Perfect Dark N64

Perfect Dark is a 2000 first-person shooter game developed and published by Rare for the Nintendo 64.

The first game of the Perfect Dark series, it follows Joanna Dark, an agent of the Carrington Institute research centre, as she attempts to stop an extraterrestrial conspiracy by rival corporation dataDyne.

The game features a campaign mode where the player must complete a series of levels to progress through the story, as well as a range of multiplayer options, including a co-operative mode and traditional deathmatch settings with computer-controlled bots.

Taking advantage of the opportunity to try it on Nintendo Switch online. I'll be on vacation, so I'll get an N64 controller.



I only played Goldeneye 64.... At that time, it was very difficult to get the Perfect Dark game because of the limited number of copies.








Opinions?

Well, I mean, it's only one of the best games ever made. That's all.

Stacked deathmatch, free-for-all, everybody has Tranquilizer Guns. One of the worst mistakes of my life. Someone literally threw up. Just glad it wasn't me.
 
Perfect Dark is a 2000 first-person shooter game developed and published by Rare for the Nintendo 64.

The first game of the Perfect Dark series, it follows Joanna Dark, an agent of the Carrington Institute research centre, as she attempts to stop an extraterrestrial conspiracy by rival corporation dataDyne.

The game features a campaign mode where the player must complete a series of levels to progress through the story, as well as a range of multiplayer options, including a co-operative mode and traditional deathmatch settings with computer-controlled bots.

Taking advantage of the opportunity to try it on Nintendo Switch online. I'll be on vacation, so I'll get an N64 controller.



I only played Goldeneye 64.... At that time, it was very difficult to get the Perfect Dark game because of the limited number of copies.








Opinions?

My friend had this game and I loved playing it.

It really was a technical marvel at the time.

So much so that I bought perfect dark zero on Xbox 360. It sucked ass and I regretted it.

Nothing was as good as the original.

Sad that they canceled the upcoming PD. Don't know if it would have been great or not.
 
Played the Xbox version. Loved it. My only real nitpick is the first half of the game was fantastic, a sort of grounded sci-fi shooter, great level design. But then it seems the game jumps the shark in the second half and the tone and narrative change, and it becomes goofier and the level design just becomes bland.
Makes me wonder if the dev team burned out and just sort of phoned the second half in.
 
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Probably the best FPS of all time. Not even joking. The amount of innovation and top tier ideas that it has with perfect execution is baffling. Which is pretty funny considering it is one of the best games ever being completely undermined/forgotten by subpar sequels.

The cancelling of the new one is fine. We are not living a real innovation era, too much money at stake to take risks. It would've been a run of the mill Deus Ex clone.
 
Played the Xbox version. Loved it. My only real nitpick is the first half of the game was fantastic, a sort of grounded sci-fi shooter, great level design. But then it seems the game jumps the shark in the second half and the tone and narrative change, and it becomes goofier and the level design just becomes bland.
Makes me wonder if the dev team burned out and just sort of phoned the second half in.
Personally I loved the airport, airforce 1 and the snowy crash site. Loads better than Caverns, Jungle and Cradle of Goldeneye.

I would agree the skedar filled levels were less satisfying and that final boss was an almost impossible twat. But overall a great late release.
 
Played the Xbox version. Loved it. My only real nitpick is the first half of the game was fantastic, a sort of grounded sci-fi shooter, great level design. But then it seems the game jumps the shark in the second half and the tone and narrative change, and it becomes goofier and the level design just becomes bland.
Makes me wonder if the dev team burned out and just sort of phoned the second half in.
The alien plot kind of landed flat with the idea of two rival corporations doing spy warfare against each other. They should have kept the aliens out of it and just made it about technology and espionage.

If Perfect Dark Zero was anywhere near as good as 64 I think it would have given everyone the perfect mix of both since it was a prequel.
 
Thinking and talking about classic Rare games just depresses me because it reminds me of the sad state Rare is in these days. :(

Perfect Dark (and Goldeneye, of course) is such a special game for me and will always be no matter how much time passes. I remember as a kid locking myself in my sister's bedroom when she wasn't at home and playing the game on her TV because I didn't want my mom to know I was playing an M-rated game lol. There was something wrong with the sound output on her TV or something, so I actually had to play the game without any sound whatsoever, but it didn't prevent me from enjoying the hell out of the game.

Well, I mean, it's only one of the best games ever made. That's all.

Stacked deathmatch, free-for-all, everybody has Tranquilizer Guns. One of the worst mistakes of my life. Someone literally threw up. Just glad it wasn't me.
Wow. First time I've ever heard of PD making someone actually throw up xD That's both hilarious and fascinating
 
Goldeneye and Perfect Dark are FPS built for the console and very original shooters in their design, we never had games quite like this after PD64. Even devs who made shooters for console just took inspiration on PC.

Even Rare themselves with the disaster that is Perfect Dark 0, that removed everything that made PD special.

And the reboot was some totally different patchwork that would not have anything to do with the IP honestly. I wanted to play the game because it had a little of that immersiv sim style but not because it was Perfect Dark specifically.
 
Personally I loved the airport, airforce 1 and the snowy crash site. Loads better than Caverns, Jungle and Cradle of Goldeneye.

I would agree the skedar filled levels were less satisfying and that final boss was an almost impossible twat. But overall a great late release.
Actually, once you figure out how to fight the boss, it's one of the easiest bosses you could ever fight against.

All you have to do is just keep shooting him until his shield turns green (I think?). When that happens, he briefly stops fighting you so he can recharge his shield, and while he's recharging, you just need to shoot the pillars behind him one by one until they fall.

It seemed impossible to me as a kid too, but once you figure that out, you can beat him in like less than a minute lol

The alien plot kind of landed flat with the idea of two rival corporations doing spy warfare against each other. They should have kept the aliens out of it and just made it about technology and espionage.

If Perfect Dark Zero was anywhere near as good as 64 I think it would have given everyone the perfect mix of both since it was a prequel.
I actually kind of liked the idea of a proxy war between two mega corporations each backed by a different alien race. Maybe the game got a bit silly towards the end, but I don't mind the concept. I remember the Skedar frightening me as a kid too.
 
I actually kind of liked the idea of a proxy war between two mega corporations each backed by a different alien race. Maybe the game got a bit silly towards the end, but I don't mind the concept. I remember the Skedar frightening me as a kid too.
I guess I would have still been more receptive to that plot point if they kept the aliens as mysterious background/shadow figures, yet Joanna could still learn the truth through an incomplete document or something.
 
I enjoyed GoldenEye's campaign a lot more, but the multi-player was great. Only let down was the maps and performance imo.
Playing against friends and bots was awesome!
I can remember abusing that laptop/sentry-gun? that you could throw on the wall and clean up kills.

Good times😎
 
My friend had this game and I loved playing it.

It really was a technical marvel at the time.

So much so that I bought perfect dark zero on Xbox 360. It sucked ass and I regretted it.

Nothing was as good as the original.

Sad that they canceled the upcoming PD. Don't know if it would have been great or not.
I understand that feeling, bro. I want to play co-op. I wish we could, because it's awesome.

😄
 
The goofy Alien plot wasn't too my tastes frankly, but by God was it an achievement on the Nintendo 64. The sheer volume of stuff in that game was incredible - and probably still is to this day, frankly.

The graphics were terrific, the music was incredible, the scope was unmatched, the presentation was platform-best, and the multiplayer left Goldeneye 007 for dead. The list of stuff that just elevated the entire game that you just kept finding - the reload animations, the sound effects, the laptop gun, the farsight, the bots with different personalities, the maps, the voice acting, the challenges, the in-universe UI, the counter-agent mode, the different missions starts / ends at higher difficulties, the world interactivity - was just unlike anything I'd ever seen before. Rare found a thousand little ways to elevate the game above and beyond Goldeneye that it clearly exceeded what the console could actually do. We don't get games this ambition, and yet still this successful, anymore.

One of the greats.
 
Love This GIF by Late Night with Seth Meyers
 
The japanese coverart was something else ❤️

In general, I loved how different markets got different artworks. Even though that meant EU or US markets getting far-worse-than-necessary-coverarts 😅.

That changed when mankind entered the age of HD.
 
Personally I loved the airport, airforce 1 and the snowy crash site. Loads better than Caverns, Jungle and Cradle of Goldeneye.

I would agree the skedar filled levels were less satisfying and that final boss was an almost impossible twat. But overall a great late release.
I had problems with that last boss and it made me use a faq, felt bad. He is a chump, but figuring out how to defeat him is the problem. For me I noticed that there were glowing red pyramids in the rooms before you enter his lair, and then more red glowing objects in his chamber. I thought the game was signaling that you had to take down all the red glowing objects before approaching. Wow, what a waste of time, he is much simpler than that, but not directly so. I'm wondering if that was the initial thought about defeating the boss but was scrapped for something simpler at the last minute. Those destroyable glowing objects really don't make much sense.
 
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