pleaseinsertdisctwo
Member
While in-engine visuals nowadays are fantastic, I feel like there’s always a place for CGI cinematics. To me, really good ones elevate the entire experience.
In Diablo IV, not only was the opening CGI cinematic cutscene absolutely sublime, but the one right before the final battles was just…. oh my god.
Even the most graphically intense game with the best cinematography has absolutely nothing on the CGI cinematics in this game.
Every shot had an enormous amount of detail, excellent cinematography and music, memorable imagery… it was absolutely glorious.
Of course, it makes sense to use them more sparingly now; that, I won’t deny. But if used well, and especially if the game company has an in-house studio like Blizzard and Square Enix (*cough* Final Fantasy XVI *cough*), I absolutely feel like they still have, and always will have, a place in video games. Even if the game in question has visible armor/weapon changes and a CaC like in D4.
Thank you
In Diablo IV, not only was the opening CGI cinematic cutscene absolutely sublime, but the one right before the final battles was just…. oh my god.
Even the most graphically intense game with the best cinematography has absolutely nothing on the CGI cinematics in this game.
Every shot had an enormous amount of detail, excellent cinematography and music, memorable imagery… it was absolutely glorious.
Of course, it makes sense to use them more sparingly now; that, I won’t deny. But if used well, and especially if the game company has an in-house studio like Blizzard and Square Enix (*cough* Final Fantasy XVI *cough*), I absolutely feel like they still have, and always will have, a place in video games. Even if the game in question has visible armor/weapon changes and a CaC like in D4.
Thank you
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