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Perfect Dark Zero multiplayer is broken.

Fallout-NL said:
Damn, this game must suck a lot, I keep hearing stuff like this.

But as for the reloading problem, doesn't this game have a one shot -> one kill option? I always thought that was the most fun and realistic way to play games like Goldeneye and PD (64). The aiming there was harder though due to the weird joystick aiming that took some getting used to.
there's already a 1 shot = 1 kill mode ... you just have to aim high :)
 
I havent played PDZ, but I would rather have a game where you actually aimed than something like Halo2 which pretty much came with a built in aimbot.
 
Y2Kevbug11 said:
I'm surprised you say this. Halo 2 is like...everyone running for the best weapon.
I'm confused, I thought this is what makes FPS deathmatch interesting. Quake one: 3-2-1 rocketlauncher GO!
 
Fallout-NL said:
Damn, this game must suck a lot, I keep hearing stuff like this.

But as for the reloading problem, doesn't this game have a one shot -> one kill option?
Don't take what I said as the end all truth. It's still situation specific. What I'm saying is in that one level the stealth is easy as hell. If you get spotted it's a whole other story.

Other levels such as the jungle you get spotted really easy, even with all the trees/bushes/shrubbery since they enemies seem to have the same friend/foe scope you have. In that level you do get seen from a long ways away, but you won't fail an objective in that case. Then there are levels where the stages have heat signature tracking or the enemies can communicate via radio so you have to disable the systems or stay out of sight.

As for the mp damage option, you can tweak a lot of things so I expect lowering health/upping damage or one shot kills to be one of them. I personally haven't played around with it though.
 
elostyle said:
I'm confused, I thought this is what makes FPS deathmatch interesting. Quake one: 3-2-1 rocketlauncher GO!
Well, that's what the best players do. Timed routes around a map to horde spawned weapons/items.

That said, I'm not really any good at PDZ online, but I'm still having a lot of fun with it. I was in a 32-player game of Infection last night and it was awesome. Now I just need to learn the larger versions of the maps; they're huge. Really, my only complaint about the game is the lack of any lifetime stat tracking. You get achievements for 1000 kills, headshots etc, but it's not the same. SOCOM II was the last online console game that I put a lot of time into, and PDZ just feels inferior to it in that sense.
 
I have played PDZ multi non-stop since getting my 360, and I couldn't disagree with you more. The deathmatch modes are fun as hell, and Infection is probably the best take on "team-style FPS multi" I've played ever. I'm having so much fun with it, I haven't even touched the single player!
 
vatstep said:
Well, that's what the best players do. Timed routes around a map to horde spawned weapons/items.

That said, I'm not really any good at PDZ online, but I'm still having a lot of fun with it. I was in a 32-player game of Infection last night and it was awesome. Now I just need to learn the larger versions of the maps; they're huge. Really, my only complaint about the game is the lack of any lifetime stat tracking. You get achievements for 1000 kills, headshots etc, but it's not the same. SOCOM II was the last online console game that I put a lot of time into, and PDZ just feels inferior to it in that sense.
when you're online in a lobby, press A and check pregame stats...
 
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