Finally had the time to play seriously to Shubibinman 3.
First all, the game presentation is extremely well done (in-game graphic, music, voice works, cinemas) and it's a bit surprising that's just a CDrom^2 title and not Super CD.
This is a fun action game with some variety in the levels albeit the whole experience is on the easy side (you'll probably complete it on your first or second try).
I suppose the main difficulty lies on the hard mode (not really much harder) and in the Access option set to Off (no continue).
So far so good, yet Shubibinman 3 is a big letdown in my eyes.
This is a typical game where its full potential was never really achieved.
The characters physic (the jumping) is quite bad, the collision detection isn't always as tight as you should expect from an action game, the controls sometime are clunky, enemies displacement is simply mindless in most spots and bosses lack good patterns.
If Masaya had put as much attention to detail on the gameplay department as they did on the presentation aspect then we'd be in front to probably the best action game on the system and one of the best on a 16 bit system.
As it is though it's still a pretty enjoyable action game (one of the best 2D sidescrolling action game on the platform) and it's quite cheap too.
Recommended.
EDIT:
Also lol at the in-game omake section: