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Pariah, are you interested?

Mrbob

Member
Game ships in a little under a month and I found a new preview here:

http://pc.ign.com/articles/601/601778p1.html

Sounds decent. I don't expect this game to be mind blowing but it should be good fun. In the last year I have really started to appreciate good solid single player FPS experience in games. I'm leaning towards the PC version right now as it is 10 bucks cheaper and all you Xbox FPS gamers are probably still only playing Halo 2 online! :D
 
There is a demo out? Cool. Hopefully Digital Extremes gets a PC demo out soon. How is the scope? This sounds like more of an adventure than straight run and gun action.
 
Sounds decent. I don't expect this game to be mind blowing but it should be good fun. In the last year I have really started to appreciate good solid single player FPS experience in games. I'm leaning towards the PC version right now as it is 10 bucks cheaper and all you Xbox FPS gamers are probably still only playing Halo 2 online!

Yes is in the OXM may issue, the enviroments reminds me the first Halo, the level demo was very open and very beauty, they graphics are more focussed to good quality textures than mapping techniques, and no you are wrong I'm playing the UC2 demo on Live too.
 
I'm interested in it. The prospect of creating custom levels and then using them online sounds like a lot of fun.

Plus, some of the landscapes in the pictures I've seen are truly stunning.
 
Goto gamespot and download some of the trailer movies (PC version), it looks like shit.

and chespace already said this game is meh.
 
Hell yeah. Custom outdoor levels online should be awesome, and the single player looks great too. Should be able to make me put Halo 2 down finally.
 
The game looks great. IGNs latest movies showed off this green grenade gun that looks absolutely awesome with all of the physics in place.
I think it'll be a blast.
 
Graphics are very good, great use of bumpmapping on the environment surfaces. The lightning is a bit weird: objects tend to get way too bright when under direct light. On the gameplay side, well it didn't impress me. Enemies AI is quite dumb, and the weapons system is not very comfortable: it's difficult to switch rapidly weapon in-action, you can cycle through them but it's too slow. The grenade launcher is a blast with it's commanded explosion feature: throw the grenade and then make it explode. I used it as a long range weapon for killing distant enemies, but wasted many grenades :lol

If I'd judge basing on the demo, I'd say an 8. But I'm looking forward at the multiplayer and map editor for raising my opinion, an I hope the singleplayer story will be nice too.
 
Yes, I am Epic/Digital Extreme fanatic. I've already pre-purchased the game and STILL waiting fr my new OXM with the playable demo to arrive. It looks like it'll be a fun game with cool multiplayer.
 
I played the demo quite a bit, and I'm completely disapointed. I *really* hope the final game will be better than this, because this is really really average. I can't believe how bad the weapons "feel", like they are launching nothing. Graphics are very average, and some special effects are laughable at best (plasma grenade especially). Add to this a very stupid looking radgoll mode (especially with grenades). I liked how you can switch weapons quickly, but that's about it.
I guess it's a matter of opinion, but I really can't see how this game could get good reviews based on what I've played. Hopefully the vehicles, story and map editor will help making the whole package better. I'm not holding my breath though, a game with such a wrong feeling to the weapons has a design problem right from the start.
All IMHO, of course.
Edit: I think I will never ever agree with Olimario's game opinion. Just by watching the movies I thought the game would suck. Ho well, opinions, opinions. To each his own.
 
Blimblim said:
Graphics are very average, and some special effects are laughable at best (plasma grenade especially.

If Blimblim says graphics are average on his Xbox then imagine how will this game look on a high-end PC.
Total crap I suppose.

...

After seeing those Gamespot movies (thanks Doom!) I don't really suppose anymore. It looks like total crap, even not art-wise, tech-wise.

Bring on Far Cry 2, HL2:A, FEAR and STALKER!
Enough of these cheap console ports (BIA I'm looking at you and your 1998 textures).
 
Yeah, one of my concerns by looking at the screenshots is how 'Xbox-ey' the look. Enviroments and geometry, while decent, don't look nearly as nice as current hot upcoming PC releases.

And you guys do know FEAR >> all for FPS in 2005! DARK10X AGREES!
 
Borys said:
If Blimblim says graphics are average on his Xbox then imagine how will this game look on a high-end PC.
Total crap I suppose.

...

After seeing those Gamespot movies (thanks Doom!) I don't really suppose anymore. It looks like total crap, even not art-wise, tech-wise.

Bring on Far Cry 2, HL2:A, FEAR and STALKER!
Enough of these cheap ports.
Well, you may not believe me but I'm very difficult to please graphically, even on my "beloved xbox". I think lots of xbox games, especially western games, are really bad looking especially animation wise. I'm *very* demanding about animation, something most westerns developers just can't get right. For example some animations in SC:CT are just bad, like the jump. It really annoys me a lot. Some cinematics in Halo 2 also had a jerky animation cycle that really bothered me, also the human models in the same cinematics were just awful. Contrary to popular belief, I'm very critical when it comes to game graphics, on Xbox or anywhere else.
 
It sounds like all versions will be based on the PS2 version. I was hoping that there would be separate Xbox and PC versions. I suspected this a while ago when looking at gameplay vids.
 
Blimblim said:
Well, you may not believe me but I'm very difficult to please graphically, even on my "beloved xbox". I think lots of xbox games, especially western games, are really bad looking especially animation wise. I'm *very* demanding about animation, something most westerns developers just can't get right. For example some animations in SC:CT are just bad, like the jump. It really annoys me a lot. Some cinematics in Halo 2 also had a jerky animation cycle that really bothered me, also the human models in the same cinematics were just awful. Contrary to popular belief, I'm very critical when it comes to game graphics, on Xbox or anywhere else.

That's fine Blim, I never really pay much attention to animation in PC games (weird I know). I'm your typical graphics-whore meaning give me huge areas, tons of textures, polys and effects - that's on the PC.

On my consoles, which I know can't even dream of outputting PC-like graphics, I've learned to appreciate other things (major, like great soundtracks and details like the rumble feature implementation) one of them being the animation. And I've never seen so fluid animations as in Wind Waker (tops everything else!) and so nicely choreographed animations as in Snake Eater (tops everything else!).

Now for Pariah, I'm still interested in it because of this old screen:

pariah01.jpg


It reminds me of Syndicate and I hope this game isn't a run & gun only shooter.
And hell if it'll really look weak on PC I'll get it for PS2. Won't make a huge difference besides controls ;p
 
I remember that Blim Blim don't even cared about Halo:CE, as far I can tell from the demo the enviroments are very good (graphics, design, size IMHO) you can see leaves floating around and the blur motion when you run is very nice too
You can destroy a tower trhowing enough grenades at the base and the animation of the destruction is very good. but I agree in the ragdoll animations (they look weird)
what I didn't like: when you shoot you can't move too much and the reticle gets bigger if you move a lot.
My major complaint is that the AI is very dumb (running into walls, etc).
 
Played the demo for a few minutes, literally.
I have to agree with Blim Blim; while the game seemed pretty well crafted to me, weapons just felt too weak..that's one of the things that set the first HALO (the sequel is somewhat lacking in this department imo) apart.
I actually had to pay attention to the reasons why something just didn't 'click'...at first i thought i had vibrations turned off, but my pad was actually..uh, vibrating...maybe sound effects...but they sounded decent...i don't know, u just don't feel the bullet's impact, you don't feel your weapon's recoil..and your enemies...
Everything feels less solid, it's like you were playing Halo from a distant point of view, from the "outside".
Graphics are rather good in my opinion, and the game seems to be using Havok for a few good reasons.
I wouldn't say average, it looked like a 'competently' developed title..but it seemed to have nothing new or better to offer, and honestly it seems to borrow too much from Halo without being able to replicate its feel.
Map editor though, could be a good reason for getting it.
 
It sounds like all versions will be based on the PS2 version. I was hoping that there would be separate Xbox and PC versions. I suspected this a while ago when looking at gameplay vids.

No, the PS2 is handled by another team and they are still waiting for aprovation by SCE, in other words the PS2 version is still in the air.
 
FiRez said:
I remember that Blim Blim don't even cared about Halo:CE
Yes and no. I'm not a fan of FPS as a genre, especially with a pad, but I certainly saw some genius ideas and moments in Halo:CE. I would never have finished it if not for the coop mode, but some levels I've replayed in single player just because how incredible they were. Halo is not just good in gameplay, the sound and music design especially make it a totally different game from anything else.
Pariah seems to be another "me too" FPS. I'd like to be proven wrong, but I think it's really quite a few steps behind the mighty Halo in about every departments.
 
olimario said:
There is some nice geometry and draw distance in theses videos, but I really don't see these "great textures" of yours in there.
Awesome AI in the second video btw :D
 
You are really a tough nut to crack, olimario. First you say:

olimario said:
This kind of stuff gets me so much more excited for next gen than seeing fucking first person shooters.

and then you get excited about a "fucking first person shooter" that is as generic as it could be - a guy standing next to a Halo-ish bumpmapped rock, throwing a Halo-ish plasma grenade in a very Unreal Tournament-ish environment.

There was really absolutely nothing revolutionary or unseen in those 2 videos you provided. Absolutely NOTHING besides, as Blimblim pointed, stupid AI that doesn't notice the player and gets stuck on obstacles.

I'm quite puzzled with your everchanging gaming tastes.
 
I played for a second time and the AI seems to be dumb because you can only choice the most easy difficult to play on the demo, so I regret my words on that, I can still figure out how you can say that the text aren't great on this game, It's shame that I dont have a debug bios to post some screenshots
 
Borys said:
You are really a tough nut to crack, olimario. First you say:



and then you get excited about a "fucking first person shooter" that is as generic as it could be - a guy standing next to a Halo-ish bumpmapped rock, throwing a Halo-ish plasma grenade in a very Unreal Tournament-ish environment.

There was really absolutely nothing revolutionary or unseen in those 2 videos you provided. Absolutely NOTHING besides, as Blimblim pointed, stupid AI that doesn't notice the player and gets stuck on obstacles.

I'm quite puzzled with your everchanging gaming tastes.


I think the style of Pariah is surpassed in the FPS genre only by HL2.
 
correction (sorry I can't find the edit function):I can't still figure out how you can say that the textures and the overall graphics dept. aren't good in this game, and the weapon feeling and weight are good and believable.
 
Sysgen said:
It sounds like all versions will be based on the PS2 version. I was hoping that there would be separate Xbox and PC versions. I suspected this a while ago when looking at gameplay vids.

This is completely false. The PS2 version will be released much later and is handled by a different studio. Xbox is what it was made for, slightly adjusted for PC.

I think the problem is that you've played a level with bare bone weapons, once you'll be able to upgrade them there are some nice ideas in it. However, I don't expect it to be AAA. Solid action more like it.
 
FiRez said:
I played for a second time and the AI seems to be dumb because you can only choice the most easy difficult to play on the demo, so I regret my words on that, I can still figure out how you can say that the text aren't great on this game, It's shame that I dont have a debug bios to post some screenshots
I did some framebuffer captures of the demo, here :
http://www.xboxyde.com/gallery_975_en.html

This game is really a mixed bag since it does not have good enough detail textures on every surface.
This is ok :
529_0003.jpg

This is not :
529_0014.jpg


It's also a mixed bag because of this :

Ugly water, and stupid looking arm :
529_0008.jpg

Nice :
529_0006.jpg

Ugly framebuffer effect for the plasma explosions. It looks ok in a still, but I really hate this effect in motion. Plus blurry ground texture :
529_0016.jpg

Nice, again :
529_0021.jpg
 
Blimblim said:
Ugly water, and stupid looking arm :
pariah2pk.jpg


Don't tell me this water ain't pixel shaded.

And BTW look how those two guys line-up for a headshot/ railgun shot!
Impressive AI :lol :lol :lol
 
I've always suspected that the real talent behind the Epic/DE collaborations has mostly been on the Epic side. (Though to be fair, there are a few talented level designers at DE.) Everything I've seen on Pariah so far just seems to confirm my suspicions. =/
 
Got my mag a bit late and checked out the demo. I agree with Blim in that it is very disappointing. When the game was announced for the PC also, I thought awesome, another great PC fps to play on the Xbox and perhaps with Riddick graphics. It seems though the game is not developed primarily for the PC and ported to consoles so this is not a Max Payne situation. All versions most likely will be identical.

Per the AI in the demo I don't understand the logic of not wanting to demonstrate your AI to spark interest in your game. The demo left an awful impression. If comparing demos, I would rather buy Area 51.
 
The demo was kind of lame. They just plopped you down in a cave and you start getting shot at as soon as you walk out. Kill these guys, move along, kill some more, etc... only without the AI to back it up. Graphics seemed sort of muddy or dull colored, not impressive at all. The other thing is that the movement on the sticks felt very PC-ish, not really optimized for a controller (compared to Doom 3 on the same disc, which feels perfect).

I can't help but think they should've let you play around with a vehicle, or used some NPC/story elements to get you interested (again, like Doom 3's demo). I'm still hopeful the multiplayer w/ map editor is worthwhile.
 
Sysgen said:
Per the AI in the demo I don't understand the logic of not wanting to demonstrate your AI to spark interest in your game. The demo left an awful impression. If comparing demos, I would rather buy Area 51.

Thats the big decision for me. Haven't played the Pariah demo but you all don't seem to happy with it. Bummer. For me it is between this and Area 51 and I think I am leaning to Area 51 too, the demo for that was a lot of fun.
 
DE have seemed to be pretty miss and miss lately, if this title turns out to be average. I'm looking forward to it, though.
 
I played the demo and I think the game has potential to be a good shooter. I like the open and destructible environments as wel as the insane physics. It'll be nice to see the physics of the vehicles. I love blwoing barrels and sending guys spiraling through the air. Like I said, I've already got money down on it and I'm hoping it turns out great. I didn't expect much from Time Splitters: Future Perfect but it turn out to be one solid shooter, and it's map editor is very nice. I can't see Pariah being worse than TS:FP. I'm willing to give the game a chance.
 
olimario said:

bwahaha that second video is hilarious! the ai is fucking terrible. TERRIBLE! at one point i was reminded of the naked gun, where the two guys are having a shoot out ducked behind barrel.... 3 feet away from each other! :lol

other then that though, graphically, i think it looks very good. i love large scale environemnets like that.
 
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