The video is completely misleading on this front with regards to performance IMO. Any native solution for an upscaler on PS5 by Sony is going to async the inferencing, use specific AMD ISA instructions that are atleast a x2 if not x4 factor improvement, and balance the memory use in a way that this generic PC running so much indirectly gets nowhere close to.
If anything the Quake 2 PT experience with its tiny memory use, cheap base raster workload probably reflects how custom dev efforts on PS% would perform using lower native with higher RT on AAA games, and then use PSSR2/FSR4.1.
Although to be fair, this DF video trashing the possibility of the PS5 using FSR4.1/PSSR2 and talking rubbish about the Pro needing to run at 540p (when a Steam deck uses less than 1TOP for FSR4 320p->720p) is actually the kick up the arse PlayStation has been missing this generation.
If this is really how toothless the PS5 is going to finish the gen, then Sony need to start work on a AI HAT (20 TOPS) pass through module that sits in the NVME expansion bay with a secondary NVME SSD IMO.