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Perhaps A Dumb Question #2: Why Did Sims Online Fail?

Again, maybe this is a dumb question, since I don't play games online, but I was curious as to why the Sims Online has been considered a failure. Does it not play that well, or were people just not interested? Is it a true failure? I do recall many folks (well, in the mainstream that is) acting as if it was going to be the second-coming. And it wasn't. Right?
 
You could get yourself a copy at TRU for about $3, and see for yourself.
If the servers are even up.
 
Urizenus: If they do in fact pull the plug on TSO would it be at all possible to reverse engineer a rogue TSO server ala the EA and EQ rogue servers?

Hopkins: Emulators and compatibility layers like MAME and WINE are wonderful, if they enable people to do interesting things that werenÂ’t otherwise possible. Because of the aggregated complexity and bottom-up design of The Sims Online, it would require enormous resources and ingenuity to reverse-engineer a compatible server. Such effort would be much better spent working towards wiping out world hunger, reforming the election system, rebuilding Iraq, or even designing a much more open online virtual world than The Sims Online.
Does this guy have any clue what's he's talking about?
 
I guess paying a monthly fee to work isn't that cool... at least with other MMOs there is a layer of fantasy that cannot happen in real life...
 
Wario64 said:
I guess if you like paying monthly for a glorified chat room

Isn't that what many people say of MMOPRGs in general? I'm not saying that I agree with such a statement, but I know it's a popular sentiment...

I'm just shocked that EA could drop the ball so badly (yes, even on this one). Afterall, it seemed like such a sure thing and a real key to making an easy billion dollars.

Also, what was Simville excatly?
 
The Urbz doesn't seem to be doing too well either.

Maybe everybody's starting to realize 'The Sims' franchise isn't all its cracked up to be.
 
M3wThr33 said:
Does this guy have any clue what's he's talking about?
Clearly they could have fixed all the world's wrongs in the time it took them to make the game. But making money is more important than rebuilding Iraq.
 
SonicMegaDrive said:
The Urbz doesn't seem to be doing too well either.

Maybe everybody's starting to realize 'The Sims' franchise isn't all its cracked up to be.

I'm pretty sure The Sims 2 is selling like gangbusters though...
 
I think this is a clear case of online play not really being accepted by the masses as of yet. At least in the sense that they are expected to pay a monthly fee. The Sims was a massive success with people who didn't typically play games, which is how it became the biggest selling game of all time. I think EA saw the growing MMO market and thought what would be a better franchise to strike a cord with mainstream America then The Sims. So, they green lighted the project, which got tons of attention from the mainstream and gaming press.

But, I think that the MMO market is still more of an area for the more hardcore gaming public. Not everyone wants to pay $15 a month to get their game fix on, and most of the MMORPG's are set in a fantasy, and to a lesser extent sci fi, environment, put them squarely in a demographic that is more inclinded to pay for play. Conversly, it is this demographic that also tends to shy away from a game like the The Sims, at least as a pay for play basis. Throw on top of that the perception that The Sims Online did come across as a graphical chat room, with most of it's content based on interacting to build contacts/friends in order to improve your status and skills. While other MMO games have far more to do. The game isn't just about interacting with people, although thats part of it as well. There are quests to give you something to do. Places to explore, items to collect, and a clearly defined path for your character to follow, making it easy to see how their stats, skills, and equipment have improved.

In the end, The Sims Online comes across as a way to bilk some more cash out of a franchise which is based upon players who aren't really into the online scene.
 
Kung Fu Jedi said:
I think this is a clear case of online play not really being accepted by the masses as of yet.
I think this is a clear case of the Sims Online sucking.

Check out Blizzard's WoW sales numbers. Or go to a store and see how many times people there get asked if WoW is in stock.

Combine that with the number of people playing City of Heroes, SWG, and EQ2.
 
Mzo said:
I think this is a clear case of the Sims Online sucking.

Check out Blizzard's WoW sales numbers. Or go to a store and see how many times people there get asked if WoW is in stock.

Combine that with the number of people playing City of Heroes, SWG, and EQ2.

I'm not saying that there is NO MARKET for online games, just that it hasn't been embraced by casual, mainstream gamers yet. Each of the titles you name are clearly aimed at the demographic of the more hardcore player, who enjoy Dungeons and Dragons, comic books, and Star Wars. (BTW, I fall well inside that demographic! :D)

Clearly the online market has grown considerably and more and more players are being pulled in. WOW is doing well as a combination of players switching from other MMORPG's to the something new and the outstanding reputation of Blizzard's games. I have friends who have been playing EQ for years who waited for WOW to be released to switch over to a new generation of MMORPG and I have other friends who have never played an MMORPG before, but love Warcraft and Starcraft and decided it was time to take the plunge with a company whose games they already know and trust.

On the other hand, I know tons of people who played The Sims, but I wouldn't really call a "gamer", and they never considered playing Sims Online. They saw no need to pay a monthly fee to play the game they already enjoyed, yet they did go out and buy the regularly released expanison packs.

Just some observations that I've noticed.

Edit: Oh! And I'm not going to discount your Sims Online Sucks theory at all! :D
 
Exactly. Even my 14 year old sister plays 'The Sims', and the only other game she's ever played is Dance Dance Revolution in some arcade somewhere. But she's not about to pay a monthly fee so she can take it online.
 
Yeah, makes sense.
Kung Fu Jedi said:
Edit: Oh! And I'm not going to discount your Sims Online Sucks theory at all! :D
Seriously, I know a lot of casual fans of the Sims that would have been all up on this, had it not sucked as bad as it did =/

I wonder if it sucked on purpose, so the barebones sequel + 100's of coming expansions would sell better. EA is tricksy!
 
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