mclaren777 said:Another look at the Lotus 49 from CARS, all 250k polygons of it.
And apparently Slightly Mad Studios will be launching the project's website in a few weeks.
Kyaw said:Somehow, i just don't think it will looking like that real time.
Those reflections look way too realistic for real time
Dunno though, it might look that good but will need to be toned down for competitive online play.
Who knows, it just might look like that .The model seen in the previews is made up of around 250.000 polygons and will run in-game in this kind of quality, thanks to DirectX 11 and the complexity of the used shaders as SMS is aiming to set a new benchmark in visual quality. Aside from pushing the limits in terms of graphics, the studio is also putting equal efforts into the input & physics department.
Yep, probably all of them. Just make sure to install the Logitech drivers before plugging it in.opticalmace said:I have a logitech driving force gt. Would it work with most of these games?
Grayman said:I really need to fix my wheel or buy a new one. The accelerator input is glitchy, I temporarily fixed it by opening the pedals up cleaning them and crimping the connections tight but it has gone sour again.
I have played a lot of the games from the first post in demo or free form. Racer had some non race environments that were really enjoyable to drive around. I downloaded a series of mountain roads with a few intersections once. Do any of the harder sims have that available as a mod?
I was thinking about buying the Retro expansion for RACE07 but have held off for wheel repair and also thinking that I could get rFactor or the sequel and get more for my buck.
Let me guess: you have an old Logitech DFP?Grayman said:I really need to fix my wheel or buy a new one. The accelerator input is glitchy, I temporarily fixed it by opening the pedals up cleaning them and crimping the connections tight but it has gone sour again.
rFactor has various hillclimbs (that might be what you're describing) and also long events like the Targa Florio (72 km) and the Cannonball Run (140km).Grayman said:I have played a lot of the games from the first post in demo or free form. Racer had some non race environments that were really enjoyable to drive around. I downloaded a series of mountain roads with a few intersections once. Do any of the harder sims have that available as a mod?
yep. I used a guide for the brake issue to fix it for a few weeks last time. At zero throttle it bounces input randomly between maybe 10-20% using GT5/prologue hud. Only rarely is it enough to register as a click on a ps3. While using partial throttle it has a similar bouncing effect. Same issue on PC of course but it is not as directly visible in game unless the car is in neutral.mclaren777 said:Let me guess: you have an old Logitech DFP?
Those would be fun but the map I am thinking of was like a small open world. I could cruise around and get a t intersection with useful road in each direction.mclaren777 said:rFactor has various hillclimbs (that might be what you're describing) and also long events like the Targa Florio (72 km) and the Cannonball Run (140km).
After I pop it open, wednesday maybe I will see if spare parts would possibly help. It was a very simple electrical problem to repair temporarily.mclaren777 said:@Grayman
I had the brake issue back in the day on my DFP and Logitech shipped me a replacement (out of warranty) for free.
I could probably send you my defective one if you wanted to try fixing it.
mclaren777 said:<snip>
I thought it was just the GPL version converted to rF.isamu said:Hey Mac how would you rate rfactor's Targa Florio compared to the GPL version? Also, how many times have you completed a lap there?
This.DennisK4 said:Awesome thread.
Bookmarked.
The rFactor version is a modernization of the GPL version with new textures, shaders, etc.isamu said:Hey Mac how would you rate rfactor's Targa Florio compared to the GPL version?
spicy cho said:Excellent thread, this really makes me want to race. Can't wait for rFactor 2!
1-D_FTW said:This is exactly what I was thinking when I saw the latest Lotus screenshot from CARS. How I'd love to slip into that baby and race it for real.On a wide open airport runway where the risk of death was at least somewhat reduced. How much trouble could I really get into without turns? Or trees? Right?
mclaren777 said:Another look at the Lotus 49 from CARS, all 250k polygons of it.
And apparently Slightly Mad Studios will be launching the project's website in a few weeks.
mclaren777 said:I certainly wouldn't call those sims, not even with community-made realism mods.
Probably same assets but no where that quality, mainly because those are raytraced renders.mclaren777 said:They claim it will look like that in-game.
I would beat yaLucius86 said:I think when rFactor 2 comes out I am going to give it a go. Always wondered how fast I would be in a simulation environment compared to 'games'.
Lucius86 said:I think when rFactor 2 comes out I am going to give it a go. Always wondered how fast I would be in a simulation environment compared to 'games'.
That was made by the creators of rFactor and all of that content has been ported over (plus better versions of all that content).Satanic Saint said:You missed F1 Challenge 99-02.
SmokyDave said:This.
Also, the new Retro pack for Race07 is awesome. Some great car choices in there and a nicely designed hillclimb to thrash 'em on.
Most racing games run at roughly 360Hz. I wonder why they decided to shot for the moon.After a big update (90 files modified!) the gRally physics engine can run at 3000Hz!