u_neek said:Xenosaga does... (like anyone cares)
Vark said:In which case i'd like a fast foward button please.
Vark said:In which case i'd like a fast foward button please.
BuddyC said:24 has pausable cutscenes. Grandia III does not.
When it comes to cutscenes, all games should include:
1) Subtitles.
2) Ability to pause.
3) Ability to skip.
neptunes said:I'm not sure but didn't ffx have some?
Yeah I still can't believe how many huge sequences you could pause in that game.Teddman said:Xenogears has'em... Lots and LOTS of 'em.
Yup Shadow Hearts: Convenant has the option to pause, skip, AND turn on/off subtitles for its cutscenes... And the game has quite a number of cutscenes too.BuddyC said:24 has pausable cutscenes. Grandia III does not.
When it comes to cutscenes, all games should include:
1) Subtitles.
2) Ability to pause.
3) Ability to skip.
I thought that sped the game up just enough, actually. I rarely used summons, however.tedtropy said:The "shorten summon" option is nice, but wasn't enough.
Danj said:In Xenosaga episode 2, when you paused a cutscene you had the option of pressing Start to unpause or Triangle to skip the cutscene entirely. Very useful for when you needed to replay a boss battle because you died or whatever.
Danj said:In Xenosaga episode 2, when you paused a cutscene you had the option of pressing Start to unpause or Triangle to skip the cutscene entirely. Very useful for when you needed to replay a boss battle because you died or whatever.
Deadly Monk said:I don't understand the point of skipping a cutscene in an RPG (when your seeing it for the first time). i have a friend who does it and it just doesn't make sense to me.
Parallax Scroll said:Some games also let you replay any old cutscenes you've already seen from a menu screen (Blizzard's games come to mind). If the game doesn't have pause/rewind, I figure that's a reasonable compromise.
With limited money and time, I think most developers choose instead to focus on the game and the gameplay therein.TheTrin said:Every game with reasonably lengthy cutscenes NEEDS a theater mode. Why is it that most games still don't have this feature?
BuddyC said:With limited money and time, I think most developers choose instead to focus on the game and the gameplay therein.
Udde said:Is this thread a list of games that have pausable cut-scenes? Oh god :lol Go play Go Online http://kgs.kiseido.com/ .
BuddyC said:24 has pausable cutscenes. Grandia III does not.
When it comes to cutscenes, all games should include:
1) Subtitles.
2) Ability to pause.
3) Ability to skip.
BuddyC said:With limited money and time, I think most developers choose instead to focus on the game and the gameplay therein.
Hey smart guy, I was talking about Theater Mode.pxleyes said:Im sorry, but it isn't more than a few lines of code to add a pasue function.
Himuro said:If the game has lengthy cutscenes in the first place, surely the the concentration isn't just on gameplay? Add code that lets you pause ATLEAST should be REQUIRED. Subtitles should be required as well.
Seriously, did everyone just happen to glance over the part where I said all games should have pauseable, skippable cutscenes? Here, I'll help you remember.BuddyC said:With limited money and time, I think most developers choose instead to focus on the game and the gameplay therein.TheTrin said:Every game with reasonably lengthy cutscenes NEEDS a theater mode. Why is it that most games still don't have this feature?
BuddyC said:24 has pausable cutscenes. Grandia III does not.
When it comes to cutscenes, all games should include:
1) Subtitles.
2) Ability to pause.
3) Ability to skip.