it's getting a bit old, to hear that same camera story, feels a bit to "defensive".
I still remember the first time Niels starting asking questions about the gMotor physics engine/files on the old RSC forums and how he bit by bit started to get a grip on it and releasing his first tweaks, alternative files and later his own mods. So I do understand by now, so many years later, that his knowledge of what and how to get something feeling good out of that engine means he would have to start from almost scratch again, but seriously wish he/they (Reiza) would.
Because for me those gMotor sims never feel as dynamic as some of the cars in the next generation of "real time" physics engines (iRacing/RF2/pCARS/AC). You never get the feeling of a tire working under heavy load (braking/accel./cornering), it always feels "smooth' as if you drive on a "curve".
Do agree with him that there still is a lot of time needed to fully understand how get the best out of those new engines. The difference between different cars in the same sim, or even same cars on different tires, is sometimes huge, but when they do work it is enough for me to not want to get back to older generating engine sims.
It might be difficult to work with the new camera, specially when you have not read the manual, but you can take pictures with them that wouldn't be possible on your old one