TylerDurden4321
Member
Sorry for the ramble, wheel's got me all excited~ as for lap times, I'm generally 3-4 seconds slower than I was with a controller, I put that mostly down to braking/corner speeds. I'm also WAY less consistent atm.
No, thank you for your thoughts. I found it really interesting and well summarized and written.
About the steering rack:
You'd think the steering lock (how far can you turn the steering wheel) and the steering ratio (how many degrees on the steering translate to how many degrees of turn-in of the front tires) define the responsiveness, but on a real car the rack-pinion ratio is not all.
The geometry of the suspension, angle and length of the trailing arms makes the steering non-linear.
The ratio changes and it even changes differently for inner and outer wheel, to get this right you actually need to simulate the suspension geometry and not just fiddle with a "ratio to the power of x"-constant. Assetto Corsa does exactly this(even if not perfectly for some all suspension types) and all other good sims have at least some idea to address this (Forza and GT for example don't).
Changing the steering lock and ratio is possible for some race car, so you are right that AC could use an option for some of the race cars (production cars should feel like they do: with a steering not made for racing in my opinion), but mostly the manufacturers have a good idea for when a steering feels good and gives the driver the necessary feedback and the steering geometry is designed with input from experienced engineers and drivers so an ideal individually value shouldn't be too far off of what is in the game already.
The only time I play around with the ratio is usually when I try myself at drifting (which I completely suck at) or in DiRT Rally - for some reason the steering linearity is really bad in cars with 900° of rotation in that game.
About the brake pedal:
It's hard for manufacturers of lower end pedals to know what their customers want. Do they just set up their wheel on their work desk chair or do they want it as realistically hard to press down as the real thing. For comparison, a brake pedal in a real life race car needs you to apply about 80-120kgf depending on the car to get to the maximum brake pressure. I know, not helpful for you, just wanted to excuse Logitech a little, they tried to give you more progressive feel with low cost solutions. I'm sure many people like it, for others it's making their life harder.