PC Gamer: Final Fantasy XV Will Have Steam Workshop Support and Will Run on Older PCs

Hopefully people who can't max out this game at 60FPS at 4K or even 1440p won't be screaming about how unoptimized this game will be.

What would also be nice is if they include a benchmark since this is such a graphical tour de force.

It makes me wonder if even Volta will be able to handle this game.
 
I wonder if my i5-6500 3.2 GHz (though I may bump it up to a i7 by the time this comes out) with a MSI RX480 Gaming X 8GB will do well, if not better than the consoles, at 1080p?
 
I wonder if my i5-6500 3.2 GHz (though I may bump it up to a i7 by the time this comes out) with a MSI RX480 Gaming X 8GB will do well, if not better than the consoles, at 1080p?
Of course. Should do better at least than PS4 Pro. (Without the more extreme PC-only bells and whistles of course)
 
Yep, all of the ones from the current Season Pass.

Thanks for the answer.

As long as it isn't a complete mess at launch, I think the PC version of FFXV has enough going for it that it will easily break 1M on Steam before they start the <$10 sales (or giving it away in Humble Bundles).

FFX remaster managed about 500k in its first year. A much more recent game + DLC + 4k and mods, seems like something that will find a wider PC audience.
 
Extremely optimistic to expect but I would love it if they had a save transfer system so I can continue my save on the PC version. It sounds like it's going to be an amazing version of the game and I've yet to play any of the DLC. There are just a few parts of the main story and some side content I really don't want to do ever again.
 
Hopefully people who can't max out this game at 60FPS at 4K or even 1440p won't be screaming about how unoptimized this game will be.

What would also be nice is if they include a benchmark since this is such a graphical tour de force.

It makes me wonder if even Volta will be able to handle this game.

Heh, I'm not expecting a 1080ti to run it even @1440p with all features enabled in vanilla form. I also agree that a benchmark would be sweet, but I doubt that happens.

Edit: not at a locked 60fps anyways.
 
With all the Nvidia Gameworks features, will AMD owners be screwed over performance wise once again?

They'll be screwed over from the extra bells and whistles but should still be able to run the game fine.

I'd love to see a FFXI/FFXIV style benchmark.
 
Heh, I'm not expecting a 1080ti to run it even @1440p with all features enabled in vanilla form. I also agree that a benchmark would be sweet, but I doubt that happens.
Even if there's no built-in benchmark, I fully expect at least some tech sites to pick it up for their benchmark rotation.

It will be really interesting to have a large-scale AAA game with very advanced graphical features for benchmarking which isn't on UE4 or one of the big western publisher engines.
 
Of course. Should do better at least than PS4 Pro. (Without the more extreme PC-only bells and whistles of course)

Nice, just might upgrade my PC a bit more just for this, if I don't at least I'll know what I'm getting myself into when I buy the game. Thanks
 
More mod support info, looking into level editor.

https://www.engadget.com/2017/08/26/final-fantasy-xv-director-interview-gamescom-2017/

"Will PC players be able to mod Final Fantasy XV at launch? What are your thoughts on that?

HT: There are were limitations to the game to ensure it ran on consoles, but that's less of an issue with PCs -- especially when it comes to modding. PC gaming has a culture of customization and modification, and we want to ensure that those gamers can do what they want to the game. We're looking into the possibilities of a dedicated level editor. We want to ensure that gamers will be playing FFXV for a long time to come."

Explorable Tenebrae here we go.

zwiffe.png
FFXV more anime edition, now with free bikinis!
(and some really fucking cool mods and rebalances!)
 
Someone please mod the following simple things that I think could be done even without that much access to the game's innards:

- Audio:
  • remove menu music (sry falk) and let the current background music keep playing (if there is silence currently still let the update tick for the music system run so that the song could start playing again at the next intended periodic intervall while in the menu)
  • increase play rate of background music while exploring
  • no Chocobo theme when riding Chocobos and let current music play (relegate the Chocobo theme to the racing mini-game)
  • remove "enemy near" alarm jingle, which unnecessarily interrupts even if you don't intend to waste time fighting low-level mobs and just want to run around
  • remove crappy turbo boost sound of the off-road Regalia and the annoying laughter voice clips repeating every 2 seconds (if they haven't already been removed judging from the recently shown PC footage)

- Combat [there are so many fundamental flaws with the combat that I obviously only list small things here that probably could be changed rather easily through mods]:
  • if SE doesn't plan on revamping the magic system until the PC version, e.g. to be more like the one in the multiplayer DLC, mod it so that at least the next available spell in your list is automatically placed in the respective weapon slot when the current spell was used up, so you don't have to go into the equipment menu again (the less you have to jump in and out of menus in an action-based game the better)
  • change the party AI's item usage rate so they take care of reviving and healing themselves much more reliably (without equipping accessories or unlocking super expensive AP nodes to do this) and so you won't have to break the flow all the time to use items every few seconds in high-level hunts/dungeons
  • remove Noctis' rubbing-his-hands animation after a battle which stops your whole movement for a few seconds and is super annoying
  • remove result screen for battles that didn't even start properly because you ran away immediately or didn't even want to initiate because you were just exploring

- QoL/UI:
  • enable fast-travel from the normal map menu without having to be at your car (saves redundant menu navigation of having to warp to your car first, then open the car menu, select Automatic Drive, select Map Point, move cursor to point-of-interest close to your destination, then select fast-travel)
  • this is probably not as simple to mod in, but make it possible to accept several hunts at once or at least after completing one make the reward window pop up right at the spot instead of having to go back to a hunt tipster and then just iterate through the list of hunts that you "know of" by having talked with tipsters so far if that list is accessible for modders (I doubt they could just add an actual Hunt Quest main menu point where you could choose the current active from a list, but who knows what crazy dedicated modders can do.)
  • add infinite renting time for Chocobos (Why the hell is it artificially limited to 7 days max in the game? There should've been the option to buy your own Chocobos for a lot of money)
  • add hotkey/button combo to instantly call Chocobos so that you don't have to switch between items and the Chocobo menu every time
  • add button to jump to the top or bottom of the item list in the combat item menu (e.g. L2/R2 would be free - or you know, just make Left/Right D-pad do it and instead of those use L1/R1 to switch between menu categories)
  • add button (e.g. Square) to quickly use one item on all members at once instead of having to do it one by one as it is currently (open menu, select item, select character, confirm, wait a second, open menu again, rinse and repeat 4 times)

- Traversal:
  • make the default car's manual driving actually free too like the off-road car's manual mode (though I assume it won't be as polished as with the off-road car because the lower height of the normal car and thus more possibly accidental collision with small shrubs and the terrain that could make driving super annoying, I guess)
  • add infinite sprinting for Noctis (I know there is an accessory and an outfit doing that, but still)
  • add infinite sprinting for Chocobos

- Outfits:
  • add the Kingsglaive Garb for Noctis too
  • add original Versus outfits for Prompto, Ignis, and Gladio (NOT FOR NOCTIS!)


I could go and on, and I'd probably remember more if I was playing it right now. Hope someone does a nice QoL mod. Or you know what, maybe I'll just do it myself, lol. Pre-order Final Fantasy XV: The Koozek Age now.

Maybe I'll make a thread asking for what fixes people here would want in mods.


EDIT: Made a thread! Would love to see your feedback.

http://www.neogaf.com/forum/showthread.php?p=247047156#post247047156
 
More mod support info, looking into level editor.

https://www.engadget.com/2017/08/26/final-fantasy-xv-director-interview-gamescom-2017/

"Will PC players be able to mod Final Fantasy XV at launch? What are your thoughts on that?

HT: There are were limitations to the game to ensure it ran on consoles, but that's less of an issue with PCs -- especially when it comes to modding. PC gaming has a culture of customization and modification, and we want to ensure that those gamers can do what they want to the game. We're looking into the possibilities of a dedicated level editor. We want to ensure that gamers will be playing FFXV for a long time to come."

Explorable Tenebrae here we go.

zwiffe.png


Making me wanna get this day 1 - I so need to build my new PC before the end of the year :)!
 
Pentium 4560
8GB ram
GT 1030

The above is what could be the real world minimum requirements for components that can be bought new. However after marketing deals are made I would expect the stated requirements to be something closer to the specs below.

I5 8600K
8GB ram
GTX 1060 6GB
 
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