CONTINUE But why is it a puzzle game? Moreover, a falling block puzzler?
MIZUGUCHI I guess there are people who say "Its nothing more than a puzzle game," but for me, I think it can be more interesting to make puzzle games with richer music and visuals. I figured that I could make a game that fulfills the physiological senses.
http://blog.technolustomega.net/ - MT for trackback/pinging - no comments allowed
http://www.livejournal.com/users/tetsuoxb/ - allows moderated comments for registered users.
Instead of posting the interview on Tokyopia or another site, and possibly pissing people off, I have decided to place my translation of the interview on my personal blog.
The main reason is that while I am glad people will find some use to my translation, I did it mainly as practice for upcoming language certification tests and job opoprtunities. You can keep watching my blog for more updates to the interview, and feel free to comment on the livejournal if you have questions/constructive criticism on the translation.
Of course, you can also comment here and I will see them, but please leave any relevant Japanese translation comments on the livejournal.
Finally, for those of you who wish to cry foul over me linking to my own site. Im basically doing this for practice, but I think it is relevant to the GAF community, so I'm providing the link. My blog is pretty much a circle of friends kinda thing, and doesn't have very wide readership, so the chances of anyone here knowing that I posted this would be very low. I won't be posting new threads here when other portions go up, but I may mention it in this thread. Basically it is a one shot deal.