The kingdom of Al-Andalus is now called Andalusia and can be created by anyone in the Arabic culture group
- Changed "Ducal Claim" wars to "De Jure Claim". De Jure kings and emperors can now take counties in their de jure realm
- Assassinations are now more expensive depending on the rank of the target
- All factions in civil wars are now hostile to outside attackers
- Cannot end civil wars until the temporarily independent vassal has no holdings occupied by outsiders
- Tribal Invasion CB: Now destroys all duchies and kingdoms in the conquered realm
- Children now always get the same education type as their guardian
- The Holy Order troop size now scales with the moral authority of the church
- Republics now get a special CB to seize coastal provinces
- Republics (count or above tier) now get a tax bonus from all cities in their realm
- Republics (count or above tier) now get an extra tax bonus from all coastal cities in their realm
- Republics (duke or above tier) now get an extra tax bonus from their capital city
- Women and illegitimate bastards no longer get pressed (inheritable) claims on their parents' titles
- You can now press the claims of female courtiers and vassals in wars if the target title does not have Agnatic succession
- AI: Vassals should now try to defeat peasant rebels on their own
- AI: Will no longer raise forces in besieged counties
- AI: Nearby religious brethren will now tend to join defenders in Holy Wars
- AI: Lowered general vassal revolt risk and DoW aggressiveness
- Cut the Religious Assistance CB
- There is now a "Plot" button in the character view, offering a more flexible way of picking plots against characters
- Fixed an issue with weird (often infinite) build times that could occur after reload
- Vassals will no longer hate you for newly acquired Holdings that take you above the demesne limit. You have two months to get rid of them.
- Heavily revised vassal revolt risk calculations
- Made the revolters in independence wars start gaining ticking war score, and do so immediately
- Fixed a crash when switching between tabs in the Plot View

MINOR:
- Embarked armies no longer suffer attrition
- Withdrawing a small enough army from combat no longer leads to a general retreat
- Rebalanced combat a bit - more morale damage, less kills
- Fixed a bug preventing claimants to the Caliphates from ever revolting
- Fixed an issue with succession CB holders not using it because they are currently the heir presumptive
- The opinion effect of gifts now depend on the State Diplomacy of the giver and the greed of the recipient
- Gift recipients who are not your vassals (or below) will appreciate gifts more
- Landless characters now also get an AI personality from traits
- Added more and greater opinion modifiers from characters having the same traits
- The console command "debug fow" is now just "fow" and works in Release builds too
- The invite to plot selection list of characters now excludes those who would never ever join
- Better tooltip for the "not willing to join plot" icon when inviting people to plots
- Glowing borders on selected titles in the Title View
- More likely to see different unit type models on the map
- Added console command "charinfo" to toggle debug information in character portrait tooltip
- AI: Honorable and dishonorable (personality from traits) characters should now respond more plausibly to invitations to murder plots
- AI: Improved councillor appointment
- AI: More careful about trying to pass de jure law changes during wars
- AI: Smarter about revolting during the lieges offensive wars
- AI: A bit more reluctant to accept ending a plot
- AI: Will now want to raise or hire a more overwhelming force
- AI: Smarter about creating and usurping titles
- AI: Smarter about handing out titles
- AI: Will now actually look at the defines MAX_ELECTOR_TITLES_LEGALLY_HELD and MAX_DUCHIES_LEGALLY_HELD when handing out titles
- AI: Checks if mercs are an option when evaluating DoW
- AI: Fixed an issue with piecemeal raising of ships
- AI: Fixed several issues with Mongol Horde DoW logic
- AI: Landed spouses will no longer revolt
- AI: Fixed some bugs with bishop nomination
- AI: Fixed a bug where the AI could ignore some rules when granting titles (could grant contested titles, etc)
- Children born to parents in a matrilineal marriage should now end up in the mother's court
- Fixed a bug with abdication from war in elective monarchies that could result in premature Game Over
- Crown authority in titular kingdoms and empires can now also be lowered by lost civil wars
- Fixed a crash when just about to revoke the title of someone, and that person dies
- Added some more loading tips
- Fixed a bug with the "prisoner" event effect when releasing characters from someone other than their liege
- Unit owners now get a fraction of the prestige and piety gained from battles (and not just commanders)
- Increased the piety and prestige gained from battles a lot
- Characters can now only pick the Amass Wealth ambition once
- Fathers will now like their children a lot
- Fixed a bug with the inheritance of Claims
- Fixed some errors with the tooltips in event 301 ("A Bastard is Born")
- Tweaked the succession situation between Flandres and Hainaut in 1066 to avoid Flandres becoming part of the HRE
- The members of the House of Vermandois are now members of House Karling
- Vassals now only like succession laws in secondary kingdoms if they are de facto below it
- Gavelkind law in secondary kingdoms has no opinion effects unless the ruler has more than one holding there
- Added early kings of England to the history files
- Temple type holders will no longer desire their liege's titles for de jure reasons
- Temple type holders will no longer be upset with their liege for having the wrong government type
- Fixed a bug with protected inheritance not working correctly between two realms, both with protected inheritance
- Nerfed the Pagan warrior cult building by 33%
- The text for the assassination action now mentions the cost
- Can now only repeat the same plot type, not ambitions
- Improved DoW warning texts
- Changed the initial succession laws of the Spanish kingdoms to Gavelkind
- Gave the Victual Brothers their ships back
- Bohemund of Taranto is no longer a bastard
- Fixed a bug where a dead husband of a newly pregnant wife would not count as a husband
- The conduct diplomacy button is now hidden for dead characters
- Fixed some issues with the "elector titles held" penalty in empires
- The Hordes lose the Tribal invasion CB if they go Christian
- Fixed a bug with the 'is_mercenary' trigger
- Gave Pisa some starting buildings in 1066
- Tweaked the Holy Order levy composition
- Adjusted the map so that the Duchy of Tyrol is no longer split in two
- The Kingdom of Byzantium can no longer be created
- Vassal mercs now cost half maintenance
- The Kill Spouse plot decisions are now less likely to actually succeed
- Open succession law (the Muslim default) now makes succession crisis revolts much more likely
- You are now allowed to usurp titles from other vassals within the same realm if you have a claim on the title
- Fixed a bug with the tooltip for the 'has_objective' trigger
- Fixed some issues with some male hair styles being invalidated when they should not be
- Mercenary captains should now wear helmets again
- You no longer get Piety from handing out the same title to the Church multiple times
- You no longer get Piety from handing out duchies and above to clergy
- The Piety from giving a county to the Church is now 50 (down from 100)
- Boosted the arrival strength of the Timurids
- Uncles and aunts are now also valid successors in elective monarchies
- Removed the warning text and special AI acceptance rulers when marrying a member of the _same_ dynasty matrilineally
- Fixed a bug with Fertility set from modifiers
- Holdings under construction should now also correctly benefit from councillor jobs
- Fixed an issue with historical settlements not being cleared entirely correctly on save game load
- Fixed a bug with certain event target trigger tooltips
- Added a tooltip to the "character" trigger
- Corrected some title adjectives
- Fixed a bug with the 'claimed_by' trigger tooltip
- Fixed a mismatch between potential revolters in the alert and in the Intrigue View
- Mercs of the same culture group as you can now always be hired, no matter the distance to your capital
- Lieges of dead characters are now saved and shown
- The decision to repent (getting your excommunication lifted) now gives the correct opinion modifier, making the character immune to a new excommunication for 10 years
- Fixed a bug where successors could be temporarily disinherited when Temple holdings were assigned a new holder
- Fixed multiple issues with the law change plots

FOR MODDERS:
- The line "nudge_allowed=yes" in "settings.txt" will turn on the in-game map positioning editor (there is a button called "Nudge" in the starting screen.)
- The de jure liege of titles can now be changed through events and scripted history ("de_jure_liege")
- You now see all plots in "observe" mode
- Exported MAX_GENERATED_TRAITS_FOR_HISTORICAL to defines (controls the maximum number of random traits that are generated for historical scripted characters)
- Added a 'destroy_landed_title' event effect
- Added a 'give_minor_title' effect
- Added trigger 'holding_type'
- Exported some merc and holy order hire cost factors to defines
- Mercenary companies can now be scripted with a "strength_growth_per_century" value (in landed_titles.txt)
- The Legalism effects on demesne size is exported to "defines.lua"
- Added plot type 'realm_titles'
- Added trigger 'held_title_rating = [num/target]'
- Event modifiers are now read from multiple files
- Cut the non-functional trigger 'num_of_ports'
- The trigger 'monthly_income' now actually works
- Timed opinion modifiers with value 0 are now added, but not listed in tooltips (useful as a kind of flag in events.)
- Added 'creation_effect' to character objectives
- Exported DOW_AGGRESSION_FACTOR and REVOLT_AGGRESSION_FACTOR to defines
- Added event trigger and effect; 'custom_tooltip'
 

Dice

Pokémon Parentage Conspiracy Theorist
That's hilarious because one of the first things I noticed when I started playing around with it is that I didn't like my son very much. I was like "great, he's a little shit"
 

zoku88

Member
That's hilarious because one of the first things I noticed when I started playing around with it is that I didn't like my son very much. I was like "great, he's a little shit"

Well, I usually end up hating most of my children, especially when I'm powerful.

I remember that the son I instilled as the King of Croatia murdered his older brother (who already had a son), right when I was about to win a war to instill the older brother as the Holy Roman Emperor.

...

I really want to go home and install this patch...
 

Hari Seldon

Member
Yeah I can't wait to get home and start up this patch. The best thing about a new patch is a new game, so 20 minutes of deciding who I want to play lol. I will have to ditch the mod I was playing, but that will make the game feel fresh again, even after like 150 hours or so I have in it already haha.
 

zoku88

Member
So far, I've only played in France (as the Duke of Burgundy), in HRE (Toscana) and Poland, (Duke of Silesia).

I think I should give the Byzantine Empire a try. Maybe somewhere not so close to Byzantium, like in Croatia.
 

ZZMitch

Member
Huh, so I integrated the Mamluks 50 years after forming a personal union with them in my Saruhan game.

Little did I know that you get a ton infamy for that... I am now double my infamy limit! And every provence keeps spawning peasant/noble rebels. Thankfully if peasant and noble rebels spawn in the same province they will fight each other. Add in the huge amount of provinces I took from the Mamluks which will now spawn nationalists and it should be a fun 30 years or so. Hopefully no one declares war on me because I can barely contain all of these revolts with the 150k troops that I have.

I released some of the Mamluk land as Funj (my vassal) and am now selling them all the poor territories south of Nubia because they are really bad.

Don't really have any questions of anything, I just thought this was interesting.
 

Qwomo

Junior Member
I haven't experienced any serious bugs, but the patch made it so that my Coats of Arms are jumbled all to hell, which is super frustrating. I don't even know how that happens.
 
It's savegame compatible.

How is that possible????

It is you for? The save I tried had a bunch of oddities.
I haven't experienced any serious bugs, but the patch made it so that my Coats of Arms are jumbled all to hell, which is super frustrating. I don't even know how that happens.
Everyone getting an intrigue education is pretty bad. Autopause is broken and the mouse wheel doesn't scroll correctly. I'm not sure I'll play this until they send out a hotfix.

They clearly rushed this patch out.
 

zoku88

Member
Wow, shame that the patch is bugged. Was really looking forward to it.

Surprising since they did so good with CK2 at release.
 

Hari Seldon

Member
I didn't really notice the bugs starting a new game last night. Just the mouse wheel thing but it was not in all of the windows. I was checking out the paradox forums and they said hotfix later today, so no big deal really.
 

flowsnake

Member
They released the hotfix...was all this stuff newly broken?


- Fixed a bug with all children getting the exact same education trait
- The mouse wheel now works for scrolling in all windows again
- Autopause on events in full screen mode now works again
- AI: Made smarter about when to join Crusades/Jihads. Reduced "dogpiling".
- MP: Fixed issue where the client was able to change starting date in the lobby, causing all kinds of issues
- MP: Fixed an issue with being able to select dead characters from previous bookmarks
- Fixed a bug with de jure assimilation of duchies when the king himself held counties in it
- Fixed an issue with some plots where plotters did not get what they plotted for
- Fixed an issue with war contribution scores turning negative and strange in huge, drawn-out wars
- AI: Less keen on picking the 'Revoke Vassal Title' plot
- Fixed an issue with the Weaken other Vassal plot where vassals at another level than you could plot against you
- Assimilating duchies are now shown clearly on the map in the De Jure Kingdoms map mode
- Exported WOMEN_INHERIT_PRESSED_CLAIMS and BASTARDS_INHERIT_PRESSED_CLAIMS to defines
- Title creation was possible when at war for independence, resulting in an inconclusive ending and you as "victorious"
- Added some missing French and German translations
- Fixed a bug with the DLC banner not updating correctly in the main screen
- Corrected text color codes in the French translation
- Fixed a bug with the wrong text shown in Crusades/Jihads against heretics
 

FlyinJ

Douchebag. Yes, me.
They fixed the scroll wheel problem in one day. Fantastic turnaround, it was my only problem with the new patch.
 
They fixed the scroll wheel problem in one day. Fantastic turnaround, it was my only problem with the new patch.

It's a quick turnaround, but they introduced this game breaking zero stat bug, so no, it's not fantastic. I thought Paradox was doing well with this stuff for CK2, but then they break the game with a hotfix meant to fix a botched patch. This is just awful QA, did they even test these patches?

Well, now we wait for 1.05c.
 
Holding off patching until 1.5 is more stable.


In game issue, my heir rebelled and he died and then 2 turns later his son died, my other 2 sons were in mattineal marriages meaning game over
 

flowsnake

Member
Huh, 1.5c is out.

- Fixed a bug with some randomly created characters getting 0 base skills
- Fixed a bug with war contribution score not always being given from occupied Holdings
- You no longer gain intrigue for succeeding with murder plots
- AI: Revolters now a bit smarter about when to pick the Independence CB
- AI: Adjusted down the Crusade joining a bit more
- Increased the delay between Crusades
- Exported REVOLT_DISTANCE_FACTOR, REVOLT_OTHER_INDEP_RISK and REVOLT_OTHER_INDEP_RISK_CAP to defines
- You can no longer start military type plots against someone you have a truce with
- Fixed a bug where children born after the father had died would themselves immediately die
- AI: Should not revoke titles off vassals while at war with someone big
- Rebellious vassals who do NOT seek independence will tend to keep the the peace while there are independence revolts going on
- Fixed a bug with a duel event (100411), where a ruler could banish himself

I like the last one...

I really should actually play this game, heh...but in my defence I was on Steam, saw something updating and wondered what.
 

Hari Seldon

Member
Started a CK2 game as Bavaria with the new patch. Being in the HRE seems like easy mode. I can war with all the other duke's to grab up land, and I'm protected from foreign countries since they have to declare war on the entire empire. So far I have grabbed up all of the Austrian de-jure provinces, and married the Duchess next to me, and established the Kingdom of Bavaria. Going to roll down through Italy and grab everything up so I can be King of Italy and Bavaria before I declare my independence. I guess I have to hurry before higher crown authority is established.
 

flowsnake

Member
Another CKII bugfix patch is out.

Change log for 1.05d:

- Fixed an MP issue where clients would go OOS if the host had clicked around on the bookmarks or time widget at all
- De jure kingdoms can now assimilate into empires
- Fixed a bug with the Crusade CB where the kingdom title was usurped even if the holder was not involved
- Fixed a bug with the 'other_claim' CB where, on success, a title could be broken out of the top realm of the attacker
- Fixed a bug with the 'other_claim' CB where it would make the claimants your vassals when it should not
- Fixed some bugs in the new regency events
- The hostility of attached armies is now determined by the army they are attached to
- A very high opinion of the liege now has a greater effect on reducing the revolt risk
- Can't pick intrigue plots against people with no possible backers (lacking courtiers)
- No longer possible to revoke religious head titles, or plot to do so
- Halved the Varangian Guard in strength
- Removed some more initial Byzantine holdings
- Reduced the initial Crown Authority of the Byzantine Empire a bit
- Increased the initial Crown Authority of the Seljuk Turks and Mauretania
- Fixed a bug with dynasty 715 having a historical CoA when it should not
- Fixed another issue with de jure assimilation
- Vassals in revolt who _attack_ an outside state will no longer make their pre-war liege hostile to the target
- Fixed an issue with too many plots being evaluated for the quick plot button in the Character View
- Fixed another issue with huge plot power values due to the wrong cached military power
- Should no longer be possible to attach armies to navies in port
- AI: Should never try to revoke titles off landless vassals (Varangian Guard, etc)
- AI: Even more likely join a plot with the same goal a character is already plotting for, if the plot power of the asker is higher
- Added trigger 'yearly_income'
- Asking the Pope for an Indulgence now costs a minimum of 25 gold
- Fixed a rare crash when a plot target died while you were inviting a backer in the Diplo View
 

Mgoblue201

Won't stop picking the right nation
First time playing the hard difficulty in EUIII (as Castille), and I was unprepared for how difficult sieging actually is. Granada was able to capture my provinces faster with 1,000 men than I was able to capture its provinces with 10,000 men. Meanwhile, Morocco basically has carte blanche in the north, while I'm sitting there for years just trying to take one of Granada's provinces. It seems very unbalanced to me. Anyway, I eventually succeed in annexing Granada and then taking several of Aragon's territories. I'm close to forming the modern Spanish nation, but I'm kind of at an impasse, since Aragon is allied with England and France is far too powerful to deal with (fortunately, they're preoccupied with England at the moment). I'll probably try to push south into north Africa while I can.
 

Rapstah

Member
Started a CK2 game as Bavaria with the new patch. Being in the HRE seems like easy mode. I can war with all the other duke's to grab up land, and I'm protected from foreign countries since they have to declare war on the entire empire. So far I have grabbed up all of the Austrian de-jure provinces, and married the Duchess next to me, and established the Kingdom of Bavaria. Going to roll down through Italy and grab everything up so I can be King of Italy and Bavaria before I declare my independence. I guess I have to hurry before higher crown authority is established.

I always wanted to do this in EU3 but Hungary was always in the way.
 

Mgoblue201

Won't stop picking the right nation
After a century of good relations, I've finally gained an alliance with France. Having chased the Portugese completely off the Iberian peninsula, my main territory is completely unassailable except perhaps to England, but I don't think they're going to declare war anytime soon. I can now focus on deploying most of my troops to other areas such as Italy and north Africa.
 

Kem0sabe

Member
This game is so addicting, got it last night from steam. Started with playing the Portuguese Duke, declared my independence from The Kingdom of Galicia and then proceeded to declare a holy war against the muslim kingdoms... that is, until i was maimed in a hunting accident and died a bit later, leading to a massive civil war and a game over when Galicia decided to reclaim their territories. :D

Is Europa Universalis 3 as fun to play? I saw that it didn´t have as nice a map as CK2, but the scope seems larger. What about their modern period games?
 

ZZMitch

Member
This game is so addicting, got it last night from steam. Started with playing the Portuguese Duke, declared my independence from The Kingdom of Galicia and then proceeded to declare a holy war against the muslim kingdoms... that is, until i was maimed in a hunting accident and died a bit later, leading to a massive civil war and a game over when Galicia decided to reclaim their territories. :D

Is Europa Universalis 3 as fun to play? I saw that it didn´t have as nice a map as CK2, but the scope seems larger. What about their modern period games?

I haven't really got a chance to play CK2 but I have put at least 200 hours into EU3. EU3 is very fun to play, but it is (at least from what I have seen of CK2) a bit simpler. It mainly focuses on territorial expansion and you play as the "guiding spirit of a nation" instead of a dynasty. Everything is from the state level (no dukes, counts etc.) with a focus on maintaining a strong military and prospering economy with low inflation.

I haven't really played the more modern offerings yet but EU3 is probably the easiest to get into out of all of Paradox's strategy games.
 

Mgoblue201

Won't stop picking the right nation
The result of my Castile game on hard difficulty:

vNXkQ.jpg


I think my greatest weakness is the early part of the game. Most of my expansion comes after I've already built up my country, but I am incapable of destroying any of my rivals early before they have the chance to grow. I'm not yet good enough at combat to beat other large countries when I'm at a disadvantage in army size, so I spent the first hundred years paying off England and France so that they didn't invade. I noticed that PrawnStar, in his latest AAR as England, managed to invade Castile with only half the number of troops. I'd really love to know how something like that is done.

Anyway, North America came out really strange in this game, with the Papal State dominating most of the territory and Khmer taking Mexico. First time I've seen an Asian Pacific country gain a foothold in NA.
 
I noticed that PrawnStar, in his latest AAR as England, managed to invade Castile with only half the number of troops. I'd really love to know how something like that is done.

Defensively, you can let the enemy spread their troops out into your land, then counterattack to destroy one stack at a time. If they concentrate all of their forces into an unstoppable doom-stack, do not engage it, instead scorch the land at provinces they are about to siege in, making them take 10-15% attrition monthly. After a few months their doom-stack will have been horrifically maimed, at which point you can move in for the kill. Don't be afraid to let them siege provinces from you that you can retake easily once their armies have been destroyed.

The importance of good generals and fighting on favorable terrain cannot be overstated. A 4-6 shock general can turn an early army from pretty decent to an unstoppable killing machine capable of taking on armies twice it's size. Maintaining high army tradition is of the utmost importance, so taking Battlefield Commissions as a national idea can be extremely good. In easy wars, you can farm army tradition by deliberately letting enemy troops escape to recuperate and battle you again. Likewise, if you have defensively-focused troops, battling in mountains can see you taking on forces far larger than your own. If you have good generals, defensive troops AND they attack you in rough terrain, the battle will be a complete slaughter in your favor.

Fighting in a distant land can make things trickier because you resupply slower, they resupply faster, and new troops will be raised regularly. Many of the same principles apply, but I think you need to occupy a province before you can scorch the crops in it, so that part can be a little harder.
 
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